newTexture.frag | |
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. | |
Shader version: 430 | |
0:? Sequence | |
0:36 Function Definition: main( (global void) | |
0:36 Function Parameters: | |
0:38 Sequence | |
0:38 Sequence | |
0:38 move second child to first child (temp 4-component vector of float) | |
0:38 'v' (temp 4-component vector of float) | |
0:38 texture (global 4-component vector of float) | |
0:38 's2D' (uniform sampler2D) | |
0:38 'c2D' (smooth in 2-component vector of float) | |
0:39 add second child into first child (temp 4-component vector of float) | |
0:39 'v' (temp 4-component vector of float) | |
0:39 textureProj (global 4-component vector of float) | |
0:39 's3D' (uniform sampler3D) | |
0:39 'c4D' (smooth in 4-component vector of float) | |
0:40 add second child into first child (temp 4-component vector of float) | |
0:40 'v' (temp 4-component vector of float) | |
0:40 textureLod (global 4-component vector of float) | |
0:40 's2DArray' (uniform sampler2DArray) | |
0:40 'c3D' (smooth in 3-component vector of float) | |
0:40 Constant: | |
0:40 1.200000 | |
0:41 add second child into first child (temp float) | |
0:41 direct index (temp float) | |
0:41 'v' (temp 4-component vector of float) | |
0:41 Constant: | |
0:41 1 (const int) | |
0:41 textureOffset (global float) | |
0:41 's2DShadow' (uniform sampler2DShadow) | |
0:41 'c3D' (smooth in 3-component vector of float) | |
0:41 Constant: | |
0:41 3 (const int) | |
0:41 3 (const int) | |
0:41 'c1D' (smooth in float) | |
0:42 add second child into first child (temp 4-component vector of float) | |
0:42 'v' (temp 4-component vector of float) | |
0:42 textureFetch (global 4-component vector of float) | |
0:42 's3D' (uniform sampler3D) | |
0:42 'ic3D' (flat in 3-component vector of int) | |
0:42 'ic1D' (flat in int) | |
0:43 add second child into first child (temp 4-component vector of float) | |
0:43 'v' (temp 4-component vector of float) | |
0:43 textureFetchOffset (global 4-component vector of float) | |
0:43 's2D' (uniform sampler2D) | |
0:43 'ic2D' (flat in 2-component vector of int) | |
0:43 Constant: | |
0:43 4 (const int) | |
0:43 Constant: | |
0:43 3 (const int) | |
0:43 3 (const int) | |
0:44 add second child into first child (temp 4-component vector of float) | |
0:44 'v' (temp 4-component vector of float) | |
0:44 textureFetchOffset (global 4-component vector of float) | |
0:44 'sr' (uniform sampler2DRect) | |
0:44 'ic2D' (flat in 2-component vector of int) | |
0:44 Constant: | |
0:44 4 (const int) | |
0:44 4 (const int) | |
0:45 add second child into first child (temp float) | |
0:45 direct index (temp float) | |
0:45 'v' (temp 4-component vector of float) | |
0:45 Constant: | |
0:45 1 (const int) | |
0:45 textureLodOffset (global float) | |
0:45 's2DShadow' (uniform sampler2DShadow) | |
0:45 'c3D' (smooth in 3-component vector of float) | |
0:45 'c1D' (smooth in float) | |
0:45 Constant: | |
0:45 3 (const int) | |
0:45 3 (const int) | |
0:46 add second child into first child (temp 4-component vector of float) | |
0:46 'v' (temp 4-component vector of float) | |
0:46 textureProjLodOffset (global 4-component vector of float) | |
0:46 's2D' (uniform sampler2D) | |
0:46 'c3D' (smooth in 3-component vector of float) | |
0:46 'c1D' (smooth in float) | |
0:46 Constant: | |
0:46 3 (const int) | |
0:46 3 (const int) | |
0:47 add second child into first child (temp 4-component vector of float) | |
0:47 'v' (temp 4-component vector of float) | |
0:47 textureGrad (global 4-component vector of float) | |
0:47 'sCube' (uniform samplerCube) | |
0:47 'c3D' (smooth in 3-component vector of float) | |
0:47 'c3D' (smooth in 3-component vector of float) | |
0:47 'c3D' (smooth in 3-component vector of float) | |
0:48 add second child into first child (temp float) | |
0:48 direct index (temp float) | |
0:48 'v' (temp 4-component vector of float) | |
0:48 Constant: | |
0:48 0 (const int) | |
0:48 textureGradOffset (global float) | |
0:48 's2DArrayShadow' (uniform sampler2DArrayShadow) | |
0:48 'c4D' (smooth in 4-component vector of float) | |
0:48 'c2D' (smooth in 2-component vector of float) | |
0:48 'c2D' (smooth in 2-component vector of float) | |
0:48 Constant: | |
0:48 3 (const int) | |
0:48 3 (const int) | |
0:49 add second child into first child (temp 4-component vector of float) | |
0:49 'v' (temp 4-component vector of float) | |
0:49 textureProjGrad (global 4-component vector of float) | |
0:49 's3D' (uniform sampler3D) | |
0:49 'c4D' (smooth in 4-component vector of float) | |
0:49 'c3D' (smooth in 3-component vector of float) | |
0:49 'c3D' (smooth in 3-component vector of float) | |
0:50 add second child into first child (temp 4-component vector of float) | |
0:50 'v' (temp 4-component vector of float) | |
0:50 textureProjGradOffset (global 4-component vector of float) | |
0:50 's2D' (uniform sampler2D) | |
0:50 'c3D' (smooth in 3-component vector of float) | |
0:50 'c2D' (smooth in 2-component vector of float) | |
0:50 'c2D' (smooth in 2-component vector of float) | |
0:50 Constant: | |
0:50 3 (const int) | |
0:50 3 (const int) | |
0:52 Sequence | |
0:52 move second child to first child (temp 4-component vector of int) | |
0:52 'iv' (temp 4-component vector of int) | |
0:52 texture (global 4-component vector of int) | |
0:52 'is2D' (uniform isampler2D) | |
0:52 'c2D' (smooth in 2-component vector of float) | |
0:53 add second child into first child (temp 4-component vector of float) | |
0:53 'v' (temp 4-component vector of float) | |
0:53 Convert int to float (temp 4-component vector of float) | |
0:53 'iv' (temp 4-component vector of int) | |
0:54 move second child to first child (temp 4-component vector of int) | |
0:54 'iv' (temp 4-component vector of int) | |
0:54 textureProjOffset (global 4-component vector of int) | |
0:54 'is2D' (uniform isampler2D) | |
0:54 'c4D' (smooth in 4-component vector of float) | |
0:54 Constant: | |
0:54 3 (const int) | |
0:54 3 (const int) | |
0:55 add second child into first child (temp 4-component vector of float) | |
0:55 'v' (temp 4-component vector of float) | |
0:55 Convert int to float (temp 4-component vector of float) | |
0:55 'iv' (temp 4-component vector of int) | |
0:56 move second child to first child (temp 4-component vector of int) | |
0:56 'iv' (temp 4-component vector of int) | |
0:56 textureProjLod (global 4-component vector of int) | |
0:56 'is2D' (uniform isampler2D) | |
0:56 'c3D' (smooth in 3-component vector of float) | |
0:56 'c1D' (smooth in float) | |
0:57 add second child into first child (temp 4-component vector of float) | |
0:57 'v' (temp 4-component vector of float) | |
0:57 Convert int to float (temp 4-component vector of float) | |
0:57 'iv' (temp 4-component vector of int) | |
0:58 move second child to first child (temp 4-component vector of int) | |
0:58 'iv' (temp 4-component vector of int) | |
0:58 textureProjGrad (global 4-component vector of int) | |
0:58 'is2D' (uniform isampler2D) | |
0:58 'c3D' (smooth in 3-component vector of float) | |
0:58 'c2D' (smooth in 2-component vector of float) | |
0:58 'c2D' (smooth in 2-component vector of float) | |
0:59 add second child into first child (temp 4-component vector of float) | |
0:59 'v' (temp 4-component vector of float) | |
0:59 Convert int to float (temp 4-component vector of float) | |
0:59 'iv' (temp 4-component vector of int) | |
0:60 move second child to first child (temp 4-component vector of int) | |
0:60 'iv' (temp 4-component vector of int) | |
0:60 texture (global 4-component vector of int) | |
0:60 'is3D' (uniform isampler3D) | |
0:60 'c3D' (smooth in 3-component vector of float) | |
0:60 Constant: | |
0:60 4.200000 | |
0:61 add second child into first child (temp 4-component vector of float) | |
0:61 'v' (temp 4-component vector of float) | |
0:61 Convert int to float (temp 4-component vector of float) | |
0:61 'iv' (temp 4-component vector of int) | |
0:62 move second child to first child (temp 4-component vector of int) | |
0:62 'iv' (temp 4-component vector of int) | |
0:62 textureLod (global 4-component vector of int) | |
0:62 'isCube' (uniform isamplerCube) | |
0:62 'c3D' (smooth in 3-component vector of float) | |
0:62 'c1D' (smooth in float) | |
0:63 add second child into first child (temp 4-component vector of float) | |
0:63 'v' (temp 4-component vector of float) | |
0:63 Convert int to float (temp 4-component vector of float) | |
0:63 'iv' (temp 4-component vector of int) | |
0:64 move second child to first child (temp 4-component vector of int) | |
0:64 'iv' (temp 4-component vector of int) | |
0:64 textureFetch (global 4-component vector of int) | |
0:64 'is2DArray' (uniform isampler2DArray) | |
0:64 'ic3D' (flat in 3-component vector of int) | |
0:64 'ic1D' (flat in int) | |
0:65 add second child into first child (temp 4-component vector of float) | |
0:65 'v' (temp 4-component vector of float) | |
0:65 Convert int to float (temp 4-component vector of float) | |
0:65 'iv' (temp 4-component vector of int) | |
0:66 add second child into first child (temp 4-component vector of int) | |
0:66 'iv' (temp 4-component vector of int) | |
0:66 textureFetch (global 4-component vector of int) | |
0:66 'is2Dms' (uniform isampler2DMS) | |
0:66 'ic2D' (flat in 2-component vector of int) | |
0:66 'ic1D' (flat in int) | |
0:67 add second child into first child (temp 4-component vector of float) | |
0:67 'v' (temp 4-component vector of float) | |
0:67 Convert int to float (temp 4-component vector of float) | |
0:67 'iv' (temp 4-component vector of int) | |
0:68 add second child into first child (temp 4-component vector of float) | |
0:68 'v' (temp 4-component vector of float) | |
0:68 textureFetch (global 4-component vector of float) | |
0:68 'sb' (uniform samplerBuffer) | |
0:68 'ic1D' (flat in int) | |
0:69 add second child into first child (temp 4-component vector of float) | |
0:69 'v' (temp 4-component vector of float) | |
0:69 textureFetch (global 4-component vector of float) | |
0:69 'sr' (uniform sampler2DRect) | |
0:69 'ic2D' (flat in 2-component vector of int) | |
0:71 Sequence | |
0:71 move second child to first child (temp 2-component vector of int) | |
0:71 'iv2' (temp 2-component vector of int) | |
0:71 textureSize (global 2-component vector of int) | |
0:71 'sCubeShadow' (uniform samplerCubeShadow) | |
0:71 Constant: | |
0:71 2 (const int) | |
0:74 move second child to first child (temp 4-component vector of float) | |
0:74 'FragData' (out 4-component vector of float) | |
0:74 add (temp 4-component vector of float) | |
0:74 'v' (temp 4-component vector of float) | |
0:74 Construct vec4 (temp 4-component vector of float) | |
0:74 Convert int to float (temp 2-component vector of float) | |
0:74 'iv2' (temp 2-component vector of int) | |
0:74 Constant: | |
0:74 0.000000 | |
0:74 Constant: | |
0:74 0.000000 | |
0:? Linker Objects | |
0:? 'sb' (uniform samplerBuffer) | |
0:? 'sr' (uniform sampler2DRect) | |
0:? 's2D' (uniform sampler2D) | |
0:? 's3D' (uniform sampler3D) | |
0:? 'sCube' (uniform samplerCube) | |
0:? 'sCubeShadow' (uniform samplerCubeShadow) | |
0:? 's2DShadow' (uniform sampler2DShadow) | |
0:? 's2DArray' (uniform sampler2DArray) | |
0:? 's2DArrayShadow' (uniform sampler2DArrayShadow) | |
0:? 'is2D' (uniform isampler2D) | |
0:? 'is3D' (uniform isampler3D) | |
0:? 'isCube' (uniform isamplerCube) | |
0:? 'is2DArray' (uniform isampler2DArray) | |
0:? 'is2Dms' (uniform isampler2DMS) | |
0:? 'us2D' (uniform usampler2D) | |
0:? 'us3D' (uniform usampler3D) | |
0:? 'usCube' (uniform usamplerCube) | |
0:? 'us2DArray' (uniform usampler2DArray) | |
0:? 'c1D' (smooth in float) | |
0:? 'c2D' (smooth in 2-component vector of float) | |
0:? 'c3D' (smooth in 3-component vector of float) | |
0:? 'c4D' (smooth in 4-component vector of float) | |
0:? 'ic1D' (flat in int) | |
0:? 'ic2D' (flat in 2-component vector of int) | |
0:? 'ic3D' (flat in 3-component vector of int) | |
0:? 'ic4D' (flat in 4-component vector of int) | |
0:? 'FragData' (out 4-component vector of float) | |
Linked fragment stage: | |
Shader version: 430 | |
0:? Sequence | |
0:36 Function Definition: main( (global void) | |
0:36 Function Parameters: | |
0:38 Sequence | |
0:38 Sequence | |
0:38 move second child to first child (temp 4-component vector of float) | |
0:38 'v' (temp 4-component vector of float) | |
0:38 texture (global 4-component vector of float) | |
0:38 's2D' (uniform sampler2D) | |
0:38 'c2D' (smooth in 2-component vector of float) | |
0:39 add second child into first child (temp 4-component vector of float) | |
0:39 'v' (temp 4-component vector of float) | |
0:39 textureProj (global 4-component vector of float) | |
0:39 's3D' (uniform sampler3D) | |
0:39 'c4D' (smooth in 4-component vector of float) | |
0:40 add second child into first child (temp 4-component vector of float) | |
0:40 'v' (temp 4-component vector of float) | |
0:40 textureLod (global 4-component vector of float) | |
0:40 's2DArray' (uniform sampler2DArray) | |
0:40 'c3D' (smooth in 3-component vector of float) | |
0:40 Constant: | |
0:40 1.200000 | |
0:41 add second child into first child (temp float) | |
0:41 direct index (temp float) | |
0:41 'v' (temp 4-component vector of float) | |
0:41 Constant: | |
0:41 1 (const int) | |
0:41 textureOffset (global float) | |
0:41 's2DShadow' (uniform sampler2DShadow) | |
0:41 'c3D' (smooth in 3-component vector of float) | |
0:41 Constant: | |
0:41 3 (const int) | |
0:41 3 (const int) | |
0:41 'c1D' (smooth in float) | |
0:42 add second child into first child (temp 4-component vector of float) | |
0:42 'v' (temp 4-component vector of float) | |
0:42 textureFetch (global 4-component vector of float) | |
0:42 's3D' (uniform sampler3D) | |
0:42 'ic3D' (flat in 3-component vector of int) | |
0:42 'ic1D' (flat in int) | |
0:43 add second child into first child (temp 4-component vector of float) | |
0:43 'v' (temp 4-component vector of float) | |
0:43 textureFetchOffset (global 4-component vector of float) | |
0:43 's2D' (uniform sampler2D) | |
0:43 'ic2D' (flat in 2-component vector of int) | |
0:43 Constant: | |
0:43 4 (const int) | |
0:43 Constant: | |
0:43 3 (const int) | |
0:43 3 (const int) | |
0:44 add second child into first child (temp 4-component vector of float) | |
0:44 'v' (temp 4-component vector of float) | |
0:44 textureFetchOffset (global 4-component vector of float) | |
0:44 'sr' (uniform sampler2DRect) | |
0:44 'ic2D' (flat in 2-component vector of int) | |
0:44 Constant: | |
0:44 4 (const int) | |
0:44 4 (const int) | |
0:45 add second child into first child (temp float) | |
0:45 direct index (temp float) | |
0:45 'v' (temp 4-component vector of float) | |
0:45 Constant: | |
0:45 1 (const int) | |
0:45 textureLodOffset (global float) | |
0:45 's2DShadow' (uniform sampler2DShadow) | |
0:45 'c3D' (smooth in 3-component vector of float) | |
0:45 'c1D' (smooth in float) | |
0:45 Constant: | |
0:45 3 (const int) | |
0:45 3 (const int) | |
0:46 add second child into first child (temp 4-component vector of float) | |
0:46 'v' (temp 4-component vector of float) | |
0:46 textureProjLodOffset (global 4-component vector of float) | |
0:46 's2D' (uniform sampler2D) | |
0:46 'c3D' (smooth in 3-component vector of float) | |
0:46 'c1D' (smooth in float) | |
0:46 Constant: | |
0:46 3 (const int) | |
0:46 3 (const int) | |
0:47 add second child into first child (temp 4-component vector of float) | |
0:47 'v' (temp 4-component vector of float) | |
0:47 textureGrad (global 4-component vector of float) | |
0:47 'sCube' (uniform samplerCube) | |
0:47 'c3D' (smooth in 3-component vector of float) | |
0:47 'c3D' (smooth in 3-component vector of float) | |
0:47 'c3D' (smooth in 3-component vector of float) | |
0:48 add second child into first child (temp float) | |
0:48 direct index (temp float) | |
0:48 'v' (temp 4-component vector of float) | |
0:48 Constant: | |
0:48 0 (const int) | |
0:48 textureGradOffset (global float) | |
0:48 's2DArrayShadow' (uniform sampler2DArrayShadow) | |
0:48 'c4D' (smooth in 4-component vector of float) | |
0:48 'c2D' (smooth in 2-component vector of float) | |
0:48 'c2D' (smooth in 2-component vector of float) | |
0:48 Constant: | |
0:48 3 (const int) | |
0:48 3 (const int) | |
0:49 add second child into first child (temp 4-component vector of float) | |
0:49 'v' (temp 4-component vector of float) | |
0:49 textureProjGrad (global 4-component vector of float) | |
0:49 's3D' (uniform sampler3D) | |
0:49 'c4D' (smooth in 4-component vector of float) | |
0:49 'c3D' (smooth in 3-component vector of float) | |
0:49 'c3D' (smooth in 3-component vector of float) | |
0:50 add second child into first child (temp 4-component vector of float) | |
0:50 'v' (temp 4-component vector of float) | |
0:50 textureProjGradOffset (global 4-component vector of float) | |
0:50 's2D' (uniform sampler2D) | |
0:50 'c3D' (smooth in 3-component vector of float) | |
0:50 'c2D' (smooth in 2-component vector of float) | |
0:50 'c2D' (smooth in 2-component vector of float) | |
0:50 Constant: | |
0:50 3 (const int) | |
0:50 3 (const int) | |
0:52 Sequence | |
0:52 move second child to first child (temp 4-component vector of int) | |
0:52 'iv' (temp 4-component vector of int) | |
0:52 texture (global 4-component vector of int) | |
0:52 'is2D' (uniform isampler2D) | |
0:52 'c2D' (smooth in 2-component vector of float) | |
0:53 add second child into first child (temp 4-component vector of float) | |
0:53 'v' (temp 4-component vector of float) | |
0:53 Convert int to float (temp 4-component vector of float) | |
0:53 'iv' (temp 4-component vector of int) | |
0:54 move second child to first child (temp 4-component vector of int) | |
0:54 'iv' (temp 4-component vector of int) | |
0:54 textureProjOffset (global 4-component vector of int) | |
0:54 'is2D' (uniform isampler2D) | |
0:54 'c4D' (smooth in 4-component vector of float) | |
0:54 Constant: | |
0:54 3 (const int) | |
0:54 3 (const int) | |
0:55 add second child into first child (temp 4-component vector of float) | |
0:55 'v' (temp 4-component vector of float) | |
0:55 Convert int to float (temp 4-component vector of float) | |
0:55 'iv' (temp 4-component vector of int) | |
0:56 move second child to first child (temp 4-component vector of int) | |
0:56 'iv' (temp 4-component vector of int) | |
0:56 textureProjLod (global 4-component vector of int) | |
0:56 'is2D' (uniform isampler2D) | |
0:56 'c3D' (smooth in 3-component vector of float) | |
0:56 'c1D' (smooth in float) | |
0:57 add second child into first child (temp 4-component vector of float) | |
0:57 'v' (temp 4-component vector of float) | |
0:57 Convert int to float (temp 4-component vector of float) | |
0:57 'iv' (temp 4-component vector of int) | |
0:58 move second child to first child (temp 4-component vector of int) | |
0:58 'iv' (temp 4-component vector of int) | |
0:58 textureProjGrad (global 4-component vector of int) | |
0:58 'is2D' (uniform isampler2D) | |
0:58 'c3D' (smooth in 3-component vector of float) | |
0:58 'c2D' (smooth in 2-component vector of float) | |
0:58 'c2D' (smooth in 2-component vector of float) | |
0:59 add second child into first child (temp 4-component vector of float) | |
0:59 'v' (temp 4-component vector of float) | |
0:59 Convert int to float (temp 4-component vector of float) | |
0:59 'iv' (temp 4-component vector of int) | |
0:60 move second child to first child (temp 4-component vector of int) | |
0:60 'iv' (temp 4-component vector of int) | |
0:60 texture (global 4-component vector of int) | |
0:60 'is3D' (uniform isampler3D) | |
0:60 'c3D' (smooth in 3-component vector of float) | |
0:60 Constant: | |
0:60 4.200000 | |
0:61 add second child into first child (temp 4-component vector of float) | |
0:61 'v' (temp 4-component vector of float) | |
0:61 Convert int to float (temp 4-component vector of float) | |
0:61 'iv' (temp 4-component vector of int) | |
0:62 move second child to first child (temp 4-component vector of int) | |
0:62 'iv' (temp 4-component vector of int) | |
0:62 textureLod (global 4-component vector of int) | |
0:62 'isCube' (uniform isamplerCube) | |
0:62 'c3D' (smooth in 3-component vector of float) | |
0:62 'c1D' (smooth in float) | |
0:63 add second child into first child (temp 4-component vector of float) | |
0:63 'v' (temp 4-component vector of float) | |
0:63 Convert int to float (temp 4-component vector of float) | |
0:63 'iv' (temp 4-component vector of int) | |
0:64 move second child to first child (temp 4-component vector of int) | |
0:64 'iv' (temp 4-component vector of int) | |
0:64 textureFetch (global 4-component vector of int) | |
0:64 'is2DArray' (uniform isampler2DArray) | |
0:64 'ic3D' (flat in 3-component vector of int) | |
0:64 'ic1D' (flat in int) | |
0:65 add second child into first child (temp 4-component vector of float) | |
0:65 'v' (temp 4-component vector of float) | |
0:65 Convert int to float (temp 4-component vector of float) | |
0:65 'iv' (temp 4-component vector of int) | |
0:66 add second child into first child (temp 4-component vector of int) | |
0:66 'iv' (temp 4-component vector of int) | |
0:66 textureFetch (global 4-component vector of int) | |
0:66 'is2Dms' (uniform isampler2DMS) | |
0:66 'ic2D' (flat in 2-component vector of int) | |
0:66 'ic1D' (flat in int) | |
0:67 add second child into first child (temp 4-component vector of float) | |
0:67 'v' (temp 4-component vector of float) | |
0:67 Convert int to float (temp 4-component vector of float) | |
0:67 'iv' (temp 4-component vector of int) | |
0:68 add second child into first child (temp 4-component vector of float) | |
0:68 'v' (temp 4-component vector of float) | |
0:68 textureFetch (global 4-component vector of float) | |
0:68 'sb' (uniform samplerBuffer) | |
0:68 'ic1D' (flat in int) | |
0:69 add second child into first child (temp 4-component vector of float) | |
0:69 'v' (temp 4-component vector of float) | |
0:69 textureFetch (global 4-component vector of float) | |
0:69 'sr' (uniform sampler2DRect) | |
0:69 'ic2D' (flat in 2-component vector of int) | |
0:71 Sequence | |
0:71 move second child to first child (temp 2-component vector of int) | |
0:71 'iv2' (temp 2-component vector of int) | |
0:71 textureSize (global 2-component vector of int) | |
0:71 'sCubeShadow' (uniform samplerCubeShadow) | |
0:71 Constant: | |
0:71 2 (const int) | |
0:74 move second child to first child (temp 4-component vector of float) | |
0:74 'FragData' (out 4-component vector of float) | |
0:74 add (temp 4-component vector of float) | |
0:74 'v' (temp 4-component vector of float) | |
0:74 Construct vec4 (temp 4-component vector of float) | |
0:74 Convert int to float (temp 2-component vector of float) | |
0:74 'iv2' (temp 2-component vector of int) | |
0:74 Constant: | |
0:74 0.000000 | |
0:74 Constant: | |
0:74 0.000000 | |
0:? Linker Objects | |
0:? 'sb' (uniform samplerBuffer) | |
0:? 'sr' (uniform sampler2DRect) | |
0:? 's2D' (uniform sampler2D) | |
0:? 's3D' (uniform sampler3D) | |
0:? 'sCube' (uniform samplerCube) | |
0:? 'sCubeShadow' (uniform samplerCubeShadow) | |
0:? 's2DShadow' (uniform sampler2DShadow) | |
0:? 's2DArray' (uniform sampler2DArray) | |
0:? 's2DArrayShadow' (uniform sampler2DArrayShadow) | |
0:? 'is2D' (uniform isampler2D) | |
0:? 'is3D' (uniform isampler3D) | |
0:? 'isCube' (uniform isamplerCube) | |
0:? 'is2DArray' (uniform isampler2DArray) | |
0:? 'is2Dms' (uniform isampler2DMS) | |
0:? 'us2D' (uniform usampler2D) | |
0:? 'us3D' (uniform usampler3D) | |
0:? 'usCube' (uniform usamplerCube) | |
0:? 'us2DArray' (uniform usampler2DArray) | |
0:? 'c1D' (smooth in float) | |
0:? 'c2D' (smooth in 2-component vector of float) | |
0:? 'c3D' (smooth in 3-component vector of float) | |
0:? 'c4D' (smooth in 4-component vector of float) | |
0:? 'ic1D' (flat in int) | |
0:? 'ic2D' (flat in 2-component vector of int) | |
0:? 'ic3D' (flat in 3-component vector of int) | |
0:? 'ic4D' (flat in 4-component vector of int) | |
0:? 'FragData' (out 4-component vector of float) | |