400.tese | |
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value | |
ERROR: 0:5: 'triangles' : cannot change previously set input primitive | |
ERROR: 0:6: 'isolines' : cannot change previously set input primitive | |
ERROR: 0:8: 'ccw' : cannot change previously set vertex order | |
ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing | |
ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing | |
ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader | |
ERROR: 0:22: 'barrier' : no matching overloaded function found | |
ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) | |
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized | |
ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use | |
ERROR: 0:64: 'quads' : cannot apply to 'out' | |
ERROR: 0:64: 'cw' : can only apply to 'in' | |
ERROR: 0:65: 'triangles' : cannot apply to 'out' | |
ERROR: 0:66: 'isolines' : cannot apply to 'out' | |
ERROR: 0:67: 'cw' : can only apply to 'in' | |
ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' | |
ERROR: 0:69: 'equal_spacing' : can only apply to 'in' | |
ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' | |
ERROR: 0:71: 'point_mode' : can only apply to 'in' | |
ERROR: 0:73: 'in' : type must be an array: ina | |
ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized | |
ERROR: 0:78: 'in' : type must be an array: bla | |
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized | |
ERROR: 0:96: 'location' : overlapping use of location 24 | |
ERROR: 0:99: 'location' : overlapping use of location 24 | |
ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved | |
ERROR: 30 compilation errors. No code generated. | |
Shader version: 400 | |
Requested GL_ARB_separate_shader_objects | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:20 Function Definition: main( (void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Sequence | |
0:24 move second child to first child (int) | |
0:24 'a' (int) | |
0:24 Constant: | |
0:24 1512 (const int) | |
0:32 Sequence | |
0:32 move second child to first child (4-component vector of float) | |
0:32 'p' (4-component vector of float) | |
0:32 gl_Position: direct index for structure (in 4-component vector of float) | |
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 0 (const int) | |
0:33 Sequence | |
0:33 move second child to first child (float) | |
0:33 'ps' (float) | |
0:33 gl_PointSize: direct index for structure (in float) | |
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:34 Sequence | |
0:34 move second child to first child (float) | |
0:34 'cd' (float) | |
0:34 direct index (float) | |
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) | |
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:34 Constant: | |
0:34 1 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Sequence | |
0:36 move second child to first child (int) | |
0:36 'pvi' (int) | |
0:36 'gl_PatchVerticesIn' (in int) | |
0:37 Sequence | |
0:37 move second child to first child (int) | |
0:37 'pid' (int) | |
0:37 'gl_PrimitiveID' (in int) | |
0:38 Sequence | |
0:38 move second child to first child (3-component vector of float) | |
0:38 'tc' (3-component vector of float) | |
0:38 'gl_TessCoord' (in 3-component vector of float) | |
0:39 Sequence | |
0:39 move second child to first child (float) | |
0:39 'tlo' (float) | |
0:39 direct index (patch float) | |
0:39 'gl_TessLevelOuter' (patch in 4-element array of float) | |
0:39 Constant: | |
0:39 3 (const int) | |
0:40 Sequence | |
0:40 move second child to first child (float) | |
0:40 'tli' (float) | |
0:40 direct index (patch float) | |
0:40 'gl_TessLevelInner' (patch in 2-element array of float) | |
0:40 Constant: | |
0:40 1 (const int) | |
0:42 move second child to first child (4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 'p' (4-component vector of float) | |
0:43 move second child to first child (float) | |
0:43 gl_PointSize: direct index for structure (gl_PointSize float) | |
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) | |
0:43 Constant: | |
0:43 1 (const uint) | |
0:43 'ps' (float) | |
0:44 move second child to first child (float) | |
0:44 direct index (float) | |
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) | |
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) | |
0:44 Constant: | |
0:44 2 (const uint) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 'cd' (float) | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) | |
0:? 'badp1' (smooth patch in 4-component vector of float) | |
0:? 'badp2' (flat patch in 4-component vector of float) | |
0:? 'badp3' (noperspective patch in 4-component vector of float) | |
0:? 'badp4' (patch sample in 3-component vector of float) | |
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance}) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'bla' (in block{in int f}) | |
0:? 'blb' (in 32-element array of block{in int f}) | |
0:? 'blc' (in 32-element array of block{in int f}) | |
0:? 'bld' (in 32-element array of block{in int f}) | |
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) | |
Linked tessellation evaluation stage: | |
Shader version: 400 | |
Requested GL_ARB_separate_shader_objects | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:20 Function Definition: main( (void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Sequence | |
0:24 move second child to first child (int) | |
0:24 'a' (int) | |
0:24 Constant: | |
0:24 1512 (const int) | |
0:32 Sequence | |
0:32 move second child to first child (4-component vector of float) | |
0:32 'p' (4-component vector of float) | |
0:32 gl_Position: direct index for structure (in 4-component vector of float) | |
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 0 (const int) | |
0:33 Sequence | |
0:33 move second child to first child (float) | |
0:33 'ps' (float) | |
0:33 gl_PointSize: direct index for structure (in float) | |
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:34 Sequence | |
0:34 move second child to first child (float) | |
0:34 'cd' (float) | |
0:34 direct index (float) | |
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) | |
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:34 Constant: | |
0:34 1 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Sequence | |
0:36 move second child to first child (int) | |
0:36 'pvi' (int) | |
0:36 'gl_PatchVerticesIn' (in int) | |
0:37 Sequence | |
0:37 move second child to first child (int) | |
0:37 'pid' (int) | |
0:37 'gl_PrimitiveID' (in int) | |
0:38 Sequence | |
0:38 move second child to first child (3-component vector of float) | |
0:38 'tc' (3-component vector of float) | |
0:38 'gl_TessCoord' (in 3-component vector of float) | |
0:39 Sequence | |
0:39 move second child to first child (float) | |
0:39 'tlo' (float) | |
0:39 direct index (patch float) | |
0:39 'gl_TessLevelOuter' (patch in 4-element array of float) | |
0:39 Constant: | |
0:39 3 (const int) | |
0:40 Sequence | |
0:40 move second child to first child (float) | |
0:40 'tli' (float) | |
0:40 direct index (patch float) | |
0:40 'gl_TessLevelInner' (patch in 2-element array of float) | |
0:40 Constant: | |
0:40 1 (const int) | |
0:42 move second child to first child (4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 'p' (4-component vector of float) | |
0:43 move second child to first child (float) | |
0:43 gl_PointSize: direct index for structure (gl_PointSize float) | |
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) | |
0:43 Constant: | |
0:43 1 (const uint) | |
0:43 'ps' (float) | |
0:44 move second child to first child (float) | |
0:44 direct index (float) | |
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float) | |
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) | |
0:44 Constant: | |
0:44 2 (const uint) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 'cd' (float) | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) | |
0:? 'badp1' (smooth patch in 4-component vector of float) | |
0:? 'badp2' (flat patch in 4-component vector of float) | |
0:? 'badp3' (noperspective patch in 4-component vector of float) | |
0:? 'badp4' (patch sample in 3-component vector of float) | |
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance}) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'bla' (in block{in int f}) | |
0:? 'blb' (in 32-element array of block{in int f}) | |
0:? 'blc' (in 32-element array of block{in int f}) | |
0:? 'bld' (in 32-element array of block{in int f}) | |
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) | |