140.vert | |
ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved | |
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions | |
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions | |
ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position | |
ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position | |
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position | |
ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use | |
ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use | |
ERROR: 0:51: 'texelFetch' : no matching overloaded function found | |
ERROR: 0:53: 'texture' : no matching overloaded function found | |
ERROR: 10 compilation errors. No code generated. | |
Shader version: 140 | |
Requested GL_ARB_explicit_attrib_location | |
Requested GL_ARB_separate_shader_objects | |
ERROR: node is still EOpNull! | |
0:9 Function Definition: main( (global void) | |
0:9 Function Parameters: | |
0:11 Sequence | |
0:11 Sequence | |
0:11 move second child to first child (temp int) | |
0:11 'id' (temp int) | |
0:11 'gl_InstanceID' (gl_InstanceId int InstanceId) | |
0:12 add second child into first child (temp int) | |
0:12 'id' (temp int) | |
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) | |
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:12 Constant: | |
0:12 0 (const uint) | |
0:13 add second child into first child (temp int) | |
0:13 'id' (temp int) | |
0:13 direct index (temp int) | |
0:13 textureFetch (global 4-component vector of int) | |
0:13 'sbuf' (uniform isamplerBuffer) | |
0:13 Constant: | |
0:13 8 (const int) | |
0:13 Constant: | |
0:13 3 (const int) | |
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) | |
0:15 'gl_Color' (in 4-component vector of float Color) | |
0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) | |
0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) | |
0:16 Constant: | |
0:16 0 (const int) | |
0:17 far: direct index for structure (global float) | |
0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) | |
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord) | |
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) | |
0:48 Function Definition: foo( (global void) | |
0:48 Function Parameters: | |
0:50 Sequence | |
0:50 Sequence | |
0:50 move second child to first child (temp 4-component vector of float) | |
0:50 'v' (temp 4-component vector of float) | |
0:50 textureFetch (global 4-component vector of float) | |
0:50 's2dr' (uniform sampler2DRect) | |
0:50 'itloc2' (in 2-component vector of int) | |
0:51 add second child into first child (temp 4-component vector of float) | |
0:51 'v' (temp 4-component vector of float) | |
0:51 Constant: | |
0:51 0.000000 | |
0:52 add second child into first child (temp 4-component vector of float) | |
0:52 'v' (temp 4-component vector of float) | |
0:52 texture (global 4-component vector of float) | |
0:52 's2dr' (uniform sampler2DRect) | |
0:52 'tloc2' (in 2-component vector of float) | |
0:53 add second child into first child (temp 4-component vector of float) | |
0:53 'v' (temp 4-component vector of float) | |
0:53 Constant: | |
0:53 0.000000 | |
0:54 add second child into first child (temp 4-component vector of float) | |
0:54 'v' (temp 4-component vector of float) | |
0:54 texture (global float) | |
0:54 's2drs' (uniform sampler2DRectShadow) | |
0:54 'tloc3' (in 3-component vector of float) | |
0:55 add second child into first child (temp 4-component vector of float) | |
0:55 'v' (temp 4-component vector of float) | |
0:55 textureProj (global 4-component vector of float) | |
0:55 's2dr' (uniform sampler2DRect) | |
0:55 'tloc3' (in 3-component vector of float) | |
0:56 add second child into first child (temp 4-component vector of float) | |
0:56 'v' (temp 4-component vector of float) | |
0:56 textureProj (global 4-component vector of float) | |
0:56 's2dr' (uniform sampler2DRect) | |
0:56 'tloc4' (in 4-component vector of float) | |
0:57 add second child into first child (temp 4-component vector of float) | |
0:57 'v' (temp 4-component vector of float) | |
0:57 textureProjGradOffset (global 4-component vector of float) | |
0:57 's2dr' (uniform sampler2DRect) | |
0:57 'tloc4' (in 4-component vector of float) | |
0:57 Constant: | |
0:57 0.000000 | |
0:57 0.000000 | |
0:57 Constant: | |
0:57 0.000000 | |
0:57 0.000000 | |
0:57 Constant: | |
0:57 1 (const int) | |
0:57 2 (const int) | |
0:58 add second child into first child (temp 4-component vector of float) | |
0:58 'v' (temp 4-component vector of float) | |
0:58 textureProjGradOffset (global float) | |
0:58 's2drs' (uniform sampler2DRectShadow) | |
0:58 'tloc4' (in 4-component vector of float) | |
0:58 Constant: | |
0:58 0.000000 | |
0:58 0.000000 | |
0:58 Constant: | |
0:58 0.000000 | |
0:58 0.000000 | |
0:58 Constant: | |
0:58 1 (const int) | |
0:58 2 (const int) | |
0:? Linker Objects | |
0:? 'sbuf' (uniform isamplerBuffer) | |
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) | |
0:? 'gl_Position' (smooth out 4-component vector of float) | |
0:? 'locBad' (layout(location=9 ) in 4-component vector of float) | |
0:? 'loc' (layout(location=9 ) in 4-component vector of float) | |
0:? 'gl_PointSize' (gl_PointSize float PointSize) | |
0:? 'gl_PointSize' (gl_PointSize float PointSize) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) | |
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) | |
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) | |
0:? 's2dr' (uniform sampler2DRect) | |
0:? 's2drs' (uniform sampler2DRectShadow) | |
0:? 'itloc2' (in 2-component vector of int) | |
0:? 'tloc2' (in 2-component vector of float) | |
0:? 'tloc3' (in 3-component vector of float) | |
0:? 'tloc4' (in 4-component vector of float) | |
0:? 'gl_VertexID' (gl_VertexId int VertexId) | |
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) | |
Linked vertex stage: | |
Shader version: 140 | |
Requested GL_ARB_explicit_attrib_location | |
Requested GL_ARB_separate_shader_objects | |
ERROR: node is still EOpNull! | |
0:9 Function Definition: main( (global void) | |
0:9 Function Parameters: | |
0:11 Sequence | |
0:11 Sequence | |
0:11 move second child to first child (temp int) | |
0:11 'id' (temp int) | |
0:11 'gl_InstanceID' (gl_InstanceId int InstanceId) | |
0:12 add second child into first child (temp int) | |
0:12 'id' (temp int) | |
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) | |
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:12 Constant: | |
0:12 0 (const uint) | |
0:13 add second child into first child (temp int) | |
0:13 'id' (temp int) | |
0:13 direct index (temp int) | |
0:13 textureFetch (global 4-component vector of int) | |
0:13 'sbuf' (uniform isamplerBuffer) | |
0:13 Constant: | |
0:13 8 (const int) | |
0:13 Constant: | |
0:13 3 (const int) | |
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) | |
0:15 'gl_Color' (in 4-component vector of float Color) | |
0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) | |
0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) | |
0:16 Constant: | |
0:16 0 (const int) | |
0:17 far: direct index for structure (global float) | |
0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) | |
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord) | |
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) | |
0:48 Function Definition: foo( (global void) | |
0:48 Function Parameters: | |
0:50 Sequence | |
0:50 Sequence | |
0:50 move second child to first child (temp 4-component vector of float) | |
0:50 'v' (temp 4-component vector of float) | |
0:50 textureFetch (global 4-component vector of float) | |
0:50 's2dr' (uniform sampler2DRect) | |
0:50 'itloc2' (in 2-component vector of int) | |
0:51 add second child into first child (temp 4-component vector of float) | |
0:51 'v' (temp 4-component vector of float) | |
0:51 Constant: | |
0:51 0.000000 | |
0:52 add second child into first child (temp 4-component vector of float) | |
0:52 'v' (temp 4-component vector of float) | |
0:52 texture (global 4-component vector of float) | |
0:52 's2dr' (uniform sampler2DRect) | |
0:52 'tloc2' (in 2-component vector of float) | |
0:53 add second child into first child (temp 4-component vector of float) | |
0:53 'v' (temp 4-component vector of float) | |
0:53 Constant: | |
0:53 0.000000 | |
0:54 add second child into first child (temp 4-component vector of float) | |
0:54 'v' (temp 4-component vector of float) | |
0:54 texture (global float) | |
0:54 's2drs' (uniform sampler2DRectShadow) | |
0:54 'tloc3' (in 3-component vector of float) | |
0:55 add second child into first child (temp 4-component vector of float) | |
0:55 'v' (temp 4-component vector of float) | |
0:55 textureProj (global 4-component vector of float) | |
0:55 's2dr' (uniform sampler2DRect) | |
0:55 'tloc3' (in 3-component vector of float) | |
0:56 add second child into first child (temp 4-component vector of float) | |
0:56 'v' (temp 4-component vector of float) | |
0:56 textureProj (global 4-component vector of float) | |
0:56 's2dr' (uniform sampler2DRect) | |
0:56 'tloc4' (in 4-component vector of float) | |
0:57 add second child into first child (temp 4-component vector of float) | |
0:57 'v' (temp 4-component vector of float) | |
0:57 textureProjGradOffset (global 4-component vector of float) | |
0:57 's2dr' (uniform sampler2DRect) | |
0:57 'tloc4' (in 4-component vector of float) | |
0:57 Constant: | |
0:57 0.000000 | |
0:57 0.000000 | |
0:57 Constant: | |
0:57 0.000000 | |
0:57 0.000000 | |
0:57 Constant: | |
0:57 1 (const int) | |
0:57 2 (const int) | |
0:58 add second child into first child (temp 4-component vector of float) | |
0:58 'v' (temp 4-component vector of float) | |
0:58 textureProjGradOffset (global float) | |
0:58 's2drs' (uniform sampler2DRectShadow) | |
0:58 'tloc4' (in 4-component vector of float) | |
0:58 Constant: | |
0:58 0.000000 | |
0:58 0.000000 | |
0:58 Constant: | |
0:58 0.000000 | |
0:58 0.000000 | |
0:58 Constant: | |
0:58 1 (const int) | |
0:58 2 (const int) | |
0:? Linker Objects | |
0:? 'sbuf' (uniform isamplerBuffer) | |
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) | |
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) | |
0:? 'gl_Position' (smooth out 4-component vector of float) | |
0:? 'locBad' (layout(location=9 ) in 4-component vector of float) | |
0:? 'loc' (layout(location=9 ) in 4-component vector of float) | |
0:? 'gl_PointSize' (gl_PointSize float PointSize) | |
0:? 'gl_PointSize' (gl_PointSize float PointSize) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) | |
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) | |
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) | |
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) | |
0:? 's2dr' (uniform sampler2DRect) | |
0:? 's2drs' (uniform sampler2DRectShadow) | |
0:? 'itloc2' (in 2-component vector of int) | |
0:? 'tloc2' (in 2-component vector of float) | |
0:? 'tloc3' (in 3-component vector of float) | |
0:? 'tloc4' (in 4-component vector of float) | |
0:? 'gl_VertexID' (gl_VertexId int VertexId) | |
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) | |