#version 450 | |
uniform sampler s; // ERROR, no binding | |
uniform sampler sA[4]; // ERROR, no binding | |
uniform texture2D t2d; // ERROR, no binding | |
uniform texture3D t3d[4]; // ERROR, no binding | |
int i; | |
uniform samplerShadow sShadow; | |
uniform texture3D t3d5[5]; | |
writeonly uniform image2D i2d; | |
void badConst() | |
{ | |
sampler2D(t2d); // ERROR, need 2 args | |
sampler2D(s, s); // ERROR, wrong type | |
sampler2D(i, i); // ERROR, wrong type | |
sampler2D(t2d, i); // ERROR, wrong type | |
sampler2D(t2d, t2d); // ERROR, wrong type | |
sampler2D(t2d, sA); // ERROR, wrong type | |
sampler3D[4](t3d5, sA[2]); // ERROR, can't make array | |
sampler2D(i2d, s); // ERROR, image instead of texture | |
sampler2D(t3d[1], s); // ERROR, 3D not 2D | |
sampler2D(t2d, sShadow); // ERROR, shadow mismatch | |
sampler2DShadow(t2d, s); // ERROR, shadow mismatch | |
} | |
sampler2D s2D = sampler2D(t2d, s); // ERROR, no sampler constructor | |
sampler3D s3d[4] = sampler3D[4](t3d, sA[2]); // ERROR, no sampler constructor | |
out vec4 color; // ERROR, no location | |
void main() | |
{ | |
color = texture(s2D, vec2(0.5)); | |
color += texture(s3d[i], vec3(0.5)); | |
} | |
layout(push_constant) buffer pcb { // ERROR, not on a buffer | |
int a; | |
} pcbInst; | |
layout(push_constant) uniform float pcfloat; // ERROR 2X: not on a non-block, and non-opaque outside block | |
layout(push_constant) uniform; // ERROR, needs an object | |
layout(std430, push_constant) uniform pcb1 { int a; } pcb1inst; | |
layout(push_constant) uniform pcb2 { | |
int a; | |
}; // Okay now to have no instance name | |
layout(input_attachment_index = 2) uniform subpassInput subD; | |
layout(input_attachment_index = 3) uniform texture2D subDbad1; // ERROR, not a texture | |
layout(input_attachment_index = 4) writeonly uniform image2D subDbad2; // ERROR, not an image | |
uniform subpassInput subDbad3; // ERROR, need attachment number | |
layout(input_attachment_index = 2) uniform subpassInputMS subDMS; | |
void foo() | |
{ | |
vec4 v = subpassLoad(subD); | |
v += subpassLoadMS(subD); // ERROR, no such function | |
v += subpassLoad(subD, 2); // ERROR, no such sig. | |
v += subpassLoad(subDMS, 2); | |
v += subpassLoadMS(subDMS, 2); // ERROR, no such function | |
} | |
subroutine int fooS; // ERROR, not in SPV | |
subroutine int fooSub(); // ERROR, not in SPV | |
uniform vec4 dv4; // ERROR, no default uniforms | |
void fooTex() | |
{ | |
texture(t2d, vec2(1.0)); // ERROR, need a sampler, not a pure texture | |
imageStore(t2d, ivec2(4, 5), vec4(1.2)); // ERROR, need an image, not a pure texture | |
} | |
precision highp float; | |
layout(location=0) in vec2 vTexCoord; | |
layout(location=0) out vec4 FragColor; | |
vec4 userTexture(mediump sampler2D samp, vec2 coord) | |
{ | |
return texture(samp, coord); | |
} | |
bool cond; | |
void callUserTexture() | |
{ | |
userTexture(sampler2D(t2d,s), vTexCoord); // ERROR, not point of use | |
userTexture((sampler2D(t2d,s)), vTexCoord); // ERROR, not point of use | |
userTexture((sampler2D(t2d,s), sampler2D(t2d,s)), vTexCoord); // ERROR, not point of use | |
userTexture(cond ? sampler2D(t2d,s) : sampler2D(t2d,s), vTexCoord); // ERROR, no ?:, not point of use | |
gl_NumSamples; // ERROR, not for Vulkan | |
} | |
void noise() | |
{ | |
noise1(dv4); | |
noise2(4.0); | |
noise3(vec2(3)); | |
noise4(dv4); | |
} |