#version 310 es | |
#define X 1 | |
#define Y clamp | |
#define Z X | |
#define F 1, 2 | |
#define make_function \ | |
float fn ( float x ) \ | |
{\ | |
return x + 4.0; \ | |
} | |
make_function | |
int main() { | |
gl_Position = vec4(X); | |
gl_Position = Y(1, 2, 3); | |
gl_Position = vec4(Z); | |
gl_Position = vec4(F); | |
gl_Position = vec4(fn(3)); | |
[] . ++ -- | |
+ - * % / - ! ~ | |
<< >> < > <= >= | |
== != | |
& ^ | && ^^ || ? : | |
+= -= *= /= %= <<= >>= &= |= ^= | |
1.2 2E10 5u -5lf | |
} |