| hlsl.entry-in.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (global float) |
| 0:8 Function Parameters: |
| 0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 add (temp float) |
| 0:9 direct index (temp float) |
| 0:9 v: direct index for structure (temp 2-component vector of float) |
| 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 direct index (temp float) |
| 0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:? Sequence |
| 0:15 move second child to first child (temp 2-component vector of float) |
| 0:15 v: direct index for structure (temp 2-component vector of float) |
| 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? 'v' (layout(location=0 ) in 2-component vector of float) |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:15 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? 'fragCoord' (in 4-component vector of float FragCoord) |
| 0:15 move second child to first child (temp 2-component vector of int) |
| 0:15 i2: direct index for structure (temp 2-component vector of int) |
| 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:? 'i2' (layout(location=1 ) in 2-component vector of int) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp float) |
| 0:16 'ret1' (temp float) |
| 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float) |
| 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:17 Sequence |
| 0:17 move second child to first child (temp float) |
| 0:17 'ret2' (temp float) |
| 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float) |
| 0:? Comma (temp float) |
| 0:? Sequence |
| 0:? move second child to first child (temp 2-component vector of float) |
| 0:? v: direct index for structure (temp 2-component vector of float) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 'v' (layout(location=0 ) in 2-component vector of float) |
| 0:? move second child to first child (temp 4-component vector of float) |
| 0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 'fragCoord' (in 4-component vector of float FragCoord) |
| 0:? move second child to first child (temp 2-component vector of int) |
| 0:? i2: direct index for structure (temp 2-component vector of int) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 'i2' (layout(location=1 ) in 2-component vector of int) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:19 vector-scale (temp 4-component vector of float) |
| 0:19 vector-scale (temp 4-component vector of float) |
| 0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 'ret1' (temp float) |
| 0:19 'ret2' (temp float) |
| 0:19 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'v' (layout(location=0 ) in 2-component vector of float) |
| 0:? 'fragCoord' (in 4-component vector of float FragCoord) |
| 0:? 'i2' (layout(location=1 ) in 2-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (global float) |
| 0:8 Function Parameters: |
| 0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 add (temp float) |
| 0:9 direct index (temp float) |
| 0:9 v: direct index for structure (temp 2-component vector of float) |
| 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 direct index (temp float) |
| 0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float) |
| 0:13 Function Parameters: |
| 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Sequence |
| 0:? Sequence |
| 0:15 move second child to first child (temp 2-component vector of float) |
| 0:15 v: direct index for structure (temp 2-component vector of float) |
| 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? 'v' (layout(location=0 ) in 2-component vector of float) |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:15 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? 'fragCoord' (in 4-component vector of float FragCoord) |
| 0:15 move second child to first child (temp 2-component vector of int) |
| 0:15 i2: direct index for structure (temp 2-component vector of int) |
| 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:? 'i2' (layout(location=1 ) in 2-component vector of int) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp float) |
| 0:16 'ret1' (temp float) |
| 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float) |
| 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:17 Sequence |
| 0:17 move second child to first child (temp float) |
| 0:17 'ret2' (temp float) |
| 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float) |
| 0:? Comma (temp float) |
| 0:? Sequence |
| 0:? move second child to first child (temp 2-component vector of float) |
| 0:? v: direct index for structure (temp 2-component vector of float) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 'v' (layout(location=0 ) in 2-component vector of float) |
| 0:? move second child to first child (temp 4-component vector of float) |
| 0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 'fragCoord' (in 4-component vector of float FragCoord) |
| 0:? move second child to first child (temp 2-component vector of int) |
| 0:? i2: direct index for structure (temp 2-component vector of int) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 'i2' (layout(location=1 ) in 2-component vector of int) |
| 0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:19 vector-scale (temp 4-component vector of float) |
| 0:19 vector-scale (temp 4-component vector of float) |
| 0:19 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) |
| 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 'ret1' (temp float) |
| 0:19 'ret2' (temp float) |
| 0:19 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'v' (layout(location=0 ) in 2-component vector of float) |
| 0:? 'fragCoord' (in 4-component vector of float FragCoord) |
| 0:? 'i2' (layout(location=1 ) in 2-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 71 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 32 37 43 63 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "InParam" |
| MemberName 11(InParam) 0 "v" |
| MemberName 11(InParam) 1 "fragCoord" |
| MemberName 11(InParam) 2 "i2" |
| Name 15 "fun(struct-InParam-vf2-vf4-vi21;" |
| Name 14 "p" |
| Name 30 "local" |
| Name 32 "v" |
| Name 37 "fragCoord" |
| Name 43 "i2" |
| Name 47 "ret1" |
| Name 48 "param" |
| Name 51 "ret2" |
| Name 52 "aggShadow" |
| Name 59 "param" |
| Name 63 "@entryPointOutput" |
| MemberDecorate 11(InParam) 1 BuiltIn FragCoord |
| Decorate 32(v) Location 0 |
| Decorate 37(fragCoord) BuiltIn FragCoord |
| Decorate 43(i2) Location 1 |
| Decorate 63(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 2 |
| 8: TypeVector 6(float) 4 |
| 9: TypeInt 32 1 |
| 10: TypeVector 9(int) 2 |
| 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) |
| 12: TypePointer Function 11(InParam) |
| 13: TypeFunction 6(float) 12(ptr) |
| 17: 9(int) Constant 0 |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 1 |
| 20: TypePointer Function 6(float) |
| 23: 9(int) Constant 1 |
| 24: 18(int) Constant 0 |
| 31: TypePointer Input 7(fvec2) |
| 32(v): 31(ptr) Variable Input |
| 34: TypePointer Function 7(fvec2) |
| 36: TypePointer Input 8(fvec4) |
| 37(fragCoord): 36(ptr) Variable Input |
| 39: TypePointer Function 8(fvec4) |
| 41: 9(int) Constant 2 |
| 42: TypePointer Input 10(ivec2) |
| 43(i2): 42(ptr) Variable Input |
| 45: TypePointer Function 10(ivec2) |
| 62: TypePointer Output 8(fvec4) |
| 63(@entryPointOutput): 62(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 30(local): 12(ptr) Variable Function |
| 47(ret1): 20(ptr) Variable Function |
| 48(param): 12(ptr) Variable Function |
| 51(ret2): 20(ptr) Variable Function |
| 52(aggShadow): 12(ptr) Variable Function |
| 59(param): 20(ptr) Variable Function |
| 33: 7(fvec2) Load 32(v) |
| 35: 34(ptr) AccessChain 30(local) 17 |
| Store 35 33 |
| 38: 8(fvec4) Load 37(fragCoord) |
| 40: 39(ptr) AccessChain 30(local) 23 |
| Store 40 38 |
| 44: 10(ivec2) Load 43(i2) |
| 46: 45(ptr) AccessChain 30(local) 41 |
| Store 46 44 |
| 49: 11(InParam) Load 30(local) |
| Store 48(param) 49 |
| 50: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 48(param) |
| Store 47(ret1) 50 |
| 53: 7(fvec2) Load 32(v) |
| 54: 34(ptr) AccessChain 52(aggShadow) 17 |
| Store 54 53 |
| 55: 8(fvec4) Load 37(fragCoord) |
| 56: 39(ptr) AccessChain 52(aggShadow) 23 |
| Store 56 55 |
| 57: 10(ivec2) Load 43(i2) |
| 58: 45(ptr) AccessChain 52(aggShadow) 41 |
| Store 58 57 |
| 60: 11(InParam) Load 52(aggShadow) |
| Store 59(param) 60 |
| 61: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 59(param) |
| Store 51(ret2) 61 |
| 64: 39(ptr) AccessChain 30(local) 23 |
| 65: 8(fvec4) Load 64 |
| 66: 6(float) Load 47(ret1) |
| 67: 8(fvec4) VectorTimesScalar 65 66 |
| 68: 6(float) Load 51(ret2) |
| 69: 8(fvec4) VectorTimesScalar 67 68 |
| Store 63(@entryPointOutput) 69 |
| Return |
| FunctionEnd |
| 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 |
| 14(p): 12(ptr) FunctionParameter |
| 16: Label |
| 21: 20(ptr) AccessChain 14(p) 17 19 |
| 22: 6(float) Load 21 |
| 25: 20(ptr) AccessChain 14(p) 23 24 |
| 26: 6(float) Load 25 |
| 27: 6(float) FAdd 22 26 |
| ReturnValue 27 |
| FunctionEnd |