| precision.vert |
| ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier |
| ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier |
| ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:18 Function Definition: main( (global void) |
| 0:18 Function Parameters: |
| 0:20 Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child (temp highp 4-component vector of float) |
| 0:20 't' (temp highp 4-component vector of float) |
| 0:20 texture (global highp 4-component vector of float) |
| 0:20 's2D' (uniform lowp sampler2D) |
| 0:20 Constant: |
| 0:20 0.100000 |
| 0:20 0.200000 |
| 0:21 add second child into first child (temp highp 4-component vector of float) |
| 0:21 't' (temp highp 4-component vector of float) |
| 0:21 texture (global highp 4-component vector of float) |
| 0:21 's2Dhigh' (uniform highp sampler2D) |
| 0:21 Constant: |
| 0:21 0.100000 |
| 0:21 0.200000 |
| 0:22 add second child into first child (temp highp 4-component vector of float) |
| 0:22 't' (temp highp 4-component vector of float) |
| 0:22 texture (global highp float) |
| 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) |
| 0:22 Constant: |
| 0:22 0.500000 |
| 0:22 0.500000 |
| 0:22 0.500000 |
| 0:22 0.500000 |
| 0:24 move second child to first child (temp highp 4-component vector of float) |
| 0:24 'gl_Position' (gl_Position highp 4-component vector of float Position) |
| 0:24 'pos' (in highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'pos' (in highp 4-component vector of float) |
| 0:? 's2D' (uniform lowp sampler2D) |
| 0:? 'sCube' (uniform lowp samplerCube) |
| 0:? 'is2DAbad' (uniform mediump isampler2DArray) |
| 0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) |
| 0:? 's2dAS' (uniform mediump sampler2DArrayShadow) |
| 0:? 'is2DAbad2' (uniform mediump isampler2DArray) |
| 0:? 's2Dhigh' (uniform highp sampler2D) |
| 0:? 'gl_VertexID' (gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:18 Function Definition: main( (global void) |
| 0:18 Function Parameters: |
| 0:20 Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child (temp highp 4-component vector of float) |
| 0:20 't' (temp highp 4-component vector of float) |
| 0:20 texture (global highp 4-component vector of float) |
| 0:20 's2D' (uniform lowp sampler2D) |
| 0:20 Constant: |
| 0:20 0.100000 |
| 0:20 0.200000 |
| 0:21 add second child into first child (temp highp 4-component vector of float) |
| 0:21 't' (temp highp 4-component vector of float) |
| 0:21 texture (global highp 4-component vector of float) |
| 0:21 's2Dhigh' (uniform highp sampler2D) |
| 0:21 Constant: |
| 0:21 0.100000 |
| 0:21 0.200000 |
| 0:22 add second child into first child (temp highp 4-component vector of float) |
| 0:22 't' (temp highp 4-component vector of float) |
| 0:22 texture (global highp float) |
| 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) |
| 0:22 Constant: |
| 0:22 0.500000 |
| 0:22 0.500000 |
| 0:22 0.500000 |
| 0:22 0.500000 |
| 0:24 move second child to first child (temp highp 4-component vector of float) |
| 0:24 'gl_Position' (gl_Position highp 4-component vector of float Position) |
| 0:24 'pos' (in highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'pos' (in highp 4-component vector of float) |
| 0:? 's2D' (uniform lowp sampler2D) |
| 0:? 'sCube' (uniform lowp samplerCube) |
| 0:? 'is2DAbad' (uniform mediump isampler2DArray) |
| 0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) |
| 0:? 's2dAS' (uniform mediump sampler2DArrayShadow) |
| 0:? 'is2DAbad2' (uniform mediump isampler2DArray) |
| 0:? 's2Dhigh' (uniform highp sampler2D) |
| 0:? 'gl_VertexID' (gl_VertexId highp int VertexId) |
| 0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) |
| |