| hlsl.intrinsics.f1632.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in uint) |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 direct index ( temp float) |
| 0:3 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:3 'inF0' ( in uint) |
| 0:3 Constant: |
| 0:3 0 (const int) |
| 0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'inF0' ( in 1-component vector of uint) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'inF0' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 direct index ( temp float) |
| 0:13 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:13 direct index ( temp uint) |
| 0:13 'inF0' ( in 2-component vector of uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 direct index ( temp float) |
| 0:13 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:13 direct index ( temp uint) |
| 0:13 'inF0' ( in 2-component vector of uint) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'inF0' ( in 3-component vector of uint) |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 Construct vec3 ( temp 3-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:18 direct index ( temp uint) |
| 0:18 'inF0' ( in 3-component vector of uint) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:18 direct index ( temp uint) |
| 0:18 'inF0' ( in 3-component vector of uint) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:18 direct index ( temp uint) |
| 0:18 'inF0' ( in 3-component vector of uint) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'inF0' ( in 4-component vector of uint) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 Construct vec4 ( temp 4-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 3 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:27 Function Definition: @main( ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:28 Branch: Return with expression |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:27 Function Definition: main( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in uint) |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 direct index ( temp float) |
| 0:3 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:3 'inF0' ( in uint) |
| 0:3 Constant: |
| 0:3 0 (const int) |
| 0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'inF0' ( in 1-component vector of uint) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'inF0' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 direct index ( temp float) |
| 0:13 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:13 direct index ( temp uint) |
| 0:13 'inF0' ( in 2-component vector of uint) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 direct index ( temp float) |
| 0:13 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:13 direct index ( temp uint) |
| 0:13 'inF0' ( in 2-component vector of uint) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'inF0' ( in 3-component vector of uint) |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 Construct vec3 ( temp 3-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:18 direct index ( temp uint) |
| 0:18 'inF0' ( in 3-component vector of uint) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:18 direct index ( temp uint) |
| 0:18 'inF0' ( in 3-component vector of uint) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:18 direct index ( temp uint) |
| 0:18 'inF0' ( in 3-component vector of uint) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'inF0' ( in 4-component vector of uint) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 Construct vec4 ( temp 4-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 unpackHalf2x16 ( temp 2-component vector of float) |
| 0:23 direct index ( temp uint) |
| 0:23 'inF0' ( in 4-component vector of uint) |
| 0:23 Constant: |
| 0:23 3 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:27 Function Definition: @main( ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:28 Branch: Return with expression |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:27 Function Definition: main( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 103 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 101 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "PixelShaderFunctionS(u1;" |
| Name 10 "inF0" |
| Name 14 "PixelShaderFunction1(vu1;" |
| Name 13 "inF0" |
| Name 21 "PixelShaderFunction2(vu2;" |
| Name 20 "inF0" |
| Name 28 "PixelShaderFunction3(vu3;" |
| Name 27 "inF0" |
| Name 35 "PixelShaderFunction(vu4;" |
| Name 34 "inF0" |
| Name 38 "@main(" |
| Name 101 "@entryPointOutput" |
| Decorate 101(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeFunction 8(float) 7(ptr) |
| 16: TypeVector 6(int) 2 |
| 17: TypePointer Function 16(ivec2) |
| 18: TypeVector 8(float) 2 |
| 19: TypeFunction 18(fvec2) 17(ptr) |
| 23: TypeVector 6(int) 3 |
| 24: TypePointer Function 23(ivec3) |
| 25: TypeVector 8(float) 3 |
| 26: TypeFunction 25(fvec3) 24(ptr) |
| 30: TypeVector 6(int) 4 |
| 31: TypePointer Function 30(ivec4) |
| 32: TypeVector 8(float) 4 |
| 33: TypeFunction 32(fvec4) 31(ptr) |
| 37: TypeFunction 32(fvec4) |
| 42: 6(int) Constant 0 |
| 46: 8(float) Constant 0 |
| 53: 6(int) Constant 1 |
| 69: 6(int) Constant 2 |
| 89: 6(int) Constant 3 |
| 97: 32(fvec4) ConstantComposite 46 46 46 46 |
| 100: TypePointer Output 32(fvec4) |
| 101(@entryPointOutput): 100(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 102: 32(fvec4) FunctionCall 38(@main() |
| Store 101(@entryPointOutput) 102 |
| Return |
| FunctionEnd |
| 11(PixelShaderFunctionS(u1;): 8(float) Function None 9 |
| 10(inF0): 7(ptr) FunctionParameter |
| 12: Label |
| 40: 6(int) Load 10(inF0) |
| 41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40 |
| 43: 8(float) CompositeExtract 41 0 |
| ReturnValue 43 |
| FunctionEnd |
| 14(PixelShaderFunction1(vu1;): 8(float) Function None 9 |
| 13(inF0): 7(ptr) FunctionParameter |
| 15: Label |
| ReturnValue 46 |
| FunctionEnd |
| 21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19 |
| 20(inF0): 17(ptr) FunctionParameter |
| 22: Label |
| 49: 7(ptr) AccessChain 20(inF0) 42 |
| 50: 6(int) Load 49 |
| 51: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50 |
| 52: 8(float) CompositeExtract 51 0 |
| 54: 7(ptr) AccessChain 20(inF0) 53 |
| 55: 6(int) Load 54 |
| 56: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55 |
| 57: 8(float) CompositeExtract 56 0 |
| 58: 18(fvec2) CompositeConstruct 52 57 |
| ReturnValue 58 |
| FunctionEnd |
| 28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26 |
| 27(inF0): 24(ptr) FunctionParameter |
| 29: Label |
| 61: 7(ptr) AccessChain 27(inF0) 42 |
| 62: 6(int) Load 61 |
| 63: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62 |
| 64: 8(float) CompositeExtract 63 0 |
| 65: 7(ptr) AccessChain 27(inF0) 53 |
| 66: 6(int) Load 65 |
| 67: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66 |
| 68: 8(float) CompositeExtract 67 0 |
| 70: 7(ptr) AccessChain 27(inF0) 69 |
| 71: 6(int) Load 70 |
| 72: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71 |
| 73: 8(float) CompositeExtract 72 0 |
| 74: 25(fvec3) CompositeConstruct 64 68 73 |
| ReturnValue 74 |
| FunctionEnd |
| 35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33 |
| 34(inF0): 31(ptr) FunctionParameter |
| 36: Label |
| 77: 7(ptr) AccessChain 34(inF0) 42 |
| 78: 6(int) Load 77 |
| 79: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78 |
| 80: 8(float) CompositeExtract 79 0 |
| 81: 7(ptr) AccessChain 34(inF0) 53 |
| 82: 6(int) Load 81 |
| 83: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82 |
| 84: 8(float) CompositeExtract 83 0 |
| 85: 7(ptr) AccessChain 34(inF0) 69 |
| 86: 6(int) Load 85 |
| 87: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86 |
| 88: 8(float) CompositeExtract 87 0 |
| 90: 7(ptr) AccessChain 34(inF0) 89 |
| 91: 6(int) Load 90 |
| 92: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91 |
| 93: 8(float) CompositeExtract 92 0 |
| 94: 32(fvec4) CompositeConstruct 80 84 88 93 |
| ReturnValue 94 |
| FunctionEnd |
| 38(@main(): 32(fvec4) Function None 37 |
| 39: Label |
| ReturnValue 97 |
| FunctionEnd |