| hlsl.doLoop.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition not tested first |
| 0:3 Loop Condition |
| 0:3 Constant: |
| 0:3 false (const bool) |
| 0:3 No loop body |
| 0:4 Loop with condition not tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition not tested first |
| 0:5 Loop Condition |
| 0:5 all ( temp bool) |
| 0:5 Equal ( temp 4-component vector of bool) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 Loop Body |
| 0:5 Branch: Return with expression |
| 0:5 'input' ( in 4-component vector of float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition not tested first |
| 0:3 Loop Condition |
| 0:3 Constant: |
| 0:3 false (const bool) |
| 0:3 No loop body |
| 0:4 Loop with condition not tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition not tested first |
| 0:5 Loop Condition |
| 0:5 all ( temp bool) |
| 0:5 Equal ( temp 4-component vector of bool) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 Loop Body |
| 0:5 Branch: Return with expression |
| 0:5 'input' ( in 4-component vector of float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 44 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 37 40 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "@PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 35 "input" |
| Name 37 "input" |
| Name 40 "@entryPointOutput" |
| Name 41 "param" |
| Decorate 37(input) Location 0 |
| Decorate 40(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 17: TypeBool |
| 18: 17(bool) ConstantFalse |
| 31: TypeVector 17(bool) 4 |
| 36: TypePointer Input 7(fvec4) |
| 37(input): 36(ptr) Variable Input |
| 39: TypePointer Output 7(fvec4) |
| 40(@entryPointOutput): 39(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 35(input): 8(ptr) Variable Function |
| 41(param): 8(ptr) Variable Function |
| 38: 7(fvec4) Load 37(input) |
| Store 35(input) 38 |
| 42: 7(fvec4) Load 35(input) |
| Store 41(param) 42 |
| 43: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 41(param) |
| Store 40(@entryPointOutput) 43 |
| Return |
| FunctionEnd |
| 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| Branch 13 |
| 13: Label |
| LoopMerge 15 16 None |
| Branch 14 |
| 14: Label |
| Branch 16 |
| 16: Label |
| BranchConditional 18 13 15 |
| 15: Label |
| Branch 19 |
| 19: Label |
| LoopMerge 21 22 None |
| Branch 20 |
| 20: Label |
| Branch 22 |
| 22: Label |
| BranchConditional 18 19 21 |
| 21: Label |
| Branch 23 |
| 23: Label |
| LoopMerge 25 26 None |
| Branch 24 |
| 24: Label |
| 27: 7(fvec4) Load 10(input) |
| ReturnValue 27 |
| 26: Label |
| 29: 7(fvec4) Load 10(input) |
| 30: 7(fvec4) Load 10(input) |
| 32: 31(bvec4) FOrdEqual 29 30 |
| 33: 17(bool) All 32 |
| BranchConditional 33 23 25 |
| 25: Label |
| 34: 7(fvec4) Undef |
| ReturnValue 34 |
| FunctionEnd |