| #version 400 core
|
|
|
| layout(vertices = 4) out;
|
| int outa[gl_out.length()];
|
|
|
| layout(quads) in; // ERROR
|
| layout(ccw) out; // ERROR
|
| layout(fractional_even_spacing) in; // ERROR
|
|
|
| patch in vec4 patchIn; // ERROR
|
| patch out vec4 patchOut;
|
|
|
| void main()
|
| {
|
| barrier();
|
|
|
| int a = gl_MaxTessControlInputComponents +
|
| gl_MaxTessControlOutputComponents +
|
| gl_MaxTessControlTextureImageUnits +
|
| gl_MaxTessControlUniformComponents +
|
| gl_MaxTessControlTotalOutputComponents;
|
|
|
| vec4 p = gl_in[1].gl_Position;
|
| float ps = gl_in[1].gl_PointSize;
|
| float cd = gl_in[1].gl_ClipDistance[2];
|
|
|
| int pvi = gl_PatchVerticesIn;
|
| int pid = gl_PrimitiveID;
|
| int iid = gl_InvocationID;
|
|
|
| gl_out[gl_InvocationID].gl_Position = p;
|
| gl_out[gl_InvocationID].gl_PointSize = ps;
|
| gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
|
|
|
| gl_TessLevelOuter[3] = 3.2;
|
| gl_TessLevelInner[1] = 1.3;
|
|
|
| if (a > 10)
|
| barrier(); // ERROR
|
| else
|
| barrier(); // ERROR
|
|
|
| barrier();
|
|
|
| do {
|
| barrier(); // ERROR
|
| } while (a > 10);
|
|
|
| switch (a) {
|
| default:
|
| barrier(); // ERROR
|
| break;
|
| }
|
| a < 12 ? a : (barrier(), a); // ERROR
|
| {
|
| barrier();
|
| }
|
|
|
| return;
|
|
|
| barrier(); // ERROR
|
| }
|
|
|
| layout(vertices = 4) in; // ERROR
|
| layout(vertices = 5) out; // ERROR
|
|
|
| void foo()
|
| {
|
| gl_out[4].gl_PointSize; // ERROR
|
|
|
| barrier(); // ERROR
|
| }
|
|
|
| in vec2 ina; // ERROR, not array
|
| in vec2 inb[];
|
| in vec2 inc[18]; // ERROR, wrong size
|
| in vec2 ind[gl_MaxPatchVertices];
|
|
|
| #extension GL_ARB_separate_shader_objects : enable
|
|
|
| layout(location = 3) in vec4 ivla[];
|
| layout(location = 4) in vec4 ivlb[];
|
| layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
|
|
|
| layout(location = 3) out vec4 ovla[];
|
| layout(location = 4) out vec4 ovlb[];
|
| layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
|
|
|
| precise vec3 pv3;
|
|
|
| void foop()
|
| {
|
| precise double d;
|
|
|
| pv3 *= pv3;
|
| pv3 = fma(pv3, pv3, pv3);
|
| d = fma(d, d, d);
|
| }
|
|
|
| patch out pinbn {
|
| int a;
|
| } pinbi;
|
|
|
| invariant precise out vec4 badOrder[]; // ERROR, precise must appear first
|
| void badp(out precise float f); // ERROR, precise must appear first
|
| |
| void devi() |
| { |
| gl_DeviceIndex; // ERROR, no extension |
| gl_ViewIndex; // ERROR, no extension |
| } |
| |
| #ifdef GL_EXT_device_group |
| #extension GL_EXT_device_group : enable |
| #endif |
| |
| #ifdef GL_EXT_device_group |
| #extension GL_EXT_multiview : enable |
| #endif |
| |
| void devie() |
| { |
| gl_DeviceIndex; |
| gl_ViewIndex; |
| } |