| #version 450 |
| |
| #define MAX_VER 81 |
| #define MAX_PRIM 32 |
| #define MAX_VIEWS gl_MaxMeshViewCountNV |
| |
| #define BARRIER() \ |
| memoryBarrierShared(); \ |
| barrier(); |
| |
| #extension GL_NV_mesh_shader : enable |
| |
| layout(local_size_x = 32) in; |
| |
| layout(max_vertices=MAX_VER) out; |
| layout(max_primitives=MAX_PRIM) out; |
| layout(triangles) out; |
| |
| // test use of user-defined per-view attributes |
| |
| // mix of single-view and per-view attributes |
| layout(location=0) out block { |
| perprimitiveNV perviewNV vec4 color1[][3]; // Implicitly sized |
| perprimitiveNV vec4 color2[3]; |
| perviewNV vec4 color3[MAX_VIEWS][3]; // Explicitly sized |
| vec4 color4; |
| } b[]; |
| |
| // per-view block |
| perviewNV layout(location=10) out perviewBlock { |
| perprimitiveNV vec4 color5[]; // Implicitly sized |
| perprimitiveNV vec4 color6[MAX_VIEWS][3]; // Explicitly sized |
| vec4 color7[][3]; // Implicitly sized |
| vec4 color8[MAX_VIEWS]; // Explicitly sized |
| } b2[]; |
| |
| void main() |
| { |
| uint iid = gl_LocalInvocationID.x; |
| uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; |
| |
| b[iid].color1[viewID][2] = vec4(1.0); |
| b[iid].color2[1] = vec4(2.0); |
| b[iid].color3[viewID][2] = vec4(3.0); |
| b[iid].color4 = vec4(4.0); |
| |
| BARRIER(); |
| |
| b2[iid].color5[viewID] = vec4(5.0); |
| b2[iid].color6[viewID][1] = vec4(6.0); |
| b2[iid].color7[viewID][2] = vec4(7.0); |
| b2[iid].color8[viewID] = vec4(8.0); |
| |
| BARRIER(); |
| } |
| |