blob: 75b14e51cd257be3982f28f3c8fb0889376c0177 [file] [log] [blame]
cppSimple.vert
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:77: '#error' : good1
ERROR: 0:81: '#error' : good2
ERROR: 0:85: '#error' : good3
ERROR: 0:89: '#error' : good4
ERROR: 0:93: '#error' : good5
ERROR: 0:97: '#error' : good6
ERROR: 0:100: 'preprocessor evaluation' : expected ')'
ERROR: 0:101: '#error' : bad1
ERROR: 0:104: '#if' : unexpected tokens following directive
ERROR: 0:105: '#error' : bad2
ERROR: 0:108: 'preprocessor evaluation' : expected ')'
ERROR: 0:109: '#error' : bad3
ERROR: 0:112: '#if' : unexpected tokens following directive
ERROR: 0:113: '#error' : bad4
ERROR: 0:116: 'preprocessor evaluation' : expected ')'
ERROR: 0:117: '#error' : bad5
ERROR: 0:120: '#if' : unexpected tokens following directive
ERROR: 0:121: '#error' : bad6
ERROR: 0:122: '#endif' : unexpected tokens following directive
ERROR: 0:135: '""' : string literals not supported
ERROR: 0:136: '""' : string literals not supported
ERROR: 0:136: 'length' : no matching overloaded function found
ERROR: 0:136: '=' : cannot convert from 'const float' to 'int'
ERROR: 0:138: ''' : character literals not supported
ERROR: 0:138: ''' : character literals not supported
ERROR: 0:141: '#define' : names beginning with "GL_" can't be defined: GL_
ERROR: 0:142: '#define' : names beginning with "GL_" can't be defined: GL_Macro
WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
ERROR: 0:148: '#else' : unexpected tokens following directive
ERROR: 0:149: '#elif' : #elif after #else
ERROR: 0:155: '#else' : unexpected tokens following directive
ERROR: 0:158: '#else' : #else after #else
ERROR: 0:160: '#endif' : unexpected tokens following directive
ERROR: 0:164: '#define' : duplicate macro parameter
ERROR: 0:173: '#define' : Macro redefined; different number of arguments: m4
ERROR: 0:178: '#define' : Macro redefined; different number of arguments: m5
ERROR: 0:182: '#define' : Macro redefined; different number of arguments: m6
ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
ERROR: 0:205: '#undef' : names beginning with "GL_" can't be defined: GL_ARB_texture_rectangle
ERROR: 0:210: '#' : invalid directive
ERROR: 0:211: '#' : invalid directive
ERROR: 0:212: '#' : invalid directive
ERROR: 0:213: '#' : invalid directive
ERROR: 0:214: '#' : invalid directive
ERROR: 0:215: '#' : invalid directive
ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect
ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect
ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect
ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect
ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect
ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect
ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:236: '#error' : good continuation
ERROR: 0:238: '#' : invalid directive: flizbit
ERROR: 0:242: '#' : invalid directive: directive
ERROR: 0:12001: '#error' : line should be 12001
ERROR: 7:13001: '#error' : line should be 13001 , string 7
ERROR: 7:14014: '#error' : line should be 14014 , string 7
ERROR: 12:14014: '#error' : line should be 14014 , string 12
ERROR: 12:14026: '#error' : line should be 14026 , string 12
ERROR: 12:1234: '#line' : unexpected tokens following directive
ERROR: 12:1237: '#line' : unexpected tokens following directive
ERROR: 12:20001: '#error' : line should be 20001
ERROR: 12:20011: '#error' : line should be 20011
ERROR: 12:20021: '#error' : line should be 20021
ERROR: 12:20046: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
ERROR: 12:20052: '#error' : good evaluation 1
ERROR: 12:20056: '#error' : good evaluation 2
ERROR: 12:9001: 'preprocessor evaluation' : expected ')'
ERROR: 12:9003: '#if' : unexpected tokens following directive
ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM
ERROR: 12:9015: 'FOOOM' : undeclared identifier
ERROR: 12:9015: '=' : cannot convert from 'float' to 'int'
ERROR: 12:9016: 'macro expansion' : expected '(' following FOOOM
ERROR: 12:9017: 'preprocessor evaluation' : can't evaluate expression
ERROR: 12:9017: 'preprocessor evaluation' : bad expression
ERROR: 12:10003: '' : missing #endif
ERROR: 79 compilation errors. No code generated.
Shader version: 400
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child (float)
0:22 'sum' (float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child (float)
0:37 'sum' (float)
0:37 Constant:
0:37 600000.000000
0:48 add second child into first child (float)
0:48 'sum' (float)
0:48 Constant:
0:48 7000000.000000
0:53 add second child into first child (float)
0:53 'sum' (float)
0:53 Constant:
0:53 80000000.000000
0:58 add second child into first child (float)
0:58 'sum' (float)
0:58 Constant:
0:58 900000000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 Constant:
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float)
0:69 'sum' (float)
0:124 Sequence
0:124 move second child to first child (int)
0:124 'linenumber' (int)
0:124 Constant:
0:124 124 (const int)
0:125 Sequence
0:125 move second child to first child (int)
0:125 'filenumber' (int)
0:125 Constant:
0:125 0 (const int)
0:126 Sequence
0:126 move second child to first child (int)
0:126 'version' (int)
0:126 Constant:
0:126 400 (const int)
0:130 Sequence
0:130 move second child to first child (float)
0:130 'twoPi' (float)
0:130 Constant:
0:130 6.280000
0:199 Sequence
0:199 move second child to first child (int)
0:199 'n' (int)
0:199 Constant:
0:199 15 (const int)
0:202 Sequence
0:202 move second child to first child (double)
0:202 'f' (double)
0:202 Constant:
0:202 0.000800
12:20032 Function Definition: foo234( (void)
12:20032 Function Parameters:
12:20034 Sequence
12:20034 move second child to first child (4-component vector of float)
12:20034 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20034 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20034 Constant:
12:20034 0 (const uint)
12:20034 Constant:
12:20034 6.000000
12:20034 6.000000
12:20034 6.000000
12:20034 6.000000
12:9012 Sequence
12:9012 move second child to first child (int)
12:9012 'R1' (int)
12:9012 'RECURSE' (int)
0:? Linker Objects
0:? 'sum' (float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'linenumber' (int)
0:? 'filenumber' (int)
0:? 'version' (int)
0:? 'twoPi' (float)
0:? 'a' (int)
0:? 'n' (int)
0:? 'f' (double)
0:? 'RECURSE' (int)
0:? 'R1' (int)
0:? 'aoeua' (int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
Linked vertex stage:
Shader version: 400
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child (float)
0:22 'sum' (float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child (float)
0:37 'sum' (float)
0:37 Constant:
0:37 600000.000000
0:48 add second child into first child (float)
0:48 'sum' (float)
0:48 Constant:
0:48 7000000.000000
0:53 add second child into first child (float)
0:53 'sum' (float)
0:53 Constant:
0:53 80000000.000000
0:58 add second child into first child (float)
0:58 'sum' (float)
0:58 Constant:
0:58 900000000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 Constant:
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float)
0:69 'sum' (float)
0:124 Sequence
0:124 move second child to first child (int)
0:124 'linenumber' (int)
0:124 Constant:
0:124 124 (const int)
0:125 Sequence
0:125 move second child to first child (int)
0:125 'filenumber' (int)
0:125 Constant:
0:125 0 (const int)
0:126 Sequence
0:126 move second child to first child (int)
0:126 'version' (int)
0:126 Constant:
0:126 400 (const int)
0:130 Sequence
0:130 move second child to first child (float)
0:130 'twoPi' (float)
0:130 Constant:
0:130 6.280000
0:199 Sequence
0:199 move second child to first child (int)
0:199 'n' (int)
0:199 Constant:
0:199 15 (const int)
0:202 Sequence
0:202 move second child to first child (double)
0:202 'f' (double)
0:202 Constant:
0:202 0.000800
12:20032 Function Definition: foo234( (void)
12:20032 Function Parameters:
12:20034 Sequence
12:20034 move second child to first child (4-component vector of float)
12:20034 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20034 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20034 Constant:
12:20034 0 (const uint)
12:20034 Constant:
12:20034 6.000000
12:20034 6.000000
12:20034 6.000000
12:20034 6.000000
12:9012 Sequence
12:9012 move second child to first child (int)
12:9012 'R1' (int)
12:9012 'RECURSE' (int)
0:? Linker Objects
0:? 'sum' (float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'linenumber' (int)
0:? 'filenumber' (int)
0:? 'version' (int)
0:? 'twoPi' (float)
0:? 'a' (int)
0:? 'n' (int)
0:? 'f' (double)
0:? 'RECURSE' (int)
0:? 'R1' (int)
0:? 'aoeua' (int)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)