#version 460 | |
#extension GL_NV_ray_tracing : enable | |
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; | |
layout(location = 0) rayPayloadNV vec4 payload; | |
layout(shaderRecordNV) buffer block | |
{ | |
float arr[4]; | |
vec4 pad; | |
}; | |
void main() | |
{ | |
uint lx = gl_LaunchIDNV.x; | |
uint ly = gl_LaunchIDNV.y; | |
uint sx = gl_LaunchSizeNV.x; | |
uint sy = gl_LaunchSizeNV.y; | |
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1); | |
arr[3] = 1.0f; | |
pad = payload; | |
} |