| #version 310 es |
| |
| // Check name mangling of functions with parameters that are multi-dimensional arrays. |
| |
| #define NX 2 |
| #define NY 3 |
| #define NZ 4 |
| void f(bool a, float b, uint[4] c, int[NY][NX] d) { |
| } |
| |
| void main() { |
| int[NY][NX] d; |
| f(false, 12.1, uint[NZ](uint(0),uint(1),uint(1),uint(2)), d); |
| } |
| |
| buffer b {
|
| float u[]; // ERROR
|
| vec4 v[];
|
| } name[3]; |
|
|
| uniform ub {
|
| float u;
|
| vec4 v[]; // ERROR
|
| } uname[3]; |
| |
| buffer b2 {
|
| float u;
|
| vec4 v[][]; // ERROR
|
| } name2[3]; |
| |
| buffer b3 {
|
| float u;
|
| vec4 v[][7];
|
| } name3[3]; |
| |
| // General arrays of arrays |
|
|
| float[4][5][6] many[1][2][3];
|
|
|
| float gu[][7]; // ERROR, size required
|
| float g4[4][7];
|
| float g5[5][7];
|
|
|
| float[4][7] foo(float a[5][7])
|
| {
|
| float r[7];
|
| r = a[2];
|
| float[](a[0], a[1], r, a[3]); // ERROR, too few dims
|
| float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims
|
| return float[4][7](a[0], a[1], r, a[3]);
|
| return float[][](a[0], a[1], r, a[3]);
|
| return float[][7](a[0], a[1], a[2], a[3]);
|
| }
|
|
|
| void bar(float[5][7]) {}
|
|
|
| void foo2()
|
| {
|
| {
|
| float gu[3][4][2];
|
|
|
| gu[2][4][1] = 4.0; // ERROR, overflow
|
| }
|
| vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
|
| vec4[2](vec4(0.0), vec4(1.0)),
|
| vec4[2](vec4(0.0), vec4(1.0)));
|
| vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
|
| vec4[2](vec4(4.0), vec4(2.0)),
|
| vec4[2](vec4(4.0), vec4(2.0)));
|
| vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
|
| vec4[2](vec4(4.0), vec4(2.0)),
|
| vec4[2](vec4(4.0), vec4(2.0)));
|
| vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
|
| vec4[2](vec4(4.0), vec4(2.0)),
|
| vec4[2](vec4(4.0), vec4(2.0)));
|
|
|
| g4 = foo(g5);
|
| g5 = g4; // ERROR, wrong types
|
| gu = g4; // ERROR, not yet sized
|
|
|
| foo(gu); // ERROR, not yet sized
|
| bar(g5);
|
|
|
| if (foo(g5) == g4)
|
| ;
|
| if (foo(g5) == g5) // ERROR, different types
|
| ;
|
|
|
| float u[5][7];
|
| u[5][2] = 5.0; // ERROR
|
| foo(u);
|
|
|
| vec4 badAss[3];
|
| name[1].v[-1]; // ERROR
|
| name[1].v[1] = vec4(4.3);
|
| name[1].v = badAss; // ERROR, bad assignemnt
|
|
|
| name3[0].v[1].length(); // 7
|
| name3[0].v.length(); // run time
|
| }
|
|
|
| struct badS {
|
| int sa[]; // ERROR
|
| int a[][]; // ERROR
|
| int b[][2]; // ERROR
|
| int c[2][]; // ERROR
|
| int d[][4]; // ERROR
|
| };
|
|
|
| in float inArray[2][3]; // ERROR
|
| out float outArray[2][3]; // ERROR
|
|
|
| uniform ubaa {
|
| int a;
|
| } ubaaname[2][3]; // ERROR
|
|
|
| vec3 func(in mat3[2] x[3])
|
| {
|
| mat3 a0 = x[2][1];
|
| return a0[2];
|
| }
|