| hlsl.if.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Test condition and select (temp void) |
| 0:3 Condition |
| 0:3 Compare Equal (temp bool) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 true case |
| 0:4 Branch: Return with expression |
| 0:4 'input' (in 4-component vector of float) |
| 0:6 Test condition and select (temp void) |
| 0:6 Condition |
| 0:6 Compare Equal (temp bool) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 true case |
| 0:7 Branch: Return with expression |
| 0:7 'input' (in 4-component vector of float) |
| 0:6 false case |
| 0:9 Branch: Return with expression |
| 0:9 Negate value (temp 4-component vector of float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Compare Equal (temp bool) |
| 0:11 'input' (in 4-component vector of float) |
| 0:11 'input' (in 4-component vector of float) |
| 0:11 true case is null |
| 0:14 Test condition and select (temp void) |
| 0:14 Condition |
| 0:14 Compare Equal (temp bool) |
| 0:14 'input' (in 4-component vector of float) |
| 0:14 'input' (in 4-component vector of float) |
| 0:14 true case is null |
| 0:19 Test condition and select (temp void) |
| 0:19 Condition |
| 0:19 Compare Equal (temp bool) |
| 0:19 'input' (in 4-component vector of float) |
| 0:19 'input' (in 4-component vector of float) |
| 0:19 true case |
| 0:? Sequence |
| 0:20 Branch: Return with expression |
| 0:20 'input' (in 4-component vector of float) |
| 0:23 Test condition and select (temp void) |
| 0:23 Condition |
| 0:23 Compare Equal (temp bool) |
| 0:23 'input' (in 4-component vector of float) |
| 0:23 'input' (in 4-component vector of float) |
| 0:23 true case |
| 0:? Sequence |
| 0:24 Branch: Return with expression |
| 0:24 'input' (in 4-component vector of float) |
| 0:23 false case |
| 0:? Sequence |
| 0:26 Branch: Return with expression |
| 0:26 Negate value (temp 4-component vector of float) |
| 0:26 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Test condition and select (temp void) |
| 0:3 Condition |
| 0:3 Compare Equal (temp bool) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 true case |
| 0:4 Branch: Return with expression |
| 0:4 'input' (in 4-component vector of float) |
| 0:6 Test condition and select (temp void) |
| 0:6 Condition |
| 0:6 Compare Equal (temp bool) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 true case |
| 0:7 Branch: Return with expression |
| 0:7 'input' (in 4-component vector of float) |
| 0:6 false case |
| 0:9 Branch: Return with expression |
| 0:9 Negate value (temp 4-component vector of float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Compare Equal (temp bool) |
| 0:11 'input' (in 4-component vector of float) |
| 0:11 'input' (in 4-component vector of float) |
| 0:11 true case is null |
| 0:14 Test condition and select (temp void) |
| 0:14 Condition |
| 0:14 Compare Equal (temp bool) |
| 0:14 'input' (in 4-component vector of float) |
| 0:14 'input' (in 4-component vector of float) |
| 0:14 true case is null |
| 0:19 Test condition and select (temp void) |
| 0:19 Condition |
| 0:19 Compare Equal (temp bool) |
| 0:19 'input' (in 4-component vector of float) |
| 0:19 'input' (in 4-component vector of float) |
| 0:19 true case |
| 0:? Sequence |
| 0:20 Branch: Return with expression |
| 0:20 'input' (in 4-component vector of float) |
| 0:23 Test condition and select (temp void) |
| 0:23 Condition |
| 0:23 Compare Equal (temp bool) |
| 0:23 'input' (in 4-component vector of float) |
| 0:23 'input' (in 4-component vector of float) |
| 0:23 true case |
| 0:? Sequence |
| 0:24 Branch: Return with expression |
| 0:24 'input' (in 4-component vector of float) |
| 0:23 false case |
| 0:? Sequence |
| 0:26 Branch: Return with expression |
| 0:26 Negate value (temp 4-component vector of float) |
| 0:26 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 64 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 450 |
| Name 4 "PixelShaderFunction" |
| Name 9 "input" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Input 7(fvec4) |
| 9(input): 8(ptr) Variable Input |
| 12: TypeBool |
| 13: TypeVector 12(bool) 4 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 10: 7(fvec4) Load 9(input) |
| 11: 7(fvec4) Load 9(input) |
| 14: 13(bvec4) FOrdEqual 10 11 |
| 15: 12(bool) All 14 |
| SelectionMerge 17 None |
| BranchConditional 15 16 17 |
| 16: Label |
| 18: 7(fvec4) Load 9(input) |
| ReturnValue 18 |
| 17: Label |
| 20: 7(fvec4) Load 9(input) |
| 21: 7(fvec4) Load 9(input) |
| 22: 13(bvec4) FOrdEqual 20 21 |
| 23: 12(bool) All 22 |
| SelectionMerge 25 None |
| BranchConditional 23 24 28 |
| 24: Label |
| 26: 7(fvec4) Load 9(input) |
| ReturnValue 26 |
| 28: Label |
| 29: 7(fvec4) Load 9(input) |
| 30: 7(fvec4) FNegate 29 |
| ReturnValue 30 |
| 25: Label |
| 32: 7(fvec4) Load 9(input) |
| 33: 7(fvec4) Load 9(input) |
| 34: 13(bvec4) FOrdEqual 32 33 |
| 35: 12(bool) All 34 |
| SelectionMerge 37 None |
| BranchConditional 35 36 37 |
| 36: Label |
| Branch 37 |
| 37: Label |
| 38: 7(fvec4) Load 9(input) |
| 39: 7(fvec4) Load 9(input) |
| 40: 13(bvec4) FOrdEqual 38 39 |
| 41: 12(bool) All 40 |
| SelectionMerge 43 None |
| BranchConditional 41 42 43 |
| 42: Label |
| Branch 43 |
| 43: Label |
| 44: 7(fvec4) Load 9(input) |
| 45: 7(fvec4) Load 9(input) |
| 46: 13(bvec4) FOrdEqual 44 45 |
| 47: 12(bool) All 46 |
| SelectionMerge 49 None |
| BranchConditional 47 48 49 |
| 48: Label |
| 50: 7(fvec4) Load 9(input) |
| ReturnValue 50 |
| 49: Label |
| 52: 7(fvec4) Load 9(input) |
| 53: 7(fvec4) Load 9(input) |
| 54: 13(bvec4) FOrdEqual 52 53 |
| 55: 12(bool) All 54 |
| SelectionMerge 57 None |
| BranchConditional 55 56 60 |
| 56: Label |
| 58: 7(fvec4) Load 9(input) |
| ReturnValue 58 |
| 60: Label |
| 61: 7(fvec4) Load 9(input) |
| 62: 7(fvec4) FNegate 61 |
| ReturnValue 62 |
| 57: Label |
| Return |
| FunctionEnd |