| hlsl.comparison.vec.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: Bug1(vf4; ( temp void) |
| 0:4 Function Parameters: |
| 0:4 'a' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:5 'v04' ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp float) |
| 0:6 'v01' ( temp float) |
| 0:6 Constant: |
| 0:6 0.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of bool) |
| 0:8 'r00' ( temp 4-component vector of bool) |
| 0:8 Equal ( temp 4-component vector of bool) |
| 0:8 'a' ( in 4-component vector of float) |
| 0:8 'v04' ( temp 4-component vector of float) |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of bool) |
| 0:9 'r01' ( temp 4-component vector of bool) |
| 0:9 NotEqual ( temp 4-component vector of bool) |
| 0:9 'a' ( in 4-component vector of float) |
| 0:9 'v04' ( temp 4-component vector of float) |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of bool) |
| 0:10 'r02' ( temp 4-component vector of bool) |
| 0:10 Compare Less Than ( temp 4-component vector of bool) |
| 0:10 'a' ( in 4-component vector of float) |
| 0:10 'v04' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of bool) |
| 0:11 'r03' ( temp 4-component vector of bool) |
| 0:11 Compare Greater Than ( temp 4-component vector of bool) |
| 0:11 'a' ( in 4-component vector of float) |
| 0:11 'v04' ( temp 4-component vector of float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of bool) |
| 0:13 'r10' ( temp 4-component vector of bool) |
| 0:13 Equal ( temp 4-component vector of bool) |
| 0:13 'a' ( in 4-component vector of float) |
| 0:13 Construct vec4 ( in 4-component vector of float) |
| 0:13 'v01' ( temp float) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of bool) |
| 0:14 'r11' ( temp 4-component vector of bool) |
| 0:14 NotEqual ( temp 4-component vector of bool) |
| 0:14 'a' ( in 4-component vector of float) |
| 0:14 Construct vec4 ( in 4-component vector of float) |
| 0:14 'v01' ( temp float) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 4-component vector of bool) |
| 0:15 'r12' ( temp 4-component vector of bool) |
| 0:15 Compare Less Than ( temp 4-component vector of bool) |
| 0:15 'a' ( in 4-component vector of float) |
| 0:15 Construct vec4 ( in 4-component vector of float) |
| 0:15 'v01' ( temp float) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 4-component vector of bool) |
| 0:16 'r13' ( temp 4-component vector of bool) |
| 0:16 Compare Greater Than ( temp 4-component vector of bool) |
| 0:16 'a' ( in 4-component vector of float) |
| 0:16 Construct vec4 ( in 4-component vector of float) |
| 0:16 'v01' ( temp float) |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp 4-component vector of bool) |
| 0:18 'r20' ( temp 4-component vector of bool) |
| 0:18 Equal ( temp 4-component vector of bool) |
| 0:18 Construct vec4 ( in 4-component vector of float) |
| 0:18 'v01' ( temp float) |
| 0:18 'a' ( in 4-component vector of float) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 4-component vector of bool) |
| 0:19 'r21' ( temp 4-component vector of bool) |
| 0:19 NotEqual ( temp 4-component vector of bool) |
| 0:19 Construct vec4 ( in 4-component vector of float) |
| 0:19 'v01' ( temp float) |
| 0:19 'a' ( in 4-component vector of float) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 4-component vector of bool) |
| 0:20 'r22' ( temp 4-component vector of bool) |
| 0:20 Compare Less Than ( temp 4-component vector of bool) |
| 0:20 Construct vec4 ( in 4-component vector of float) |
| 0:20 'v01' ( temp float) |
| 0:20 'a' ( in 4-component vector of float) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp 4-component vector of bool) |
| 0:21 'r23' ( temp 4-component vector of bool) |
| 0:21 Compare Greater Than ( temp 4-component vector of bool) |
| 0:21 Construct vec4 ( in 4-component vector of float) |
| 0:21 'v01' ( temp float) |
| 0:21 'a' ( in 4-component vector of float) |
| 0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 Color: direct index for structure ( temp 4-component vector of float) |
| 0:32 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:33 Branch: Return with expression |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:30 Color: direct index for structure ( temp 4-component vector of float) |
| 0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float uf4}) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: Bug1(vf4; ( temp void) |
| 0:4 Function Parameters: |
| 0:4 'a' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:5 'v04' ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp float) |
| 0:6 'v01' ( temp float) |
| 0:6 Constant: |
| 0:6 0.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of bool) |
| 0:8 'r00' ( temp 4-component vector of bool) |
| 0:8 Equal ( temp 4-component vector of bool) |
| 0:8 'a' ( in 4-component vector of float) |
| 0:8 'v04' ( temp 4-component vector of float) |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of bool) |
| 0:9 'r01' ( temp 4-component vector of bool) |
| 0:9 NotEqual ( temp 4-component vector of bool) |
| 0:9 'a' ( in 4-component vector of float) |
| 0:9 'v04' ( temp 4-component vector of float) |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of bool) |
| 0:10 'r02' ( temp 4-component vector of bool) |
| 0:10 Compare Less Than ( temp 4-component vector of bool) |
| 0:10 'a' ( in 4-component vector of float) |
| 0:10 'v04' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of bool) |
| 0:11 'r03' ( temp 4-component vector of bool) |
| 0:11 Compare Greater Than ( temp 4-component vector of bool) |
| 0:11 'a' ( in 4-component vector of float) |
| 0:11 'v04' ( temp 4-component vector of float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of bool) |
| 0:13 'r10' ( temp 4-component vector of bool) |
| 0:13 Equal ( temp 4-component vector of bool) |
| 0:13 'a' ( in 4-component vector of float) |
| 0:13 Construct vec4 ( in 4-component vector of float) |
| 0:13 'v01' ( temp float) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of bool) |
| 0:14 'r11' ( temp 4-component vector of bool) |
| 0:14 NotEqual ( temp 4-component vector of bool) |
| 0:14 'a' ( in 4-component vector of float) |
| 0:14 Construct vec4 ( in 4-component vector of float) |
| 0:14 'v01' ( temp float) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 4-component vector of bool) |
| 0:15 'r12' ( temp 4-component vector of bool) |
| 0:15 Compare Less Than ( temp 4-component vector of bool) |
| 0:15 'a' ( in 4-component vector of float) |
| 0:15 Construct vec4 ( in 4-component vector of float) |
| 0:15 'v01' ( temp float) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 4-component vector of bool) |
| 0:16 'r13' ( temp 4-component vector of bool) |
| 0:16 Compare Greater Than ( temp 4-component vector of bool) |
| 0:16 'a' ( in 4-component vector of float) |
| 0:16 Construct vec4 ( in 4-component vector of float) |
| 0:16 'v01' ( temp float) |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp 4-component vector of bool) |
| 0:18 'r20' ( temp 4-component vector of bool) |
| 0:18 Equal ( temp 4-component vector of bool) |
| 0:18 Construct vec4 ( in 4-component vector of float) |
| 0:18 'v01' ( temp float) |
| 0:18 'a' ( in 4-component vector of float) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 4-component vector of bool) |
| 0:19 'r21' ( temp 4-component vector of bool) |
| 0:19 NotEqual ( temp 4-component vector of bool) |
| 0:19 Construct vec4 ( in 4-component vector of float) |
| 0:19 'v01' ( temp float) |
| 0:19 'a' ( in 4-component vector of float) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 4-component vector of bool) |
| 0:20 'r22' ( temp 4-component vector of bool) |
| 0:20 Compare Less Than ( temp 4-component vector of bool) |
| 0:20 Construct vec4 ( in 4-component vector of float) |
| 0:20 'v01' ( temp float) |
| 0:20 'a' ( in 4-component vector of float) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp 4-component vector of bool) |
| 0:21 'r23' ( temp 4-component vector of bool) |
| 0:21 Compare Greater Than ( temp 4-component vector of bool) |
| 0:21 Construct vec4 ( in 4-component vector of float) |
| 0:21 'v01' ( temp float) |
| 0:21 'a' ( in 4-component vector of float) |
| 0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 Color: direct index for structure ( temp 4-component vector of float) |
| 0:32 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:33 Branch: Return with expression |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:30 Color: direct index for structure ( temp 4-component vector of float) |
| 0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float uf4}) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 96 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 90 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 11 "Bug1(vf4;" |
| Name 10 "a" |
| Name 13 "PS_OUTPUT" |
| MemberName 13(PS_OUTPUT) 0 "Color" |
| Name 15 "@main(" |
| Name 17 "v04" |
| Name 21 "v01" |
| Name 25 "r00" |
| Name 29 "r01" |
| Name 33 "r02" |
| Name 37 "r03" |
| Name 41 "r10" |
| Name 46 "r11" |
| Name 51 "r12" |
| Name 56 "r13" |
| Name 61 "r20" |
| Name 66 "r21" |
| Name 71 "r22" |
| Name 76 "r23" |
| Name 82 "psout" |
| Name 90 "Color" |
| Name 93 "$Global" |
| MemberName 93($Global) 0 "uf4" |
| Name 95 "" |
| Decorate 90(Color) Location 0 |
| MemberDecorate 93($Global) 0 Offset 0 |
| Decorate 93($Global) Block |
| Decorate 95 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 2 8(ptr) |
| 13(PS_OUTPUT): TypeStruct 7(fvec4) |
| 14: TypeFunction 13(PS_OUTPUT) |
| 18: 6(float) Constant 0 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 20: TypePointer Function 6(float) |
| 22: TypeBool |
| 23: TypeVector 22(bool) 4 |
| 24: TypePointer Function 23(bvec4) |
| 81: TypePointer Function 13(PS_OUTPUT) |
| 83: TypeInt 32 1 |
| 84: 83(int) Constant 0 |
| 89: TypePointer Output 7(fvec4) |
| 90(Color): 89(ptr) Variable Output |
| 93($Global): TypeStruct 7(fvec4) |
| 94: TypePointer Uniform 93($Global) |
| 95: 94(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 91:13(PS_OUTPUT) FunctionCall 15(@main() |
| 92: 7(fvec4) CompositeExtract 91 0 |
| Store 90(Color) 92 |
| Return |
| FunctionEnd |
| 11(Bug1(vf4;): 2 Function None 9 |
| 10(a): 8(ptr) FunctionParameter |
| 12: Label |
| 17(v04): 8(ptr) Variable Function |
| 21(v01): 20(ptr) Variable Function |
| 25(r00): 24(ptr) Variable Function |
| 29(r01): 24(ptr) Variable Function |
| 33(r02): 24(ptr) Variable Function |
| 37(r03): 24(ptr) Variable Function |
| 41(r10): 24(ptr) Variable Function |
| 46(r11): 24(ptr) Variable Function |
| 51(r12): 24(ptr) Variable Function |
| 56(r13): 24(ptr) Variable Function |
| 61(r20): 24(ptr) Variable Function |
| 66(r21): 24(ptr) Variable Function |
| 71(r22): 24(ptr) Variable Function |
| 76(r23): 24(ptr) Variable Function |
| Store 17(v04) 19 |
| Store 21(v01) 18 |
| 26: 7(fvec4) Load 10(a) |
| 27: 7(fvec4) Load 17(v04) |
| 28: 23(bvec4) FOrdEqual 26 27 |
| Store 25(r00) 28 |
| 30: 7(fvec4) Load 10(a) |
| 31: 7(fvec4) Load 17(v04) |
| 32: 23(bvec4) FOrdNotEqual 30 31 |
| Store 29(r01) 32 |
| 34: 7(fvec4) Load 10(a) |
| 35: 7(fvec4) Load 17(v04) |
| 36: 23(bvec4) FOrdLessThan 34 35 |
| Store 33(r02) 36 |
| 38: 7(fvec4) Load 10(a) |
| 39: 7(fvec4) Load 17(v04) |
| 40: 23(bvec4) FOrdGreaterThan 38 39 |
| Store 37(r03) 40 |
| 42: 7(fvec4) Load 10(a) |
| 43: 6(float) Load 21(v01) |
| 44: 7(fvec4) CompositeConstruct 43 43 43 43 |
| 45: 23(bvec4) FOrdEqual 42 44 |
| Store 41(r10) 45 |
| 47: 7(fvec4) Load 10(a) |
| 48: 6(float) Load 21(v01) |
| 49: 7(fvec4) CompositeConstruct 48 48 48 48 |
| 50: 23(bvec4) FOrdNotEqual 47 49 |
| Store 46(r11) 50 |
| 52: 7(fvec4) Load 10(a) |
| 53: 6(float) Load 21(v01) |
| 54: 7(fvec4) CompositeConstruct 53 53 53 53 |
| 55: 23(bvec4) FOrdLessThan 52 54 |
| Store 51(r12) 55 |
| 57: 7(fvec4) Load 10(a) |
| 58: 6(float) Load 21(v01) |
| 59: 7(fvec4) CompositeConstruct 58 58 58 58 |
| 60: 23(bvec4) FOrdGreaterThan 57 59 |
| Store 56(r13) 60 |
| 62: 6(float) Load 21(v01) |
| 63: 7(fvec4) CompositeConstruct 62 62 62 62 |
| 64: 7(fvec4) Load 10(a) |
| 65: 23(bvec4) FOrdEqual 63 64 |
| Store 61(r20) 65 |
| 67: 6(float) Load 21(v01) |
| 68: 7(fvec4) CompositeConstruct 67 67 67 67 |
| 69: 7(fvec4) Load 10(a) |
| 70: 23(bvec4) FOrdNotEqual 68 69 |
| Store 66(r21) 70 |
| 72: 6(float) Load 21(v01) |
| 73: 7(fvec4) CompositeConstruct 72 72 72 72 |
| 74: 7(fvec4) Load 10(a) |
| 75: 23(bvec4) FOrdLessThan 73 74 |
| Store 71(r22) 75 |
| 77: 6(float) Load 21(v01) |
| 78: 7(fvec4) CompositeConstruct 77 77 77 77 |
| 79: 7(fvec4) Load 10(a) |
| 80: 23(bvec4) FOrdGreaterThan 78 79 |
| Store 76(r23) 80 |
| Return |
| FunctionEnd |
| 15(@main():13(PS_OUTPUT) Function None 14 |
| 16: Label |
| 82(psout): 81(ptr) Variable Function |
| 85: 8(ptr) AccessChain 82(psout) 84 |
| Store 85 19 |
| 86:13(PS_OUTPUT) Load 82(psout) |
| ReturnValue 86 |
| FunctionEnd |