#line 300 | |
#line 2 | |
#line __LINE__ + 3 | |
#line __FILE__ + 2 | |
#line __FILE__ * __LINE__ | |
#define X 4 | |
#line X | |
#undef X | |
#define X(y) y + 3 + 2 | |
#line X(3) | |
void main() { | |
gl_Position = vec4(__LINE__); | |
} | |
#line X(3) 4 | |
#define Z(y, q) \ | |
y*q*2 q | |
#line Z(2, 3) | |
#line 1 | |