| #version 310 es |
| |
| layout(local_size_x_id = 18, local_size_z_id = 19) in; |
| |
| layout(local_size_x = 2) in; |
| layout(local_size_y = 5) in; |
| layout(local_size_z = 7) in; |
| const int total = gl_MaxComputeWorkGroupCount.x |
| + gl_MaxComputeWorkGroupCount.y |
| + gl_MaxComputeWorkGroupCount.z |
| + gl_MaxComputeUniformComponents |
| + gl_MaxComputeTextureImageUnits; |
| |
| shared vec4 s[total]; |
| |
| int arrX[gl_WorkGroupSize.x]; |
| int arrY[gl_WorkGroupSize.y]; |
| int arrZ[gl_WorkGroupSize.z]; |
| |
| void main() |
| { |
| barrier(); |
| memoryBarrier(); |
| memoryBarrierShared(); |
| groupMemoryBarrier(); |
| s[3] = vec4(1.0); |
| s[3] *= arrX[0] * arrY[0] * arrZ[0]; |
| } |