400.tesc | |
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) | |
ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) | |
ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) | |
ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader | |
ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() | |
ERROR: 0:64: 'vertices' : can only apply to 'out' | |
ERROR: 0:65: 'vertices' : cannot change previously set layout value | |
ERROR: 0:69: '[' : array index out of range '4' | |
ERROR: 0:71: '' : tessellation control barrier() must be in main() | |
ERROR: 0:74: 'in' : type must be an array: ina | |
ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized | |
ERROR: 0:83: 'location' : overlapping use of location 4 | |
ERROR: 0:87: 'location' : overlapping use of location 4 | |
ERROR: 18 compilation errors. No code generated. | |
Shader version: 400 | |
Requested GL_ARB_separate_shader_objects | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Barrier (global void) | |
0:17 Sequence | |
0:17 move second child to first child (temp int) | |
0:17 'a' (temp int) | |
0:17 Constant: | |
0:17 5392 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (temp 4-component vector of float) | |
0:23 'p' (temp 4-component vector of float) | |
0:23 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp float) | |
0:24 'ps' (temp float) | |
0:24 gl_PointSize: direct index for structure (in float PointSize) | |
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:25 Sequence | |
0:25 move second child to first child (temp float) | |
0:25 'cd' (temp float) | |
0:25 direct index (temp float ClipDistance) | |
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) | |
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:27 Sequence | |
0:27 move second child to first child (temp int) | |
0:27 'pvi' (temp int) | |
0:27 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:28 Sequence | |
0:28 move second child to first child (temp int) | |
0:28 'pid' (temp int) | |
0:28 'gl_PrimitiveID' (in int PrimitiveID) | |
0:29 Sequence | |
0:29 move second child to first child (temp int) | |
0:29 'iid' (temp int) | |
0:29 'gl_InvocationID' (in int InvocationID) | |
0:31 move second child to first child (temp 4-component vector of float) | |
0:31 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:31 'gl_InvocationID' (in int InvocationID) | |
0:31 Constant: | |
0:31 0 (const int) | |
0:31 'p' (temp 4-component vector of float) | |
0:32 move second child to first child (temp float) | |
0:32 gl_PointSize: direct index for structure (out float PointSize) | |
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:32 'gl_InvocationID' (in int InvocationID) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 'ps' (temp float) | |
0:33 move second child to first child (temp float) | |
0:33 direct index (temp float ClipDistance) | |
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) | |
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:33 'gl_InvocationID' (in int InvocationID) | |
0:33 Constant: | |
0:33 2 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 'cd' (temp float) | |
0:35 move second child to first child (temp float) | |
0:35 direct index (patch temp float TessLevelOuter) | |
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 Constant: | |
0:35 3.200000 | |
0:36 move second child to first child (temp float) | |
0:36 direct index (patch temp float TessLevelInner) | |
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) | |
0:36 Constant: | |
0:36 1 (const int) | |
0:36 Constant: | |
0:36 1.300000 | |
0:38 Test condition and select (temp void) | |
0:38 Condition | |
0:38 Compare Greater Than (temp bool) | |
0:38 'a' (temp int) | |
0:38 Constant: | |
0:38 10 (const int) | |
0:38 true case | |
0:39 Barrier (global void) | |
0:38 false case | |
0:41 Barrier (global void) | |
0:43 Barrier (global void) | |
0:47 Loop with condition not tested first | |
0:47 Loop Condition | |
0:47 Compare Greater Than (temp bool) | |
0:47 'a' (temp int) | |
0:47 Constant: | |
0:47 10 (const int) | |
0:47 Loop Body | |
0:46 Sequence | |
0:46 Barrier (global void) | |
0:49 switch | |
0:49 condition | |
0:49 'a' (temp int) | |
0:49 body | |
0:49 Sequence | |
0:50 default: | |
0:? Sequence | |
0:51 Barrier (global void) | |
0:52 Branch: Break | |
0:54 Test condition and select (temp int) | |
0:54 Condition | |
0:54 Compare Less Than (temp bool) | |
0:54 'a' (temp int) | |
0:54 Constant: | |
0:54 12 (const int) | |
0:54 true case | |
0:54 'a' (temp int) | |
0:54 false case | |
0:54 Comma (temp int) | |
0:54 Barrier (global void) | |
0:54 'a' (temp int) | |
0:56 Sequence | |
0:56 Barrier (global void) | |
0:59 Branch: Return | |
0:61 Barrier (global void) | |
0:67 Function Definition: foo( (global void) | |
0:67 Function Parameters: | |
0:69 Sequence | |
0:69 gl_PointSize: direct index for structure (out float PointSize) | |
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:69 Constant: | |
0:69 4 (const int) | |
0:69 Constant: | |
0:69 1 (const int) | |
0:71 Barrier (global void) | |
0:91 Function Definition: foop( (global void) | |
0:91 Function Parameters: | |
0:? Sequence | |
0:95 multiply second child into first child (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:96 move second child to first child (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 fma (global 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:97 move second child to first child (temp double) | |
0:97 'd' (temp double) | |
0:97 fma (global double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:? Linker Objects | |
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 4-element array of int) | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'pv3' (temp 3-component vector of float) | |
0:? 'pinbi' (patch out block{out int a}) | |
Linked tessellation control stage: | |
Shader version: 400 | |
Requested GL_ARB_separate_shader_objects | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Barrier (global void) | |
0:17 Sequence | |
0:17 move second child to first child (temp int) | |
0:17 'a' (temp int) | |
0:17 Constant: | |
0:17 5392 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (temp 4-component vector of float) | |
0:23 'p' (temp 4-component vector of float) | |
0:23 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp float) | |
0:24 'ps' (temp float) | |
0:24 gl_PointSize: direct index for structure (in float PointSize) | |
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:25 Sequence | |
0:25 move second child to first child (temp float) | |
0:25 'cd' (temp float) | |
0:25 direct index (temp float ClipDistance) | |
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) | |
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:27 Sequence | |
0:27 move second child to first child (temp int) | |
0:27 'pvi' (temp int) | |
0:27 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:28 Sequence | |
0:28 move second child to first child (temp int) | |
0:28 'pid' (temp int) | |
0:28 'gl_PrimitiveID' (in int PrimitiveID) | |
0:29 Sequence | |
0:29 move second child to first child (temp int) | |
0:29 'iid' (temp int) | |
0:29 'gl_InvocationID' (in int InvocationID) | |
0:31 move second child to first child (temp 4-component vector of float) | |
0:31 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:31 'gl_InvocationID' (in int InvocationID) | |
0:31 Constant: | |
0:31 0 (const int) | |
0:31 'p' (temp 4-component vector of float) | |
0:32 move second child to first child (temp float) | |
0:32 gl_PointSize: direct index for structure (out float PointSize) | |
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:32 'gl_InvocationID' (in int InvocationID) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 'ps' (temp float) | |
0:33 move second child to first child (temp float) | |
0:33 direct index (temp float ClipDistance) | |
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance) | |
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:33 'gl_InvocationID' (in int InvocationID) | |
0:33 Constant: | |
0:33 2 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 'cd' (temp float) | |
0:35 move second child to first child (temp float) | |
0:35 direct index (patch temp float TessLevelOuter) | |
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 Constant: | |
0:35 3.200000 | |
0:36 move second child to first child (temp float) | |
0:36 direct index (patch temp float TessLevelInner) | |
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) | |
0:36 Constant: | |
0:36 1 (const int) | |
0:36 Constant: | |
0:36 1.300000 | |
0:38 Test condition and select (temp void) | |
0:38 Condition | |
0:38 Compare Greater Than (temp bool) | |
0:38 'a' (temp int) | |
0:38 Constant: | |
0:38 10 (const int) | |
0:38 true case | |
0:39 Barrier (global void) | |
0:38 false case | |
0:41 Barrier (global void) | |
0:43 Barrier (global void) | |
0:47 Loop with condition not tested first | |
0:47 Loop Condition | |
0:47 Compare Greater Than (temp bool) | |
0:47 'a' (temp int) | |
0:47 Constant: | |
0:47 10 (const int) | |
0:47 Loop Body | |
0:46 Sequence | |
0:46 Barrier (global void) | |
0:49 switch | |
0:49 condition | |
0:49 'a' (temp int) | |
0:49 body | |
0:49 Sequence | |
0:50 default: | |
0:? Sequence | |
0:51 Barrier (global void) | |
0:52 Branch: Break | |
0:54 Test condition and select (temp int) | |
0:54 Condition | |
0:54 Compare Less Than (temp bool) | |
0:54 'a' (temp int) | |
0:54 Constant: | |
0:54 12 (const int) | |
0:54 true case | |
0:54 'a' (temp int) | |
0:54 false case | |
0:54 Comma (temp int) | |
0:54 Barrier (global void) | |
0:54 'a' (temp int) | |
0:56 Sequence | |
0:56 Barrier (global void) | |
0:59 Branch: Return | |
0:61 Barrier (global void) | |
0:67 Function Definition: foo( (global void) | |
0:67 Function Parameters: | |
0:69 Sequence | |
0:69 gl_PointSize: direct index for structure (out float PointSize) | |
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:69 Constant: | |
0:69 4 (const int) | |
0:69 Constant: | |
0:69 1 (const int) | |
0:71 Barrier (global void) | |
0:91 Function Definition: foop( (global void) | |
0:91 Function Parameters: | |
0:? Sequence | |
0:95 multiply second child into first child (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:96 move second child to first child (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 fma (global 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:97 move second child to first child (temp double) | |
0:97 'd' (temp double) | |
0:97 fma (global double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:? Linker Objects | |
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 4-element array of int) | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'pv3' (temp 3-component vector of float) | |
0:? 'pinbi' (patch out block{out int a}) | |