#version 150 | |
in mat3 colorTransform; | |
in vec3 Color; | |
in mat4 m, n; | |
in mat4x3 um43; | |
in mat3x4 un34; | |
in mat2 um2; | |
in mat3 um3; | |
in mat4 um4; | |
in vec4 v; | |
in vec3 u; | |
out vec4 FragColor; | |
void main() | |
{ | |
mat3x4 m34 = outerProduct(v, u); | |
m34 += mat3x4(4.3); | |
FragColor = vec4(Color, 1.0); | |
FragColor *= vec4(FragColor * m34, 1.0); | |
m34 *= v.x; | |
mat4 m44 = mat4(un34); | |
m44 += m34 * um43; | |
FragColor += (-m44) * v; | |
FragColor *= matrixCompMult(m44, m44); | |
m34 = transpose(um43); | |
FragColor *= vec4(FragColor * m34, 1.0); | |
FragColor *= vec4(determinant(um4)); | |
mat2 inv = inverse(um2); | |
FragColor *= vec4(inv[0][0], inv[1][0], inv[0][1], inv[1][1]); | |
mat3 inv3 = inverse(um3); | |
FragColor *= vec4(inv3[2][1]); | |
mat4 inv4 = inverse(um4); | |
FragColor *= inv4; | |
FragColor = vec4(FragColor * matrixCompMult(un34, un34), FragColor.w); | |
} |