430scope.vert | |
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:5: 'a' : redefinition | |
ERROR: 0:17: 'b' : function name is redeclaration of existing name | |
ERROR: 0:20: 'c' : redefinition | |
ERROR: 0:22: 'f' : redefinition | |
ERROR: 0:43: 'sin' : can't use function syntax on variable | |
ERROR: 0:57: 'z' : undeclared identifier | |
ERROR: 0:57: 'z' : redefinition | |
ERROR: 0:73: 'degrees' : can't use function syntax on variable | |
ERROR: 8 compilation errors. No code generated. | |
Shader version: 430 | |
ERROR: node is still EOpNull! | |
0:3 Function Definition: f(i1;i1;i1; (int) | |
0:3 Function Parameters: | |
0:3 'a' (in int) | |
0:3 'b' (in int) | |
0:3 'c' (in int) | |
0:? Sequence | |
0:8 Sequence | |
0:8 Sequence | |
0:8 move second child to first child (float) | |
0:8 'a' (float) | |
0:8 add (float) | |
0:8 Convert int to float (float) | |
0:8 'a' (in int) | |
0:8 Constant: | |
0:8 1.000000 | |
0:11 Branch: Return with expression | |
0:11 'a' (in int) | |
0:25 Function Definition: cos(f1; (float) | |
0:25 Function Parameters: | |
0:25 'x' (in float) | |
0:27 Sequence | |
0:27 Branch: Return with expression | |
0:27 Constant: | |
0:27 1.000000 | |
0:29 Function Definition: radians(b1; (bool) | |
0:29 Function Parameters: | |
0:29 'x' (in bool) | |
0:31 Sequence | |
0:31 Branch: Return with expression | |
0:31 Constant: | |
0:31 true (const bool) | |
0:36 Function Definition: main( (void) | |
0:36 Function Parameters: | |
0:? Sequence | |
0:39 Function Call: g( (int) | |
0:42 'sin' (float) | |
0:43 Constant: | |
0:43 0.000000 | |
0:44 Function Call: f(i1;i1;i1; (int) | |
0:44 Constant: | |
0:44 1 (const int) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 Constant: | |
0:44 3 (const int) | |
0:47 move second child to first child (float) | |
0:47 'f' (float) | |
0:47 Constant: | |
0:47 3.000000 | |
0:49 move second child to first child (4-component vector of float) | |
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) | |
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) | |
0:49 Constant: | |
0:49 0 (const uint) | |
0:49 Construct vec4 (4-component vector of float) | |
0:49 'f' (float) | |
0:51 Sequence | |
0:51 Sequence | |
0:51 move second child to first child (int) | |
0:51 'f' (int) | |
0:51 Constant: | |
0:51 0 (const int) | |
0:51 Loop with condition tested first | |
0:51 Loop Condition | |
0:51 Compare Less Than (bool) | |
0:51 'f' (int) | |
0:51 Constant: | |
0:51 10 (const int) | |
0:51 Loop Body | |
0:52 Pre-Increment (int) | |
0:52 'f' (int) | |
0:51 Loop Terminal Expression | |
0:51 Pre-Increment (int) | |
0:51 'f' (int) | |
0:54 Sequence | |
0:54 move second child to first child (int) | |
0:54 'x' (int) | |
0:54 Constant: | |
0:54 1 (const int) | |
0:56 Sequence | |
0:56 Sequence | |
0:56 move second child to first child (float) | |
0:56 'x' (float) | |
0:56 Constant: | |
0:56 2.000000 | |
0:56 move second child to first child (float) | |
0:56 'y' (float) | |
0:56 'x' (float) | |
0:60 Sequence | |
0:60 Sequence | |
0:60 move second child to first child (int) | |
0:60 'x' (int) | |
0:60 'x' (int) | |
0:68 Sequence | |
0:68 Sequence | |
0:68 move second child to first child (structure{int x}) | |
0:68 'S' (structure{int x}) | |
0:68 Constant: | |
0:68 0 (const int) | |
0:69 x: direct index for structure (int) | |
0:69 'S' (structure{int x}) | |
0:69 Constant: | |
0:69 0 (const int) | |
0:73 Constant: | |
0:73 0.000000 | |
0:? Linker Objects | |
0:? 'b' (bool) | |
0:? 'tan' (float) | |
0:? 'gl_VertexID' (gl_VertexId int) | |
0:? 'gl_InstanceID' (gl_InstanceId int) | |
Linked vertex stage: | |
Shader version: 430 | |
ERROR: node is still EOpNull! | |
0:3 Function Definition: f(i1;i1;i1; (int) | |
0:3 Function Parameters: | |
0:3 'a' (in int) | |
0:3 'b' (in int) | |
0:3 'c' (in int) | |
0:? Sequence | |
0:8 Sequence | |
0:8 Sequence | |
0:8 move second child to first child (float) | |
0:8 'a' (float) | |
0:8 add (float) | |
0:8 Convert int to float (float) | |
0:8 'a' (in int) | |
0:8 Constant: | |
0:8 1.000000 | |
0:11 Branch: Return with expression | |
0:11 'a' (in int) | |
0:25 Function Definition: cos(f1; (float) | |
0:25 Function Parameters: | |
0:25 'x' (in float) | |
0:27 Sequence | |
0:27 Branch: Return with expression | |
0:27 Constant: | |
0:27 1.000000 | |
0:29 Function Definition: radians(b1; (bool) | |
0:29 Function Parameters: | |
0:29 'x' (in bool) | |
0:31 Sequence | |
0:31 Branch: Return with expression | |
0:31 Constant: | |
0:31 true (const bool) | |
0:36 Function Definition: main( (void) | |
0:36 Function Parameters: | |
0:? Sequence | |
0:39 Function Call: g( (int) | |
0:42 'sin' (float) | |
0:43 Constant: | |
0:43 0.000000 | |
0:44 Function Call: f(i1;i1;i1; (int) | |
0:44 Constant: | |
0:44 1 (const int) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 Constant: | |
0:44 3 (const int) | |
0:47 move second child to first child (float) | |
0:47 'f' (float) | |
0:47 Constant: | |
0:47 3.000000 | |
0:49 move second child to first child (4-component vector of float) | |
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) | |
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) | |
0:49 Constant: | |
0:49 0 (const uint) | |
0:49 Construct vec4 (4-component vector of float) | |
0:49 'f' (float) | |
0:51 Sequence | |
0:51 Sequence | |
0:51 move second child to first child (int) | |
0:51 'f' (int) | |
0:51 Constant: | |
0:51 0 (const int) | |
0:51 Loop with condition tested first | |
0:51 Loop Condition | |
0:51 Compare Less Than (bool) | |
0:51 'f' (int) | |
0:51 Constant: | |
0:51 10 (const int) | |
0:51 Loop Body | |
0:52 Pre-Increment (int) | |
0:52 'f' (int) | |
0:51 Loop Terminal Expression | |
0:51 Pre-Increment (int) | |
0:51 'f' (int) | |
0:54 Sequence | |
0:54 move second child to first child (int) | |
0:54 'x' (int) | |
0:54 Constant: | |
0:54 1 (const int) | |
0:56 Sequence | |
0:56 Sequence | |
0:56 move second child to first child (float) | |
0:56 'x' (float) | |
0:56 Constant: | |
0:56 2.000000 | |
0:56 move second child to first child (float) | |
0:56 'y' (float) | |
0:56 'x' (float) | |
0:60 Sequence | |
0:60 Sequence | |
0:60 move second child to first child (int) | |
0:60 'x' (int) | |
0:60 'x' (int) | |
0:68 Sequence | |
0:68 Sequence | |
0:68 move second child to first child (structure{int x}) | |
0:68 'S' (structure{int x}) | |
0:68 Constant: | |
0:68 0 (const int) | |
0:69 x: direct index for structure (int) | |
0:69 'S' (structure{int x}) | |
0:69 Constant: | |
0:69 0 (const int) | |
0:73 Constant: | |
0:73 0.000000 | |
0:? Linker Objects | |
0:? 'b' (bool) | |
0:? 'tan' (float) | |
0:? 'gl_VertexID' (gl_VertexId int) | |
0:? 'gl_InstanceID' (gl_InstanceId int) | |