blob: bea06dc4abd6008cff352c30d56b8929bbd71ea9 [file] [log] [blame]
hlsl.load.buffer.float.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'r00' (temp float)
0:28 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'r01' (temp int)
0:29 Construct int (temp int)
0:? textureFetch (temp 4-component vector of int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp uint)
0:30 'r02' (temp uint)
0:30 Construct uint (temp uint)
0:? textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( (temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:24 Color: direct index for structure (temp 4-component vector of float)
0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:24 Depth: direct index for structure (temp float)
0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'r00' (temp float)
0:28 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'r01' (temp int)
0:29 Construct int (temp int)
0:? textureFetch (temp 4-component vector of int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp uint)
0:30 'r02' (temp uint)
0:30 Construct uint (temp uint)
0:? textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( (temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:24 Color: direct index for structure (temp 4-component vector of float)
0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:24 Depth: direct index for structure (temp float)
0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 81
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 73 77
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
Name 17 "g_tTexbfs"
Name 23 "$Global"
MemberName 23($Global) 0 "c1"
MemberName 23($Global) 1 "c2"
MemberName 23($Global) 2 "c3"
MemberName 23($Global) 3 "c4"
MemberName 23($Global) 4 "o1"
MemberName 23($Global) 5 "o2"
MemberName 23($Global) 6 "o3"
MemberName 23($Global) 7 "o4"
Name 25 ""
Name 34 "r01"
Name 38 "g_tTexbis"
Name 47 "r02"
Name 51 "g_tTexbus"
Name 60 "psout"
Name 70 "flattenTemp"
Name 73 "Color"
Name 77 "Depth"
Name 80 "g_tTexbfs_test"
Decorate 17(g_tTexbfs) DescriptorSet 0
MemberDecorate 23($Global) 0 Offset 0
MemberDecorate 23($Global) 1 Offset 8
MemberDecorate 23($Global) 2 Offset 16
MemberDecorate 23($Global) 3 Offset 32
MemberDecorate 23($Global) 4 Offset 48
MemberDecorate 23($Global) 5 Offset 56
MemberDecorate 23($Global) 6 Offset 64
MemberDecorate 23($Global) 7 Offset 80
Decorate 23($Global) Block
Decorate 25 DescriptorSet 0
Decorate 38(g_tTexbis) DescriptorSet 0
Decorate 51(g_tTexbus) DescriptorSet 0
Decorate 73(Color) Location 0
Decorate 77(Depth) BuiltIn FragDepth
Decorate 80(g_tTexbfs_test) DescriptorSet 0
Decorate 80(g_tTexbfs_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) Buffer sampled format:R32f
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(g_tTexbfs): 16(ptr) Variable UniformConstant
19: TypeInt 32 1
20: TypeVector 19(int) 2
21: TypeVector 19(int) 3
22: TypeVector 19(int) 4
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
24: TypePointer Uniform 23($Global)
25: 24(ptr) Variable Uniform
26: 19(int) Constant 0
27: TypePointer Uniform 19(int)
33: TypePointer Function 19(int)
35: TypeImage 19(int) Buffer sampled format:R32i
36: TypeSampledImage 35
37: TypePointer UniformConstant 36
38(g_tTexbis): 37(ptr) Variable UniformConstant
45: TypeInt 32 0
46: TypePointer Function 45(int)
48: TypeImage 45(int) Buffer sampled format:R32ui
49: TypeSampledImage 48
50: TypePointer UniformConstant 49
51(g_tTexbus): 50(ptr) Variable UniformConstant
56: TypeVector 45(int) 4
59: TypePointer Function 8(PS_OUTPUT)
61: 6(float) Constant 1065353216
62: 7(fvec4) ConstantComposite 61 61 61 61
63: TypePointer Function 7(fvec4)
65: 19(int) Constant 1
72: TypePointer Output 7(fvec4)
73(Color): 72(ptr) Variable Output
76: TypePointer Output 6(float)
77(Depth): 76(ptr) Variable Output
80(g_tTexbfs_test): 16(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
70(flattenTemp): 59(ptr) Variable Function
71:8(PS_OUTPUT) FunctionCall 10(@main()
Store 70(flattenTemp) 71
74: 63(ptr) AccessChain 70(flattenTemp) 26
75: 7(fvec4) Load 74
Store 73(Color) 75
78: 12(ptr) AccessChain 70(flattenTemp) 65
79: 6(float) Load 78
Store 77(Depth) 79
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
34(r01): 33(ptr) Variable Function
47(r02): 46(ptr) Variable Function
60(psout): 59(ptr) Variable Function
18: 15 Load 17(g_tTexbfs)
28: 27(ptr) AccessChain 25 26
29: 19(int) Load 28
30: 14 Image 18
31: 7(fvec4) ImageFetch 30 29
32: 6(float) CompositeExtract 31 0
Store 13(r00) 32
39: 36 Load 38(g_tTexbis)
40: 27(ptr) AccessChain 25 26
41: 19(int) Load 40
42: 35 Image 39
43: 22(ivec4) ImageFetch 42 41
44: 19(int) CompositeExtract 43 0
Store 34(r01) 44
52: 49 Load 51(g_tTexbus)
53: 27(ptr) AccessChain 25 26
54: 19(int) Load 53
55: 48 Image 52
57: 56(ivec4) ImageFetch 55 54
58: 45(int) CompositeExtract 57 0
Store 47(r02) 58
64: 63(ptr) AccessChain 60(psout) 26
Store 64 62
66: 12(ptr) AccessChain 60(psout) 65
Store 66 61
67:8(PS_OUTPUT) Load 60(psout)
ReturnValue 67
FunctionEnd