450.frag | |
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. | |
Shader version: 450 | |
0:? Sequence | |
0:8 Function Definition: main( (void) | |
0:8 Function Parameters: | |
0:10 Sequence | |
0:10 Sequence | |
0:10 move second child to first child (2-component vector of float) | |
0:10 'v2' (2-component vector of float) | |
0:10 dPdxFine (2-component vector of float) | |
0:10 'in2' (smooth in 2-component vector of float) | |
0:11 Sequence | |
0:11 move second child to first child (3-component vector of float) | |
0:11 'v3' (3-component vector of float) | |
0:11 dPdyCoarse (3-component vector of float) | |
0:11 'in3' (smooth in 3-component vector of float) | |
0:12 Sequence | |
0:12 move second child to first child (4-component vector of float) | |
0:12 'v4' (4-component vector of float) | |
0:12 fwidth (4-component vector of float) | |
0:12 'in4' (smooth in 4-component vector of float) | |
0:13 move second child to first child (4-component vector of float) | |
0:13 'v4' (4-component vector of float) | |
0:13 dPdyFine (4-component vector of float) | |
0:13 'in4' (smooth in 4-component vector of float) | |
0:14 move second child to first child (3-component vector of float) | |
0:14 'v3' (3-component vector of float) | |
0:14 dPdyFine (3-component vector of float) | |
0:14 'in3' (smooth in 3-component vector of float) | |
0:15 Sequence | |
0:15 move second child to first child (float) | |
0:15 'f' (float) | |
0:15 add (float) | |
0:15 add (float) | |
0:15 dPdx (float) | |
0:15 'in1' (smooth in float) | |
0:15 dPdxFine (float) | |
0:15 'in1' (smooth in float) | |
0:15 dPdxCoarse (float) | |
0:15 'in1' (smooth in float) | |
0:16 move second child to first child (4-component vector of float) | |
0:16 'v4' (4-component vector of float) | |
0:16 add (4-component vector of float) | |
0:16 fwidthCoarse (4-component vector of float) | |
0:16 'in4' (smooth in 4-component vector of float) | |
0:16 fwidthFine (4-component vector of float) | |
0:16 'in4' (smooth in 4-component vector of float) | |
0:18 Sequence | |
0:18 move second child to first child (float) | |
0:18 'cull' (float) | |
0:18 direct index (smooth float) | |
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float) | |
0:18 Constant: | |
0:18 2 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (float) | |
0:19 'consts' (float) | |
0:19 Constant: | |
0:19 16.000000 | |
0:? Linker Objects | |
0:? 'in1' (smooth in float) | |
0:? 'in2' (smooth in 2-component vector of float) | |
0:? 'in3' (smooth in 3-component vector of float) | |
0:? 'in4' (smooth in 4-component vector of float) | |
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float) | |
Linked fragment stage: | |
Shader version: 450 | |
0:? Sequence | |
0:8 Function Definition: main( (void) | |
0:8 Function Parameters: | |
0:10 Sequence | |
0:10 Sequence | |
0:10 move second child to first child (2-component vector of float) | |
0:10 'v2' (2-component vector of float) | |
0:10 dPdxFine (2-component vector of float) | |
0:10 'in2' (smooth in 2-component vector of float) | |
0:11 Sequence | |
0:11 move second child to first child (3-component vector of float) | |
0:11 'v3' (3-component vector of float) | |
0:11 dPdyCoarse (3-component vector of float) | |
0:11 'in3' (smooth in 3-component vector of float) | |
0:12 Sequence | |
0:12 move second child to first child (4-component vector of float) | |
0:12 'v4' (4-component vector of float) | |
0:12 fwidth (4-component vector of float) | |
0:12 'in4' (smooth in 4-component vector of float) | |
0:13 move second child to first child (4-component vector of float) | |
0:13 'v4' (4-component vector of float) | |
0:13 dPdyFine (4-component vector of float) | |
0:13 'in4' (smooth in 4-component vector of float) | |
0:14 move second child to first child (3-component vector of float) | |
0:14 'v3' (3-component vector of float) | |
0:14 dPdyFine (3-component vector of float) | |
0:14 'in3' (smooth in 3-component vector of float) | |
0:15 Sequence | |
0:15 move second child to first child (float) | |
0:15 'f' (float) | |
0:15 add (float) | |
0:15 add (float) | |
0:15 dPdx (float) | |
0:15 'in1' (smooth in float) | |
0:15 dPdxFine (float) | |
0:15 'in1' (smooth in float) | |
0:15 dPdxCoarse (float) | |
0:15 'in1' (smooth in float) | |
0:16 move second child to first child (4-component vector of float) | |
0:16 'v4' (4-component vector of float) | |
0:16 add (4-component vector of float) | |
0:16 fwidthCoarse (4-component vector of float) | |
0:16 'in4' (smooth in 4-component vector of float) | |
0:16 fwidthFine (4-component vector of float) | |
0:16 'in4' (smooth in 4-component vector of float) | |
0:18 Sequence | |
0:18 move second child to first child (float) | |
0:18 'cull' (float) | |
0:18 direct index (smooth float) | |
0:18 'gl_CullDistance' (smooth in 3-element array of float) | |
0:18 Constant: | |
0:18 2 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (float) | |
0:19 'consts' (float) | |
0:19 Constant: | |
0:19 16.000000 | |
0:? Linker Objects | |
0:? 'in1' (smooth in float) | |
0:? 'in2' (smooth in 2-component vector of float) | |
0:? 'in3' (smooth in 3-component vector of float) | |
0:? 'in4' (smooth in 4-component vector of float) | |
0:? 'gl_CullDistance' (smooth in 3-element array of float) | |