| SamplerState g_sSamp : register(s0); |
| |
| RWTexture1D <float2> g_tTex1df2; |
| RWTexture1D <int2> g_tTex1di2; |
| RWTexture1D <uint2> g_tTex1du2; |
| |
| RWTexture2D <float2> g_tTex2df2; |
| RWTexture2D <int2> g_tTex2di2; |
| RWTexture2D <uint2> g_tTex2du2; |
| |
| RWTexture3D <float2> g_tTex3df2; |
| RWTexture3D <int2> g_tTex3di2; |
| RWTexture3D <uint2> g_tTex3du2; |
| |
| RWTexture1DArray <float2> g_tTex1df2a; |
| RWTexture1DArray <int2> g_tTex1di2a; |
| RWTexture1DArray <uint2> g_tTex1du2a; |
| |
| RWTexture2DArray <float2> g_tTex2df2a; |
| RWTexture2DArray <int2> g_tTex2di2a; |
| RWTexture2DArray <uint2> g_tTex2du2a; |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| }; |
| |
| uniform int c1; |
| uniform int2 c2; |
| uniform int3 c3; |
| uniform int4 c4; |
| |
| uniform int o1; |
| uniform int2 o2; |
| uniform int3 o3; |
| uniform int4 o4; |
| |
| uniform float2 uf2; |
| uniform int2 ui2; |
| uniform uint2 uu2; |
| |
| int2 Fn1(in int2 x) { return x; } |
| uint2 Fn1(in uint2 x) { return x; } |
| float2 Fn1(in float2 x) { return x; } |
| |
| void Fn2(out int2 x) { x = int2(0,0); } |
| void Fn2(out uint2 x) { x = uint2(0,0); } |
| void Fn2(out float2 x) { x = float2(0,0); } |
| |
| float2 SomeValue() { return c2; } |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT psout; |
| |
| // 1D |
| g_tTex1df2[c1]; |
| |
| float2 r00 = g_tTex1df2[c1]; |
| int2 r01 = g_tTex1di2[c1]; |
| uint2 r02 = g_tTex1du2[c1]; |
| |
| // 2D |
| float2 r10 = g_tTex2df2[c2]; |
| int2 r11 = g_tTex2di2[c2]; |
| uint2 r12 = g_tTex2du2[c2]; |
| |
| // 3D |
| float2 r20 = g_tTex3df2[c3]; |
| int2 r21 = g_tTex3di2[c3]; |
| uint2 r22 = g_tTex3du2[c3]; |
| |
| float2 lf2 = uf2; |
| |
| // Test as L-values |
| // 1D |
| g_tTex1df2[c1] = SomeValue(); // complex R-value |
| g_tTex1df2[c1] = lf2; |
| g_tTex1di2[c1] = int2(2,2); |
| g_tTex1du2[c1] = uint2(3,2); |
| |
| // Test some operator= things, which need to do both a load and a store. |
| float2 val1 = (g_tTex1df2[c1] *= 2.0); |
| g_tTex1df2[c1] -= 3.0; |
| g_tTex1df2[c1] += 4.0; |
| |
| g_tTex1di2[c1] /= 2; |
| g_tTex1di2[c1] %= 2; |
| g_tTex1di2[c1] &= 0xffff; |
| g_tTex1di2[c1] |= 0xf0f0; |
| g_tTex1di2[c1] <<= 2; |
| g_tTex1di2[c1] >>= 2; |
| |
| // 2D |
| g_tTex2df2[c2] = SomeValue(); // complex L-value |
| g_tTex2df2[c2] = lf2; |
| g_tTex2di2[c2] = int2(5,2); |
| g_tTex2du2[c2] = uint2(6,2); |
| |
| // 3D |
| g_tTex3df2[c3] = SomeValue(); // complex L-value |
| g_tTex3df2[c3] = lf2; |
| g_tTex3di2[c3] = int2(8,6); |
| g_tTex3du2[c3] = uint2(9,2); |
| |
| // Test function calling |
| Fn1(g_tTex1df2[c1]); // in |
| Fn1(g_tTex1di2[c1]); // in |
| Fn1(g_tTex1du2[c1]); // in |
| |
| Fn2(g_tTex1df2[c1]); // out |
| Fn2(g_tTex1di2[c1]); // out |
| Fn2(g_tTex1du2[c1]); // out |
| |
| // Test increment operators |
| // pre-ops |
| ++g_tTex1df2[c1]; |
| ++g_tTex1di2[c1]; |
| ++g_tTex1du2[c1]; |
| |
| --g_tTex1df2[c1]; |
| --g_tTex1di2[c1]; |
| --g_tTex1du2[c1]; |
| |
| // post-ops |
| g_tTex1df2[c1]++; |
| g_tTex1du2[c1]--; |
| g_tTex1di2[c1]++; |
| |
| g_tTex1df2[c1]--; |
| g_tTex1di2[c1]++; |
| g_tTex1du2[c1]--; |
| |
| // read and write |
| g_tTex1df2[1] = g_tTex2df2[int2(2,3)]; |
| |
| psout.Color = 1.0; |
| |
| return psout; |
| } |