dataOutIndirect.frag | |
WARNING: 0:3: varying deprecated in version 130; may be removed in future release | |
Shader version: 130 | |
0:? Sequence | |
0:7 Function Definition: main( (global void) | |
0:7 Function Parameters: | |
0:9 Sequence | |
0:9 move second child to first child (temp 4-component vector of float) | |
0:9 indirect index (temp 4-component vector of float FragData) | |
0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) | |
0:9 'i' (uniform int) | |
0:9 'Color' (smooth in 4-component vector of float) | |
0:? Linker Objects | |
0:? 'Color' (smooth in 4-component vector of float) | |
0:? 'i' (uniform int) | |
Linked fragment stage: | |
Shader version: 130 | |
0:? Sequence | |
0:7 Function Definition: main( (global void) | |
0:7 Function Parameters: | |
0:9 Sequence | |
0:9 move second child to first child (temp 4-component vector of float) | |
0:9 indirect index (temp 4-component vector of float FragData) | |
0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) | |
0:9 'i' (uniform int) | |
0:9 'Color' (smooth in 4-component vector of float) | |
0:? Linker Objects | |
0:? 'Color' (smooth in 4-component vector of float) | |
0:? 'i' (uniform int) | |