#version 410 core | |
void main() | |
{ | |
gl_ViewportIndex = 7; | |
} | |
in gl_PerVertex { | |
float gl_PointSize; | |
} myIn[]; // ERROR, can't redeclare a different name | |
in gl_PerVertex { | |
float gl_PointSize; | |
} gl_myIn[]; // ERROR, can't redeclare a different name | |
in gl_PerVertex { | |
float gl_PointSize; | |
} gl_in[]; | |
in gl_PerVertex { | |
float gl_PointSize; | |
} gl_in[]; // ERROR, can't do it again | |
out gl_PerVertex { | |
float gl_PointSize; | |
}; | |
void foo() | |
{ | |
float p = gl_in[1].gl_PointSize; // use of redeclared | |
gl_PointSize = p; // use of redeclared | |
vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration | |
gl_Position = vec4(1.0); // ERROR, not included in the redeclaration | |
} | |
float foo5() | |
{ | |
return 4; // implicit conversion of return type | |
} |