#version 450 core | |
in gl_PerVertex { | |
float gl_CullDistance[3]; | |
} gl_in[]; | |
out gl_PerVertex { | |
float gl_CullDistance[3]; | |
}; | |
layout(triangles) in; | |
void main() | |
{ | |
gl_in[3].gl_Position; // ERROR, out of range | |
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2]; | |
} |