| hlsl.intrinsics.negative.comp |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' (in float) |
| 0:2 'inF1' (in float) |
| 0:2 'inF2' (in float) |
| 0:2 'inI0' (in int) |
| 0:? Sequence |
| 0:53 Branch: Return with expression |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) |
| 0:57 Function Parameters: |
| 0:57 'inF0' (in 1-component vector of float) |
| 0:57 'inF1' (in 1-component vector of float) |
| 0:57 'inF2' (in 1-component vector of float) |
| 0:57 'inI0' (in 1-component vector of int) |
| 0:? Sequence |
| 0:62 Branch: Return with expression |
| 0:62 Constant: |
| 0:62 0.000000 |
| 0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) |
| 0:66 Function Parameters: |
| 0:66 'inF0' (in 2-component vector of float) |
| 0:66 'inF1' (in 2-component vector of float) |
| 0:66 'inF2' (in 2-component vector of float) |
| 0:66 'inI0' (in 2-component vector of int) |
| 0:? Sequence |
| 0:109 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) |
| 0:113 Function Parameters: |
| 0:113 'inF0' (in 3-component vector of float) |
| 0:113 'inF1' (in 3-component vector of float) |
| 0:113 'inF2' (in 3-component vector of float) |
| 0:113 'inI0' (in 3-component vector of int) |
| 0:? Sequence |
| 0:154 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) |
| 0:158 Function Parameters: |
| 0:158 'inF0' (in 4-component vector of float) |
| 0:158 'inF1' (in 4-component vector of float) |
| 0:158 'inF2' (in 4-component vector of float) |
| 0:158 'inI0' (in 4-component vector of int) |
| 0:? Sequence |
| 0:199 Sequence |
| 0:199 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:199 Branch: Return |
| 0:? Linker Objects |
| |
| |
| Linked compute stage: |
| |
| |
| Shader version: 450 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' (in float) |
| 0:2 'inF1' (in float) |
| 0:2 'inF2' (in float) |
| 0:2 'inI0' (in int) |
| 0:? Sequence |
| 0:53 Branch: Return with expression |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) |
| 0:57 Function Parameters: |
| 0:57 'inF0' (in 1-component vector of float) |
| 0:57 'inF1' (in 1-component vector of float) |
| 0:57 'inF2' (in 1-component vector of float) |
| 0:57 'inI0' (in 1-component vector of int) |
| 0:? Sequence |
| 0:62 Branch: Return with expression |
| 0:62 Constant: |
| 0:62 0.000000 |
| 0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) |
| 0:66 Function Parameters: |
| 0:66 'inF0' (in 2-component vector of float) |
| 0:66 'inF1' (in 2-component vector of float) |
| 0:66 'inF2' (in 2-component vector of float) |
| 0:66 'inI0' (in 2-component vector of int) |
| 0:? Sequence |
| 0:109 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) |
| 0:113 Function Parameters: |
| 0:113 'inF0' (in 3-component vector of float) |
| 0:113 'inF1' (in 3-component vector of float) |
| 0:113 'inF2' (in 3-component vector of float) |
| 0:113 'inI0' (in 3-component vector of int) |
| 0:? Sequence |
| 0:154 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) |
| 0:158 Function Parameters: |
| 0:158 'inF0' (in 4-component vector of float) |
| 0:158 'inF1' (in 4-component vector of float) |
| 0:158 'inF2' (in 4-component vector of float) |
| 0:158 'inI0' (in 4-component vector of int) |
| 0:? Sequence |
| 0:199 Sequence |
| 0:199 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:199 Branch: Return |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 65 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint GLCompute 4 "ComputeShaderFunction" 61 |
| ExecutionMode 4 LocalSize 1 1 1 |
| Name 4 "ComputeShaderFunction" |
| Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inI0" |
| Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;" |
| Name 17 "inF0" |
| Name 18 "inF1" |
| Name 19 "inF2" |
| Name 20 "inI0" |
| Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;" |
| Name 28 "inF0" |
| Name 29 "inF1" |
| Name 30 "inF2" |
| Name 31 "inI0" |
| Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" |
| Name 39 "inF0" |
| Name 40 "inF1" |
| Name 41 "inF2" |
| Name 42 "inI0" |
| Name 61 "@entryPointOutput" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 1 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) |
| 23: TypeVector 6(float) 2 |
| 24: TypePointer Function 23(fvec2) |
| 25: TypeVector 8(int) 2 |
| 26: TypePointer Function 25(ivec2) |
| 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) |
| 34: TypeVector 6(float) 3 |
| 35: TypePointer Function 34(fvec3) |
| 36: TypeVector 8(int) 3 |
| 37: TypePointer Function 36(ivec3) |
| 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) |
| 45: 6(float) Constant 0 |
| 50: 6(float) Constant 1065353216 |
| 51: 6(float) Constant 1073741824 |
| 52: 23(fvec2) ConstantComposite 50 51 |
| 55: 6(float) Constant 1077936128 |
| 56: 34(fvec3) ConstantComposite 50 51 55 |
| 59: TypeVector 6(float) 4 |
| 60: TypePointer Output 59(fvec4) |
| 61(@entryPointOutput): 60(ptr) Variable Output |
| 62: 6(float) Constant 1082130432 |
| 63: 59(fvec4) ConstantComposite 50 51 55 62 |
| 4(ComputeShaderFunction): 2 Function None 3 |
| 5: Label |
| Store 61(@entryPointOutput) 63 |
| Return |
| FunctionEnd |
| 15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inI0): 9(ptr) FunctionParameter |
| 16: Label |
| ReturnValue 45 |
| FunctionEnd |
| 21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 |
| 17(inF0): 7(ptr) FunctionParameter |
| 18(inF1): 7(ptr) FunctionParameter |
| 19(inF2): 7(ptr) FunctionParameter |
| 20(inI0): 9(ptr) FunctionParameter |
| 22: Label |
| ReturnValue 45 |
| FunctionEnd |
| 32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 |
| 28(inF0): 24(ptr) FunctionParameter |
| 29(inF1): 24(ptr) FunctionParameter |
| 30(inF2): 24(ptr) FunctionParameter |
| 31(inI0): 26(ptr) FunctionParameter |
| 33: Label |
| ReturnValue 52 |
| FunctionEnd |
| 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 |
| 39(inF0): 35(ptr) FunctionParameter |
| 40(inF1): 35(ptr) FunctionParameter |
| 41(inF2): 35(ptr) FunctionParameter |
| 42(inI0): 37(ptr) FunctionParameter |
| 44: Label |
| ReturnValue 56 |
| FunctionEnd |