| spv.test.frag |
| Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. |
| |
| |
| Linked fragment stage: |
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| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 56 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 20 38 44 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 400 |
| Name 4 "main" |
| Name 8 "blendscale" |
| Name 12 "v" |
| Name 16 "texSampler2D" |
| Name 20 "t" |
| Name 23 "scale" |
| Name 30 "w" |
| Name 34 "texSampler3D" |
| Name 38 "coords" |
| Name 44 "gl_FragColor" |
| Name 47 "u" |
| Name 50 "blend" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: 6(float) Constant 1071971828 |
| 10: TypeVector 6(float) 4 |
| 11: TypePointer Function 10(fvec4) |
| 13: TypeImage 6(float) 2D sampled format:Unknown |
| 14: TypeSampledImage 13 |
| 15: TypePointer UniformConstant 14 |
| 16(texSampler2D): 15(ptr) Variable UniformConstant |
| 18: TypeVector 6(float) 2 |
| 19: TypePointer Input 18(fvec2) |
| 20(t): 19(ptr) Variable Input |
| 22: TypePointer UniformConstant 18(fvec2) |
| 23(scale): 22(ptr) Variable UniformConstant |
| 31: TypeImage 6(float) 3D sampled format:Unknown |
| 32: TypeSampledImage 31 |
| 33: TypePointer UniformConstant 32 |
| 34(texSampler3D): 33(ptr) Variable UniformConstant |
| 36: TypeVector 6(float) 3 |
| 37: TypePointer Input 36(fvec3) |
| 38(coords): 37(ptr) Variable Input |
| 43: TypePointer Output 10(fvec4) |
| 44(gl_FragColor): 43(ptr) Variable Output |
| 46: TypePointer UniformConstant 10(fvec4) |
| 47(u): 46(ptr) Variable UniformConstant |
| 49: TypePointer UniformConstant 6(float) |
| 50(blend): 49(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(blendscale): 7(ptr) Variable Function |
| 12(v): 11(ptr) Variable Function |
| 30(w): 11(ptr) Variable Function |
| Store 8(blendscale) 9 |
| 17: 14 Load 16(texSampler2D) |
| 21: 18(fvec2) Load 20(t) |
| 24: 18(fvec2) Load 23(scale) |
| 25: 18(fvec2) FAdd 21 24 |
| 26: 18(fvec2) Load 23(scale) |
| 27: 18(fvec2) FDiv 25 26 |
| 28: 10(fvec4) ImageSampleImplicitLod 17 27 |
| 29: 10(fvec4) VectorShuffle 28 28 3 2 1 0 |
| Store 12(v) 29 |
| 35: 32 Load 34(texSampler3D) |
| 39: 36(fvec3) Load 38(coords) |
| 40: 10(fvec4) ImageSampleImplicitLod 35 39 |
| 41: 10(fvec4) Load 12(v) |
| 42: 10(fvec4) FAdd 40 41 |
| Store 30(w) 42 |
| 45: 10(fvec4) Load 30(w) |
| 48: 10(fvec4) Load 47(u) |
| 51: 6(float) Load 50(blend) |
| 52: 6(float) Load 8(blendscale) |
| 53: 6(float) FMul 51 52 |
| 54: 10(fvec4) CompositeConstruct 53 53 53 53 |
| 55: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 45 48 54 |
| Store 44(gl_FragColor) 55 |
| Return |
| FunctionEnd |