| hlsl.intrinsics.promote.outputs.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:37 clamp (temp float) |
| 0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 9 (const uint) |
| 0:37 Constant: |
| 0:37 0.000000 |
| 0:37 Constant: |
| 0:37 1.000000 |
| 0:40 Sequence |
| 0:40 move second child to first child (temp uint) |
| 0:40 'sizeQueryTemp' (temp uint) |
| 0:40 textureSize (temp uint) |
| 0:40 'g_tTex1df4' (uniform texture1D) |
| 0:40 move second child to first child (temp int) |
| 0:40 'WidthI' (temp int) |
| 0:40 Convert uint to int (temp int) |
| 0:40 'sizeQueryTemp' (temp uint) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp uint) |
| 0:41 'sizeQueryTemp' (temp uint) |
| 0:41 textureSize (temp uint) |
| 0:41 'g_tTex1df4' (uniform texture1D) |
| 0:41 Constant: |
| 0:41 6 (const uint) |
| 0:41 move second child to first child (temp int) |
| 0:41 'WidthI' (temp int) |
| 0:41 Convert uint to int (temp int) |
| 0:41 'sizeQueryTemp' (temp uint) |
| 0:41 move second child to first child (temp uint) |
| 0:41 'NumberOfLevelsU' (temp uint) |
| 0:41 textureQueryLevels (temp uint) |
| 0:41 'g_tTex1df4' (uniform texture1D) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp uint) |
| 0:42 'sizeQueryTemp' (temp uint) |
| 0:42 textureSize (temp uint) |
| 0:42 'g_tTex1df4' (uniform texture1D) |
| 0:42 Constant: |
| 0:42 6 (const uint) |
| 0:42 move second child to first child (temp uint) |
| 0:42 'WidthU' (temp uint) |
| 0:42 'sizeQueryTemp' (temp uint) |
| 0:42 move second child to first child (temp int) |
| 0:42 'NumberOfLevelsI' (temp int) |
| 0:42 Convert uint to int (temp int) |
| 0:42 textureQueryLevels (temp uint) |
| 0:42 'g_tTex1df4' (uniform texture1D) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp uint) |
| 0:43 'sizeQueryTemp' (temp uint) |
| 0:43 textureSize (temp uint) |
| 0:43 'g_tTex1df4' (uniform texture1D) |
| 0:43 Constant: |
| 0:43 6 (const uint) |
| 0:43 move second child to first child (temp int) |
| 0:43 'WidthI' (temp int) |
| 0:43 Convert uint to int (temp int) |
| 0:43 'sizeQueryTemp' (temp uint) |
| 0:43 move second child to first child (temp int) |
| 0:43 'NumberOfLevelsI' (temp int) |
| 0:43 Convert uint to int (temp int) |
| 0:43 textureQueryLevels (temp uint) |
| 0:43 'g_tTex1df4' (uniform texture1D) |
| 0:47 move second child to first child (temp 4-component vector of float) |
| 0:47 color: direct index for structure (temp 4-component vector of float) |
| 0:47 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:20 Function Definition: main( (temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:20 color: direct index for structure (temp 4-component vector of float) |
| 0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTex1df4' (uniform texture1D) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:37 clamp (temp float) |
| 0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| 0:37 Constant: |
| 0:37 9 (const uint) |
| 0:37 Constant: |
| 0:37 0.000000 |
| 0:37 Constant: |
| 0:37 1.000000 |
| 0:40 Sequence |
| 0:40 move second child to first child (temp uint) |
| 0:40 'sizeQueryTemp' (temp uint) |
| 0:40 textureSize (temp uint) |
| 0:40 'g_tTex1df4' (uniform texture1D) |
| 0:40 move second child to first child (temp int) |
| 0:40 'WidthI' (temp int) |
| 0:40 Convert uint to int (temp int) |
| 0:40 'sizeQueryTemp' (temp uint) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp uint) |
| 0:41 'sizeQueryTemp' (temp uint) |
| 0:41 textureSize (temp uint) |
| 0:41 'g_tTex1df4' (uniform texture1D) |
| 0:41 Constant: |
| 0:41 6 (const uint) |
| 0:41 move second child to first child (temp int) |
| 0:41 'WidthI' (temp int) |
| 0:41 Convert uint to int (temp int) |
| 0:41 'sizeQueryTemp' (temp uint) |
| 0:41 move second child to first child (temp uint) |
| 0:41 'NumberOfLevelsU' (temp uint) |
| 0:41 textureQueryLevels (temp uint) |
| 0:41 'g_tTex1df4' (uniform texture1D) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp uint) |
| 0:42 'sizeQueryTemp' (temp uint) |
| 0:42 textureSize (temp uint) |
| 0:42 'g_tTex1df4' (uniform texture1D) |
| 0:42 Constant: |
| 0:42 6 (const uint) |
| 0:42 move second child to first child (temp uint) |
| 0:42 'WidthU' (temp uint) |
| 0:42 'sizeQueryTemp' (temp uint) |
| 0:42 move second child to first child (temp int) |
| 0:42 'NumberOfLevelsI' (temp int) |
| 0:42 Convert uint to int (temp int) |
| 0:42 textureQueryLevels (temp uint) |
| 0:42 'g_tTex1df4' (uniform texture1D) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp uint) |
| 0:43 'sizeQueryTemp' (temp uint) |
| 0:43 textureSize (temp uint) |
| 0:43 'g_tTex1df4' (uniform texture1D) |
| 0:43 Constant: |
| 0:43 6 (const uint) |
| 0:43 move second child to first child (temp int) |
| 0:43 'WidthI' (temp int) |
| 0:43 Convert uint to int (temp int) |
| 0:43 'sizeQueryTemp' (temp uint) |
| 0:43 move second child to first child (temp int) |
| 0:43 'NumberOfLevelsI' (temp int) |
| 0:43 Convert uint to int (temp int) |
| 0:43 textureQueryLevels (temp uint) |
| 0:43 'g_tTex1df4' (uniform texture1D) |
| 0:47 move second child to first child (temp 4-component vector of float) |
| 0:47 color: direct index for structure (temp 4-component vector of float) |
| 0:47 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:47 0.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'ps_output' (temp structure{temp 4-component vector of float color}) |
| 0:20 Function Definition: main( (temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 4-component vector of float) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:20 color: direct index for structure (temp 4-component vector of float) |
| 0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTex1df4' (uniform texture1D) |
| 0:? 'color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 81 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledBuffer |
| Capability ImageQuery |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 74 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "color" |
| Name 10 "@main(" |
| Name 17 "$Global" |
| MemberName 17($Global) 0 "i" |
| MemberName 17($Global) 1 "u" |
| MemberName 17($Global) 2 "f" |
| MemberName 17($Global) 3 "b" |
| MemberName 17($Global) 4 "i2" |
| MemberName 17($Global) 5 "u2" |
| MemberName 17($Global) 6 "f2" |
| MemberName 17($Global) 7 "b2" |
| MemberName 17($Global) 8 "upos" |
| MemberName 17($Global) 9 "fpos" |
| Name 19 "" |
| Name 28 "sizeQueryTemp" |
| Name 31 "g_tTex1df4" |
| Name 35 "WidthI" |
| Name 38 "sizeQueryTemp" |
| Name 44 "NumberOfLevelsU" |
| Name 47 "sizeQueryTemp" |
| Name 50 "WidthU" |
| Name 52 "NumberOfLevelsI" |
| Name 56 "sizeQueryTemp" |
| Name 65 "ps_output" |
| Name 74 "color" |
| Name 80 "g_tTexbfs" |
| MemberDecorate 17($Global) 0 Offset 0 |
| MemberDecorate 17($Global) 1 Offset 4 |
| MemberDecorate 17($Global) 2 Offset 8 |
| MemberDecorate 17($Global) 3 Offset 12 |
| MemberDecorate 17($Global) 4 Offset 16 |
| MemberDecorate 17($Global) 5 Offset 24 |
| MemberDecorate 17($Global) 6 Offset 32 |
| MemberDecorate 17($Global) 7 Offset 40 |
| MemberDecorate 17($Global) 8 Offset 48 |
| MemberDecorate 17($Global) 9 Offset 52 |
| Decorate 17($Global) Block |
| Decorate 19 DescriptorSet 0 |
| Decorate 31(g_tTex1df4) DescriptorSet 0 |
| Decorate 74(color) Location 0 |
| Decorate 80(g_tTexbfs) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 1 |
| 13: TypeInt 32 0 |
| 14: TypeVector 12(int) 2 |
| 15: TypeVector 13(int) 2 |
| 16: TypeVector 6(float) 2 |
| 17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float) |
| 18: TypePointer Uniform 17($Global) |
| 19: 18(ptr) Variable Uniform |
| 20: 12(int) Constant 9 |
| 21: TypePointer Uniform 6(float) |
| 24: 6(float) Constant 0 |
| 25: 6(float) Constant 1065353216 |
| 27: TypePointer Function 13(int) |
| 29: TypeImage 6(float) 1D sampled format:Unknown |
| 30: TypePointer UniformConstant 29 |
| 31(g_tTex1df4): 30(ptr) Variable UniformConstant |
| 34: TypePointer Function 12(int) |
| 40: 13(int) Constant 6 |
| 64: TypePointer Function 8(PS_OUTPUT) |
| 66: 12(int) Constant 0 |
| 67: 7(fvec4) ConstantComposite 24 24 24 24 |
| 68: TypePointer Function 7(fvec4) |
| 73: TypePointer Output 7(fvec4) |
| 74(color): 73(ptr) Variable Output |
| 77: TypeImage 6(float) Buffer sampled format:R32f |
| 78: TypeSampledImage 77 |
| 79: TypePointer UniformConstant 78 |
| 80(g_tTexbfs): 79(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 75:8(PS_OUTPUT) FunctionCall 10(@main() |
| 76: 7(fvec4) CompositeExtract 75 0 |
| Store 74(color) 76 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 28(sizeQueryTemp): 27(ptr) Variable Function |
| 35(WidthI): 34(ptr) Variable Function |
| 38(sizeQueryTemp): 27(ptr) Variable Function |
| 44(NumberOfLevelsU): 27(ptr) Variable Function |
| 47(sizeQueryTemp): 27(ptr) Variable Function |
| 50(WidthU): 27(ptr) Variable Function |
| 52(NumberOfLevelsI): 34(ptr) Variable Function |
| 56(sizeQueryTemp): 27(ptr) Variable Function |
| 65(ps_output): 64(ptr) Variable Function |
| 22: 21(ptr) AccessChain 19 20 |
| 23: 6(float) Load 22 |
| 26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25 |
| 32: 29 Load 31(g_tTex1df4) |
| 33: 12(int) ImageQuerySize 32 |
| Store 28(sizeQueryTemp) 33 |
| 36: 13(int) Load 28(sizeQueryTemp) |
| 37: 12(int) Bitcast 36 |
| Store 35(WidthI) 37 |
| 39: 29 Load 31(g_tTex1df4) |
| 41: 12(int) ImageQuerySizeLod 39 40 |
| Store 38(sizeQueryTemp) 41 |
| 42: 13(int) Load 38(sizeQueryTemp) |
| 43: 12(int) Bitcast 42 |
| Store 35(WidthI) 43 |
| 45: 29 Load 31(g_tTex1df4) |
| 46: 12(int) ImageQueryLevels 45 |
| Store 44(NumberOfLevelsU) 46 |
| 48: 29 Load 31(g_tTex1df4) |
| 49: 12(int) ImageQuerySizeLod 48 40 |
| Store 47(sizeQueryTemp) 49 |
| 51: 13(int) Load 47(sizeQueryTemp) |
| Store 50(WidthU) 51 |
| 53: 29 Load 31(g_tTex1df4) |
| 54: 12(int) ImageQueryLevels 53 |
| 55: 12(int) Bitcast 54 |
| Store 52(NumberOfLevelsI) 55 |
| 57: 29 Load 31(g_tTex1df4) |
| 58: 12(int) ImageQuerySizeLod 57 40 |
| Store 56(sizeQueryTemp) 58 |
| 59: 13(int) Load 56(sizeQueryTemp) |
| 60: 12(int) Bitcast 59 |
| Store 35(WidthI) 60 |
| 61: 29 Load 31(g_tTex1df4) |
| 62: 12(int) ImageQueryLevels 61 |
| 63: 12(int) Bitcast 62 |
| Store 52(NumberOfLevelsI) 63 |
| 69: 68(ptr) AccessChain 65(ps_output) 66 |
| Store 69 67 |
| 70:8(PS_OUTPUT) Load 65(ps_output) |
| ReturnValue 70 |
| FunctionEnd |