struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
uniform bool4 b4a, b4b; | |
uniform bool b1a, b1b; | |
PS_OUTPUT main() | |
{ | |
bool4 r00 = !b4a; | |
bool4 r01 = b4a && b4b; // vec, vec | |
bool4 r02 = b4a || b4b; // vec, vec | |
bool4 r10 = b1a && b4b; // scalar, vec | |
bool4 r11 = b1a || b4b; // scalar, vec | |
bool4 r20 = b4a && b1b; // vec, scalar | |
bool4 r21 = b4a || b1b; // vec, scalar | |
PS_OUTPUT psout; | |
psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21; | |
return psout; | |
} |