| link.vk.multiBlocksValid.1.0.geom |
| Shader version: 430 |
| invocations = -1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:48 Function Definition: main( ( global void) |
| 0:48 Function Parameters: |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp highp 4-component vector of float) |
| 0:50 'oColor' (layout( stream=0) out highp 4-component vector of float) |
| 0:50 component-wise multiply ( temp highp 4-component vector of float) |
| 0:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) |
| 0:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:50 Function Call: getColor2( ( global highp 4-component vector of float) |
| 0:52 move second child to first child ( temp highp float) |
| 0:52 'globalF' ( global highp float) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Sequence |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp highp int) |
| 0:54 'i' ( temp highp int) |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Loop with condition tested first |
| 0:54 Loop Condition |
| 0:54 Compare Less Than ( temp bool) |
| 0:54 'i' ( temp highp int) |
| 0:54 Constant: |
| 0:54 3 (const int) |
| 0:54 Loop Body |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp highp 4-component vector of float) |
| 0:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) |
| 0:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:56 Constant: |
| 0:56 0 (const uint) |
| 0:56 matrix-times-vector ( temp highp 4-component vector of float) |
| 0:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float) |
| 0:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Function Call: getWorld(i1; ( global highp 4-component vector of float) |
| 0:56 'i' ( temp highp int) |
| 0:57 move second child to first child ( temp highp 4-component vector of float) |
| 0:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) |
| 0:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 add ( temp highp 4-component vector of float) |
| 0:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) |
| 0:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 vector-scale ( temp highp 4-component vector of float) |
| 0:57 v2: direct index for structure ( in highp 4-component vector of float) |
| 0:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:57 'i' ( temp highp int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 'globalF' ( global highp float) |
| 0:58 EmitVertex ( global void) |
| 0:54 Loop Terminal Expression |
| 0:54 Post-Increment ( temp highp int) |
| 0:54 'i' ( temp highp int) |
| 0:61 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) |
| 0:? 'oColor' (layout( stream=0) out highp 4-component vector of float) |
| 0:? 'globalF' ( global highp float) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| |
| link.vk.multiBlocksValid.1.1.geom |
| Shader version: 430 |
| invocations = -1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:44 Function Definition: getColor2( ( global highp 4-component vector of float) |
| 0:44 Function Parameters: |
| 0:46 Sequence |
| 0:46 Branch: Return with expression |
| 0:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float) |
| 0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:46 Constant: |
| 0:46 2 (const int) |
| 0:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float) |
| 0:49 Function Parameters: |
| 0:49 'i' ( in highp int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp highp 4-component vector of float) |
| 0:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) |
| 0:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:51 Constant: |
| 0:51 0 (const uint) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 Branch: Return with expression |
| 0:52 matrix-times-vector ( temp highp 4-component vector of float) |
| 0:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) |
| 0:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 v1: direct index for structure ( in highp 4-component vector of float) |
| 0:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:52 'i' ( in highp int) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:? Linker Objects |
| 0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:? 'uBuffer' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) |
| 0:? 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:? 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:? 'P' ( in 3-element array of highp 4-component vector of float) |
| |
| |
| Linked geometry stage: |
| |
| WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. |
| uC: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}" versus uColor: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}" |
| WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. |
| uBuf: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}" versus uBuffer: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}" |
| WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. |
| uM: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}" versus uMatrix: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}" |
| WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. |
| oV: "layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}" versus anon@0: "layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}" |
| WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. |
| iV: " in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}" versus iVV: " in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}" |
| |
| Shader version: 430 |
| invocations = 1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:48 Function Definition: main( ( global void) |
| 0:48 Function Parameters: |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp highp 4-component vector of float) |
| 0:50 'oColor' (layout( stream=0) out highp 4-component vector of float) |
| 0:50 component-wise multiply ( temp highp 4-component vector of float) |
| 0:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) |
| 0:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:50 Function Call: getColor2( ( global highp 4-component vector of float) |
| 0:52 move second child to first child ( temp highp float) |
| 0:52 'globalF' ( global highp float) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Sequence |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp highp int) |
| 0:54 'i' ( temp highp int) |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Loop with condition tested first |
| 0:54 Loop Condition |
| 0:54 Compare Less Than ( temp bool) |
| 0:54 'i' ( temp highp int) |
| 0:54 Constant: |
| 0:54 3 (const int) |
| 0:54 Loop Body |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp highp 4-component vector of float) |
| 0:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) |
| 0:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:56 Constant: |
| 0:56 0 (const uint) |
| 0:56 matrix-times-vector ( temp highp 4-component vector of float) |
| 0:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float) |
| 0:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Function Call: getWorld(i1; ( global highp 4-component vector of float) |
| 0:56 'i' ( temp highp int) |
| 0:57 move second child to first child ( temp highp 4-component vector of float) |
| 0:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) |
| 0:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 add ( temp highp 4-component vector of float) |
| 0:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) |
| 0:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 vector-scale ( temp highp 4-component vector of float) |
| 0:57 v2: direct index for structure ( in highp 4-component vector of float) |
| 0:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:57 'i' ( temp highp int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 'globalF' ( global highp float) |
| 0:58 EmitVertex ( global void) |
| 0:54 Loop Terminal Expression |
| 0:54 Post-Increment ( temp highp int) |
| 0:54 'i' ( temp highp int) |
| 0:61 EndPrimitive ( global void) |
| 0:44 Function Definition: getColor2( ( global highp 4-component vector of float) |
| 0:44 Function Parameters: |
| 0:46 Sequence |
| 0:46 Branch: Return with expression |
| 0:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float) |
| 0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:46 Constant: |
| 0:46 2 (const int) |
| 0:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float) |
| 0:49 Function Parameters: |
| 0:49 'i' ( in highp int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp highp 4-component vector of float) |
| 0:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) |
| 0:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:51 Constant: |
| 0:51 0 (const uint) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 Branch: Return with expression |
| 0:52 matrix-times-vector ( temp highp 4-component vector of float) |
| 0:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) |
| 0:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 v1: direct index for structure ( in highp 4-component vector of float) |
| 0:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:52 'i' ( in highp int) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:? Linker Objects |
| 0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) |
| 0:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) |
| 0:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) |
| 0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) |
| 0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) |
| 0:? 'oColor' (layout( stream=0) out highp 4-component vector of float) |
| 0:? 'globalF' ( global highp float) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'P' ( in 3-element array of highp 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 101 |
| |
| Capability Geometry |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 18 46 61 68 100 |
| ExecutionMode 4 Triangles |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputTriangleStrip |
| ExecutionMode 4 OutputVertices 3 |
| Source GLSL 430 |
| Name 4 "main" |
| Name 9 "getColor2(" |
| Name 15 "getWorld(i1;" |
| Name 14 "i" |
| Name 18 "oColor" |
| Name 20 "ColorBlock" |
| MemberName 20(ColorBlock) 0 "color1" |
| MemberName 20(ColorBlock) 1 "b" |
| MemberName 20(ColorBlock) 2 "color2" |
| MemberName 20(ColorBlock) 3 "color3" |
| Name 22 "uC" |
| Name 30 "globalF" |
| Name 32 "i" |
| Name 44 "gl_PerVertex" |
| MemberName 44(gl_PerVertex) 0 "gl_Position" |
| MemberName 44(gl_PerVertex) 1 "gl_PointSize" |
| MemberName 44(gl_PerVertex) 2 "gl_ClipDistance" |
| Name 46 "" |
| Name 48 "MatrixBlock" |
| MemberName 48(MatrixBlock) 0 "uProj" |
| MemberName 48(MatrixBlock) 1 "uWorld" |
| Name 50 "uM" |
| Name 54 "param" |
| Name 59 "Vertex" |
| MemberName 59(Vertex) 0 "val1" |
| Name 61 "oV" |
| Name 64 "Vertex" |
| MemberName 64(Vertex) 0 "v1" |
| MemberName 64(Vertex) 1 "v2" |
| Name 68 "iV" |
| Name 95 "BufferBlock" |
| MemberName 95(BufferBlock) 0 "p" |
| Name 97 "uBuf" |
| Name 100 "P" |
| Decorate 18(oColor) Location 2 |
| MemberDecorate 20(ColorBlock) 0 Offset 0 |
| MemberDecorate 20(ColorBlock) 1 Offset 16 |
| MemberDecorate 20(ColorBlock) 2 Offset 32 |
| MemberDecorate 20(ColorBlock) 3 Offset 48 |
| Decorate 20(ColorBlock) Block |
| Decorate 22(uC) DescriptorSet 0 |
| Decorate 22(uC) Binding 1 |
| MemberDecorate 44(gl_PerVertex) 0 BuiltIn Position |
| MemberDecorate 44(gl_PerVertex) 1 BuiltIn PointSize |
| MemberDecorate 44(gl_PerVertex) 2 BuiltIn ClipDistance |
| Decorate 44(gl_PerVertex) Block |
| MemberDecorate 48(MatrixBlock) 0 ColMajor |
| MemberDecorate 48(MatrixBlock) 0 Offset 0 |
| MemberDecorate 48(MatrixBlock) 0 MatrixStride 16 |
| MemberDecorate 48(MatrixBlock) 1 ColMajor |
| MemberDecorate 48(MatrixBlock) 1 Offset 64 |
| MemberDecorate 48(MatrixBlock) 1 MatrixStride 16 |
| Decorate 48(MatrixBlock) Block |
| Decorate 50(uM) DescriptorSet 0 |
| Decorate 50(uM) Binding 0 |
| Decorate 59(Vertex) Block |
| Decorate 61(oV) Location 1 |
| Decorate 64(Vertex) Block |
| Decorate 68(iV) Location 0 |
| MemberDecorate 95(BufferBlock) 0 ColMajor |
| MemberDecorate 95(BufferBlock) 0 Offset 0 |
| MemberDecorate 95(BufferBlock) 0 MatrixStride 16 |
| Decorate 95(BufferBlock) BufferBlock |
| Decorate 97(uBuf) DescriptorSet 0 |
| Decorate 97(uBuf) Binding 1 |
| Decorate 100(P) Location 4 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 1 |
| 12: TypePointer Function 11(int) |
| 13: TypeFunction 7(fvec4) 12(ptr) |
| 17: TypePointer Output 7(fvec4) |
| 18(oColor): 17(ptr) Variable Output |
| 19: TypeInt 32 0 |
| 20(ColorBlock): TypeStruct 7(fvec4) 19(int) 7(fvec4) 7(fvec4) |
| 21: TypePointer Uniform 20(ColorBlock) |
| 22(uC): 21(ptr) Variable Uniform |
| 23: 11(int) Constant 0 |
| 24: TypePointer Uniform 7(fvec4) |
| 29: TypePointer Private 6(float) |
| 30(globalF): 29(ptr) Variable Private |
| 31: 6(float) Constant 1065353216 |
| 39: 11(int) Constant 3 |
| 40: TypeBool |
| 42: 19(int) Constant 1 |
| 43: TypeArray 6(float) 42 |
| 44(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 43 |
| 45: TypePointer Output 44(gl_PerVertex) |
| 46: 45(ptr) Variable Output |
| 47: TypeMatrix 7(fvec4) 4 |
| 48(MatrixBlock): TypeStruct 47 47 |
| 49: TypePointer Uniform 48(MatrixBlock) |
| 50(uM): 49(ptr) Variable Uniform |
| 51: TypePointer Uniform 47 |
| 59(Vertex): TypeStruct 7(fvec4) |
| 60: TypePointer Output 59(Vertex) |
| 61(oV): 60(ptr) Variable Output |
| 64(Vertex): TypeStruct 7(fvec4) 7(fvec4) |
| 65: 19(int) Constant 3 |
| 66: TypeArray 64(Vertex) 65 |
| 67: TypePointer Input 66 |
| 68(iV): 67(ptr) Variable Input |
| 70: 11(int) Constant 1 |
| 71: TypePointer Input 7(fvec4) |
| 80: 11(int) Constant 2 |
| 85: 7(fvec4) ConstantComposite 31 31 31 31 |
| 95(BufferBlock): TypeStruct 47 |
| 96: TypePointer Uniform 95(BufferBlock) |
| 97(uBuf): 96(ptr) Variable Uniform |
| 98: TypeArray 7(fvec4) 65 |
| 99: TypePointer Input 98 |
| 100(P): 99(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 32(i): 12(ptr) Variable Function |
| 54(param): 12(ptr) Variable Function |
| 25: 24(ptr) AccessChain 22(uC) 23 |
| 26: 7(fvec4) Load 25 |
| 27: 7(fvec4) FunctionCall 9(getColor2() |
| 28: 7(fvec4) FMul 26 27 |
| Store 18(oColor) 28 |
| Store 30(globalF) 31 |
| Store 32(i) 23 |
| Branch 33 |
| 33: Label |
| LoopMerge 35 36 None |
| Branch 37 |
| 37: Label |
| 38: 11(int) Load 32(i) |
| 41: 40(bool) SLessThan 38 39 |
| BranchConditional 41 34 35 |
| 34: Label |
| 52: 51(ptr) AccessChain 50(uM) 23 |
| 53: 47 Load 52 |
| 55: 11(int) Load 32(i) |
| Store 54(param) 55 |
| 56: 7(fvec4) FunctionCall 15(getWorld(i1;) 54(param) |
| 57: 7(fvec4) MatrixTimesVector 53 56 |
| 58: 17(ptr) AccessChain 46 23 |
| Store 58 57 |
| 62: 24(ptr) AccessChain 22(uC) 23 |
| 63: 7(fvec4) Load 62 |
| 69: 11(int) Load 32(i) |
| 72: 71(ptr) AccessChain 68(iV) 69 70 |
| 73: 7(fvec4) Load 72 |
| 74: 6(float) Load 30(globalF) |
| 75: 7(fvec4) VectorTimesScalar 73 74 |
| 76: 7(fvec4) FAdd 63 75 |
| 77: 17(ptr) AccessChain 61(oV) 23 |
| Store 77 76 |
| EmitVertex |
| Branch 36 |
| 36: Label |
| 78: 11(int) Load 32(i) |
| 79: 11(int) IAdd 78 70 |
| Store 32(i) 79 |
| Branch 33 |
| 35: Label |
| EndPrimitive |
| Return |
| FunctionEnd |
| 9(getColor2(): 7(fvec4) Function None 8 |
| 10: Label |
| 81: 24(ptr) AccessChain 22(uC) 80 |
| 82: 7(fvec4) Load 81 |
| ReturnValue 82 |
| FunctionEnd |
| 15(getWorld(i1;): 7(fvec4) Function None 13 |
| 14(i): 12(ptr) FunctionParameter |
| 16: Label |
| 86: 17(ptr) AccessChain 61(oV) 23 |
| Store 86 85 |
| 87: 51(ptr) AccessChain 50(uM) 70 |
| 88: 47 Load 87 |
| 89: 11(int) Load 14(i) |
| 90: 71(ptr) AccessChain 68(iV) 89 23 |
| 91: 7(fvec4) Load 90 |
| 92: 7(fvec4) MatrixTimesVector 88 91 |
| ReturnValue 92 |
| FunctionEnd |