420.tesc | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out | |
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a | |
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb | |
ERROR: 0:26: 'gl_PointSize' : no such field in structure | |
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}' | |
ERROR: 0:29: 'out' : type must be an array: outf | |
ERROR: 6 compilation errors. No code generated. | |
Shader version: 420 | |
Requested GL_ARB_separate_shader_objects | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:15 Function Definition: main( (global void) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'p' (temp 4-component vector of float) | |
0:17 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:18 Sequence | |
0:18 move second child to first child (temp float) | |
0:18 'ps' (temp float) | |
0:18 gl_PointSize: direct index for structure (in float PointSize) | |
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (temp float) | |
0:19 'cd' (temp float) | |
0:19 direct index (temp float ClipDistance) | |
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) | |
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:19 Constant: | |
0:19 1 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (temp int) | |
0:21 'pvi' (temp int) | |
0:21 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:22 Sequence | |
0:22 move second child to first child (temp int) | |
0:22 'pid' (temp int) | |
0:22 'gl_PrimitiveID' (in int PrimitiveID) | |
0:23 Sequence | |
0:23 move second child to first child (temp int) | |
0:23 'iid' (temp int) | |
0:23 'gl_InvocationID' (in int InvocationID) | |
0:25 move second child to first child (temp 4-component vector of float) | |
0:25 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) | |
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:25 'gl_InvocationID' (in int InvocationID) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:25 'p' (temp 4-component vector of float) | |
0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) | |
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:26 'gl_InvocationID' (in int InvocationID) | |
0:34 Function Definition: foo( (global void) | |
0:34 Function Parameters: | |
0:36 Sequence | |
0:36 Test condition and select (temp void) | |
0:36 Condition | |
0:36 logical-or (temp bool) | |
0:36 Compare Not Equal (temp bool) | |
0:36 Constant: | |
0:36 -0.625000 | |
0:36 -0.500000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.125000 | |
0:36 0.000000 | |
0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) | |
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:36 Constant: | |
0:36 0 (const int) | |
0:37 Compare Not Equal (temp bool) | |
0:37 Constant: | |
0:37 0.375000 | |
0:37 0.500000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.875000 | |
0:37 -0.625000 | |
0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) | |
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
0:37 Constant: | |
0:37 0 (const int) | |
0:36 true case is null | |
0:? Linker Objects | |
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:? 'a' (out 3-element array of int) | |
0:? 'outb' (out 5-element array of int) | |
0:? 'outc' (out 4-element array of int) | |
0:? 'outf' (out float) | |
0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
Linked tessellation control stage: | |
Shader version: 420 | |
Requested GL_ARB_separate_shader_objects | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:15 Function Definition: main( (global void) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'p' (temp 4-component vector of float) | |
0:17 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:18 Sequence | |
0:18 move second child to first child (temp float) | |
0:18 'ps' (temp float) | |
0:18 gl_PointSize: direct index for structure (in float PointSize) | |
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (temp float) | |
0:19 'cd' (temp float) | |
0:19 direct index (temp float ClipDistance) | |
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) | |
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:19 Constant: | |
0:19 1 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (temp int) | |
0:21 'pvi' (temp int) | |
0:21 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:22 Sequence | |
0:22 move second child to first child (temp int) | |
0:22 'pid' (temp int) | |
0:22 'gl_PrimitiveID' (in int PrimitiveID) | |
0:23 Sequence | |
0:23 move second child to first child (temp int) | |
0:23 'iid' (temp int) | |
0:23 'gl_InvocationID' (in int InvocationID) | |
0:25 move second child to first child (temp 4-component vector of float) | |
0:25 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) | |
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:25 'gl_InvocationID' (in int InvocationID) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:25 'p' (temp 4-component vector of float) | |
0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) | |
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:26 'gl_InvocationID' (in int InvocationID) | |
0:34 Function Definition: foo( (global void) | |
0:34 Function Parameters: | |
0:36 Sequence | |
0:36 Test condition and select (temp void) | |
0:36 Condition | |
0:36 logical-or (temp bool) | |
0:36 Compare Not Equal (temp bool) | |
0:36 Constant: | |
0:36 -0.625000 | |
0:36 -0.500000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.125000 | |
0:36 0.000000 | |
0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) | |
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:36 Constant: | |
0:36 0 (const int) | |
0:37 Compare Not Equal (temp bool) | |
0:37 Constant: | |
0:37 0.375000 | |
0:37 0.500000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.875000 | |
0:37 -0.625000 | |
0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) | |
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
0:37 Constant: | |
0:37 0 (const int) | |
0:36 true case is null | |
0:? Linker Objects | |
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:? 'a' (out 3-element array of int) | |
0:? 'outb' (out 5-element array of int) | |
0:? 'outc' (out 4-element array of int) | |
0:? 'outf' (out float) | |
0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |