| precision.frag |
| ERROR: 0:3: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:18: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type |
| ERROR: 0:19: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type |
| ERROR: 0:21: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type |
| ERROR: 0:72: 'bool' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type |
| ERROR: 0:75: 'structure' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type |
| ERROR: 0:76: 'bool' : type cannot have precision qualifier |
| ERROR: 7 compilation errors. No code generated. |
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| Shader version: 100 |
| ERROR: node is still EOpNull! |
| 0:5 Function Definition: foo(vf3; (global lowp 2-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'mv3' (in mediump 3-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 vector swizzle (temp highp 2-component vector of float) |
| 0:8 'hv4' (temp highp 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:25 Function Definition: main( (global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child (temp highp int) |
| 0:27 'sum' (temp lowp int) |
| 0:27 add (temp highp int) |
| 0:27 'global_medium' (global mediump int) |
| 0:27 'global_high' (global highp int) |
| 0:29 move second child to first child (temp mediump 4-component vector of float) |
| 0:29 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor) |
| 0:29 Construct vec4 (temp mediump 4-component vector of float) |
| 0:29 'color' (smooth in mediump 3-component vector of float) |
| 0:29 Constant: |
| 0:29 1.000000 |
| 0:32 add second child into first child (temp highp int) |
| 0:32 'sum' (temp lowp int) |
| 0:32 'level1_high' (temp highp int) |
| 0:36 add second child into first child (temp lowp int) |
| 0:36 'sum' (temp lowp int) |
| 0:36 'level1_low' (temp lowp int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp mediump float) |
| 0:41 'd' (temp lowp float) |
| 0:41 distance (global mediump float) |
| 0:41 'arg1' (temp lowp float) |
| 0:41 'arg2' (temp mediump float) |
| 0:? Sequence |
| 0:45 add second child into first child (temp lowp int) |
| 0:45 'sum' (temp lowp int) |
| 0:45 'level2_low' (temp lowp int) |
| 0:49 add second child into first child (temp highp int) |
| 0:49 'sum' (temp lowp int) |
| 0:49 'level2_high' (temp highp int) |
| 0:58 Loop with condition not tested first |
| 0:58 Loop Condition |
| 0:58 Constant: |
| 0:58 true (const bool) |
| 0:58 Loop Body |
| 0:51 Sequence |
| 0:51 Test condition and select (temp void) |
| 0:51 Condition |
| 0:51 Constant: |
| 0:51 true (const bool) |
| 0:51 true case |
| 0:? Sequence |
| 0:54 add second child into first child (temp mediump int) |
| 0:54 'sum' (temp lowp int) |
| 0:54 'level4_medium' (temp mediump int) |
| 0:57 add second child into first child (temp highp int) |
| 0:57 'sum' (temp lowp int) |
| 0:57 'level3_high' (temp highp int) |
| 0:60 add second child into first child (temp highp int) |
| 0:60 'sum' (temp lowp int) |
| 0:60 'level2_high2' (temp highp int) |
| 0:63 add second child into first child (temp lowp int) |
| 0:63 'sum' (temp lowp int) |
| 0:63 'level1_low3' (temp lowp int) |
| 0:65 add second child into first child (temp lowp int) |
| 0:65 'sum' (temp lowp int) |
| 0:65 add (temp lowp int) |
| 0:65 Constant: |
| 0:65 4 (const int) |
| 0:65 direct index (temp lowp int) |
| 0:65 add (temp lowp 2-component vector of int) |
| 0:65 component-wise multiply (temp lowp 2-component vector of int) |
| 0:65 Construct ivec2 (temp lowp 2-component vector of int) |
| 0:65 'level1_low3' (temp lowp int) |
| 0:65 Construct ivec2 (temp lowp 2-component vector of int) |
| 0:65 'level1_high' (temp highp int) |
| 0:65 Construct ivec2 (temp lowp 2-component vector of int) |
| 0:65 Comma (temp highp int) |
| 0:65 'level1_low3' (temp lowp int) |
| 0:65 'level1_high' (temp highp int) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:67 texture (global lowp 4-component vector of float) |
| 0:67 'samplerLow' (uniform lowp sampler2D) |
| 0:67 Constant: |
| 0:67 0.100000 |
| 0:67 0.200000 |
| 0:68 texture (global mediump 4-component vector of float) |
| 0:68 'samplerMed' (uniform mediump sampler2D) |
| 0:68 Constant: |
| 0:68 0.100000 |
| 0:68 0.200000 |
| 0:69 texture (global highp 4-component vector of float) |
| 0:69 'samplerHigh' (uniform highp sampler2D) |
| 0:69 Constant: |
| 0:69 0.100000 |
| 0:69 0.200000 |
| 0:? Linker Objects |
| 0:? 'color' (smooth in mediump 3-component vector of float) |
| 0:? 'global_medium' (global mediump int) |
| 0:? 'samplerLow' (uniform lowp sampler2D) |
| 0:? 'samplerMed' (uniform mediump sampler2D) |
| 0:? 'samplerHigh' (uniform highp sampler2D) |
| 0:? 'uint' (global mediump 4-component vector of float) |
| 0:? 'global_high' (global highp int) |
| 0:? 'b2' (global mediump 2-component vector of bool) |
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| Linked fragment stage: |
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| Shader version: 100 |
| ERROR: node is still EOpNull! |
| 0:5 Function Definition: foo(vf3; (global lowp 2-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'mv3' (in mediump 3-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 vector swizzle (temp highp 2-component vector of float) |
| 0:8 'hv4' (temp highp 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:25 Function Definition: main( (global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child (temp highp int) |
| 0:27 'sum' (temp lowp int) |
| 0:27 add (temp highp int) |
| 0:27 'global_medium' (global mediump int) |
| 0:27 'global_high' (global highp int) |
| 0:29 move second child to first child (temp mediump 4-component vector of float) |
| 0:29 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor) |
| 0:29 Construct vec4 (temp mediump 4-component vector of float) |
| 0:29 'color' (smooth in mediump 3-component vector of float) |
| 0:29 Constant: |
| 0:29 1.000000 |
| 0:32 add second child into first child (temp highp int) |
| 0:32 'sum' (temp lowp int) |
| 0:32 'level1_high' (temp highp int) |
| 0:36 add second child into first child (temp lowp int) |
| 0:36 'sum' (temp lowp int) |
| 0:36 'level1_low' (temp lowp int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp mediump float) |
| 0:41 'd' (temp lowp float) |
| 0:41 distance (global mediump float) |
| 0:41 'arg1' (temp lowp float) |
| 0:41 'arg2' (temp mediump float) |
| 0:? Sequence |
| 0:45 add second child into first child (temp lowp int) |
| 0:45 'sum' (temp lowp int) |
| 0:45 'level2_low' (temp lowp int) |
| 0:49 add second child into first child (temp highp int) |
| 0:49 'sum' (temp lowp int) |
| 0:49 'level2_high' (temp highp int) |
| 0:58 Loop with condition not tested first |
| 0:58 Loop Condition |
| 0:58 Constant: |
| 0:58 true (const bool) |
| 0:58 Loop Body |
| 0:51 Sequence |
| 0:51 Test condition and select (temp void) |
| 0:51 Condition |
| 0:51 Constant: |
| 0:51 true (const bool) |
| 0:51 true case |
| 0:? Sequence |
| 0:54 add second child into first child (temp mediump int) |
| 0:54 'sum' (temp lowp int) |
| 0:54 'level4_medium' (temp mediump int) |
| 0:57 add second child into first child (temp highp int) |
| 0:57 'sum' (temp lowp int) |
| 0:57 'level3_high' (temp highp int) |
| 0:60 add second child into first child (temp highp int) |
| 0:60 'sum' (temp lowp int) |
| 0:60 'level2_high2' (temp highp int) |
| 0:63 add second child into first child (temp lowp int) |
| 0:63 'sum' (temp lowp int) |
| 0:63 'level1_low3' (temp lowp int) |
| 0:65 add second child into first child (temp lowp int) |
| 0:65 'sum' (temp lowp int) |
| 0:65 add (temp lowp int) |
| 0:65 Constant: |
| 0:65 4 (const int) |
| 0:65 direct index (temp lowp int) |
| 0:65 add (temp lowp 2-component vector of int) |
| 0:65 component-wise multiply (temp lowp 2-component vector of int) |
| 0:65 Construct ivec2 (temp lowp 2-component vector of int) |
| 0:65 'level1_low3' (temp lowp int) |
| 0:65 Construct ivec2 (temp lowp 2-component vector of int) |
| 0:65 'level1_high' (temp highp int) |
| 0:65 Construct ivec2 (temp lowp 2-component vector of int) |
| 0:65 Comma (temp highp int) |
| 0:65 'level1_low3' (temp lowp int) |
| 0:65 'level1_high' (temp highp int) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:67 texture (global lowp 4-component vector of float) |
| 0:67 'samplerLow' (uniform lowp sampler2D) |
| 0:67 Constant: |
| 0:67 0.100000 |
| 0:67 0.200000 |
| 0:68 texture (global mediump 4-component vector of float) |
| 0:68 'samplerMed' (uniform mediump sampler2D) |
| 0:68 Constant: |
| 0:68 0.100000 |
| 0:68 0.200000 |
| 0:69 texture (global highp 4-component vector of float) |
| 0:69 'samplerHigh' (uniform highp sampler2D) |
| 0:69 Constant: |
| 0:69 0.100000 |
| 0:69 0.200000 |
| 0:? Linker Objects |
| 0:? 'color' (smooth in mediump 3-component vector of float) |
| 0:? 'global_medium' (global mediump int) |
| 0:? 'samplerLow' (uniform lowp sampler2D) |
| 0:? 'samplerMed' (uniform mediump sampler2D) |
| 0:? 'samplerHigh' (uniform highp sampler2D) |
| 0:? 'uint' (global mediump 4-component vector of float) |
| 0:? 'global_high' (global highp int) |
| 0:? 'b2' (global mediump 2-component vector of bool) |
| |