| hlsl.load.buffer.float.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp float) |
| 0:28 'r00' (temp float) |
| 0:28 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp int) |
| 0:29 'r01' (temp int) |
| 0:29 Construct int (temp int) |
| 0:? textureFetch (temp 4-component vector of int) |
| 0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp uint) |
| 0:30 'r02' (temp uint) |
| 0:30 Construct uint (temp uint) |
| 0:? textureFetch (temp 4-component vector of uint) |
| 0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Branch: Return with expression |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( (temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:24 Color: direct index for structure (temp 4-component vector of float) |
| 0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:24 Depth: direct index for structure (temp float) |
| 0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp float) |
| 0:28 'r00' (temp float) |
| 0:28 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp int) |
| 0:29 'r01' (temp int) |
| 0:29 Construct int (temp int) |
| 0:? textureFetch (temp 4-component vector of int) |
| 0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp uint) |
| 0:30 'r02' (temp uint) |
| 0:30 Construct uint (temp uint) |
| 0:? textureFetch (temp 4-component vector of uint) |
| 0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Branch: Return with expression |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( (temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:24 Color: direct index for structure (temp 4-component vector of float) |
| 0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:24 Depth: direct index for structure (temp float) |
| 0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 81 |
| |
| Capability Shader |
| Capability SampledBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 73 77 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 17 "g_tTexbfs" |
| Name 23 "$Global" |
| MemberName 23($Global) 0 "c1" |
| MemberName 23($Global) 1 "c2" |
| MemberName 23($Global) 2 "c3" |
| MemberName 23($Global) 3 "c4" |
| MemberName 23($Global) 4 "o1" |
| MemberName 23($Global) 5 "o2" |
| MemberName 23($Global) 6 "o3" |
| MemberName 23($Global) 7 "o4" |
| Name 25 "" |
| Name 34 "r01" |
| Name 38 "g_tTexbis" |
| Name 47 "r02" |
| Name 51 "g_tTexbus" |
| Name 60 "psout" |
| Name 70 "flattenTemp" |
| Name 73 "Color" |
| Name 77 "Depth" |
| Name 80 "g_tTexbfs_test" |
| Decorate 17(g_tTexbfs) DescriptorSet 0 |
| MemberDecorate 23($Global) 0 Offset 0 |
| MemberDecorate 23($Global) 1 Offset 8 |
| MemberDecorate 23($Global) 2 Offset 16 |
| MemberDecorate 23($Global) 3 Offset 32 |
| MemberDecorate 23($Global) 4 Offset 48 |
| MemberDecorate 23($Global) 5 Offset 56 |
| MemberDecorate 23($Global) 6 Offset 64 |
| MemberDecorate 23($Global) 7 Offset 80 |
| Decorate 23($Global) Block |
| Decorate 25 DescriptorSet 0 |
| Decorate 38(g_tTexbis) DescriptorSet 0 |
| Decorate 51(g_tTexbus) DescriptorSet 0 |
| Decorate 73(Color) Location 0 |
| Decorate 77(Depth) BuiltIn FragDepth |
| Decorate 80(g_tTexbfs_test) DescriptorSet 0 |
| Decorate 80(g_tTexbfs_test) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) Buffer sampled format:R32f |
| 15: TypeSampledImage 14 |
| 16: TypePointer UniformConstant 15 |
| 17(g_tTexbfs): 16(ptr) Variable UniformConstant |
| 19: TypeInt 32 1 |
| 20: TypeVector 19(int) 2 |
| 21: TypeVector 19(int) 3 |
| 22: TypeVector 19(int) 4 |
| 23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4) |
| 24: TypePointer Uniform 23($Global) |
| 25: 24(ptr) Variable Uniform |
| 26: 19(int) Constant 0 |
| 27: TypePointer Uniform 19(int) |
| 33: TypePointer Function 19(int) |
| 35: TypeImage 19(int) Buffer sampled format:R32i |
| 36: TypeSampledImage 35 |
| 37: TypePointer UniformConstant 36 |
| 38(g_tTexbis): 37(ptr) Variable UniformConstant |
| 45: TypeInt 32 0 |
| 46: TypePointer Function 45(int) |
| 48: TypeImage 45(int) Buffer sampled format:R32ui |
| 49: TypeSampledImage 48 |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTexbus): 50(ptr) Variable UniformConstant |
| 56: TypeVector 45(int) 4 |
| 59: TypePointer Function 8(PS_OUTPUT) |
| 61: 6(float) Constant 1065353216 |
| 62: 7(fvec4) ConstantComposite 61 61 61 61 |
| 63: TypePointer Function 7(fvec4) |
| 65: 19(int) Constant 1 |
| 72: TypePointer Output 7(fvec4) |
| 73(Color): 72(ptr) Variable Output |
| 76: TypePointer Output 6(float) |
| 77(Depth): 76(ptr) Variable Output |
| 80(g_tTexbfs_test): 16(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 70(flattenTemp): 59(ptr) Variable Function |
| 71:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 70(flattenTemp) 71 |
| 74: 63(ptr) AccessChain 70(flattenTemp) 26 |
| 75: 7(fvec4) Load 74 |
| Store 73(Color) 75 |
| 78: 12(ptr) AccessChain 70(flattenTemp) 65 |
| 79: 6(float) Load 78 |
| Store 77(Depth) 79 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 34(r01): 33(ptr) Variable Function |
| 47(r02): 46(ptr) Variable Function |
| 60(psout): 59(ptr) Variable Function |
| 18: 15 Load 17(g_tTexbfs) |
| 28: 27(ptr) AccessChain 25 26 |
| 29: 19(int) Load 28 |
| 30: 14 Image 18 |
| 31: 7(fvec4) ImageFetch 30 29 |
| 32: 6(float) CompositeExtract 31 0 |
| Store 13(r00) 32 |
| 39: 36 Load 38(g_tTexbis) |
| 40: 27(ptr) AccessChain 25 26 |
| 41: 19(int) Load 40 |
| 42: 35 Image 39 |
| 43: 22(ivec4) ImageFetch 42 41 |
| 44: 19(int) CompositeExtract 43 0 |
| Store 34(r01) 44 |
| 52: 49 Load 51(g_tTexbus) |
| 53: 27(ptr) AccessChain 25 26 |
| 54: 19(int) Load 53 |
| 55: 48 Image 52 |
| 57: 56(ivec4) ImageFetch 55 54 |
| 58: 45(int) CompositeExtract 57 0 |
| Store 47(r02) 58 |
| 64: 63(ptr) AccessChain 60(psout) 26 |
| Store 64 62 |
| 66: 12(ptr) AccessChain 60(psout) 65 |
| Store 66 61 |
| 67:8(PS_OUTPUT) Load 60(psout) |
| ReturnValue 67 |
| FunctionEnd |