| hlsl.intrinsics.f3216.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 packHalf2x16 ( temp uint) |
| 0:3 Construct vec2 ( temp 2-component vector of float) |
| 0:3 'inF0' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) |
| 0:7 Function Parameters: |
| 0:7 'inF0' ( in 1-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Construct uint ( temp 1-component vector of uint) |
| 0:8 packHalf2x16 ( temp uint) |
| 0:8 Construct vec2 ( temp 2-component vector of float) |
| 0:8 Construct float ( in float) |
| 0:8 'inF0' ( in 1-component vector of float) |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) |
| 0:12 Function Parameters: |
| 0:12 'inF0' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Construct uvec2 ( temp 2-component vector of uint) |
| 0:13 packHalf2x16 ( temp uint) |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 direct index ( temp float) |
| 0:13 'inF0' ( in 2-component vector of float) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 packHalf2x16 ( temp uint) |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 direct index ( temp float) |
| 0:13 'inF0' ( in 2-component vector of float) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) |
| 0:17 Function Parameters: |
| 0:17 'inF0' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 Construct uvec3 ( temp 3-component vector of uint) |
| 0:18 packHalf2x16 ( temp uint) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 'inF0' ( in 3-component vector of float) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:18 packHalf2x16 ( temp uint) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 'inF0' ( in 3-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:18 packHalf2x16 ( temp uint) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 'inF0' ( in 3-component vector of float) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) |
| 0:22 Function Parameters: |
| 0:22 'inF0' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 Construct uvec4 ( temp 4-component vector of uint) |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 3 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:27 Function Definition: @main( ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:28 Branch: Return with expression |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:27 Function Definition: main( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 packHalf2x16 ( temp uint) |
| 0:3 Construct vec2 ( temp 2-component vector of float) |
| 0:3 'inF0' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) |
| 0:7 Function Parameters: |
| 0:7 'inF0' ( in 1-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Construct uint ( temp 1-component vector of uint) |
| 0:8 packHalf2x16 ( temp uint) |
| 0:8 Construct vec2 ( temp 2-component vector of float) |
| 0:8 Construct float ( in float) |
| 0:8 'inF0' ( in 1-component vector of float) |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) |
| 0:12 Function Parameters: |
| 0:12 'inF0' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Construct uvec2 ( temp 2-component vector of uint) |
| 0:13 packHalf2x16 ( temp uint) |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 direct index ( temp float) |
| 0:13 'inF0' ( in 2-component vector of float) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 packHalf2x16 ( temp uint) |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 direct index ( temp float) |
| 0:13 'inF0' ( in 2-component vector of float) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) |
| 0:17 Function Parameters: |
| 0:17 'inF0' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 Construct uvec3 ( temp 3-component vector of uint) |
| 0:18 packHalf2x16 ( temp uint) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 'inF0' ( in 3-component vector of float) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:18 packHalf2x16 ( temp uint) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 'inF0' ( in 3-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:18 packHalf2x16 ( temp uint) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:18 direct index ( temp float) |
| 0:18 'inF0' ( in 3-component vector of float) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) |
| 0:22 Function Parameters: |
| 0:22 'inF0' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 Construct uvec4 ( temp 4-component vector of uint) |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:23 packHalf2x16 ( temp uint) |
| 0:23 Construct vec2 ( temp 2-component vector of float) |
| 0:23 direct index ( temp float) |
| 0:23 'inF0' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 3 (const int) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:27 Function Definition: @main( ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:28 Branch: Return with expression |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:27 Function Definition: main( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 106 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 104 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "PixelShaderFunctionS(f1;" |
| Name 10 "inF0" |
| Name 14 "PixelShaderFunction1(vf1;" |
| Name 13 "inF0" |
| Name 21 "PixelShaderFunction2(vf2;" |
| Name 20 "inF0" |
| Name 28 "PixelShaderFunction3(vf3;" |
| Name 27 "inF0" |
| Name 35 "PixelShaderFunction(vf4;" |
| Name 34 "inF0" |
| Name 38 "@main(" |
| Name 104 "@entryPointOutput" |
| Decorate 104(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 0 |
| 9: TypeFunction 8(int) 7(ptr) |
| 16: TypeVector 6(float) 2 |
| 17: TypePointer Function 16(fvec2) |
| 18: TypeVector 8(int) 2 |
| 19: TypeFunction 18(ivec2) 17(ptr) |
| 23: TypeVector 6(float) 3 |
| 24: TypePointer Function 23(fvec3) |
| 25: TypeVector 8(int) 3 |
| 26: TypeFunction 25(ivec3) 24(ptr) |
| 30: TypeVector 6(float) 4 |
| 31: TypePointer Function 30(fvec4) |
| 32: TypeVector 8(int) 4 |
| 33: TypeFunction 32(ivec4) 31(ptr) |
| 37: TypeFunction 30(fvec4) |
| 41: 6(float) Constant 0 |
| 51: 8(int) Constant 0 |
| 56: 8(int) Constant 1 |
| 72: 8(int) Constant 2 |
| 92: 8(int) Constant 3 |
| 100: 30(fvec4) ConstantComposite 41 41 41 41 |
| 103: TypePointer Output 30(fvec4) |
| 104(@entryPointOutput): 103(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 105: 30(fvec4) FunctionCall 38(@main() |
| Store 104(@entryPointOutput) 105 |
| Return |
| FunctionEnd |
| 11(PixelShaderFunctionS(f1;): 8(int) Function None 9 |
| 10(inF0): 7(ptr) FunctionParameter |
| 12: Label |
| 40: 6(float) Load 10(inF0) |
| 42: 16(fvec2) CompositeConstruct 40 41 |
| 43: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 42 |
| ReturnValue 43 |
| FunctionEnd |
| 14(PixelShaderFunction1(vf1;): 8(int) Function None 9 |
| 13(inF0): 7(ptr) FunctionParameter |
| 15: Label |
| 46: 6(float) Load 13(inF0) |
| 47: 16(fvec2) CompositeConstruct 46 41 |
| 48: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 47 |
| ReturnValue 48 |
| FunctionEnd |
| 21(PixelShaderFunction2(vf2;): 18(ivec2) Function None 19 |
| 20(inF0): 17(ptr) FunctionParameter |
| 22: Label |
| 52: 7(ptr) AccessChain 20(inF0) 51 |
| 53: 6(float) Load 52 |
| 54: 16(fvec2) CompositeConstruct 53 41 |
| 55: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 54 |
| 57: 7(ptr) AccessChain 20(inF0) 56 |
| 58: 6(float) Load 57 |
| 59: 16(fvec2) CompositeConstruct 58 41 |
| 60: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 59 |
| 61: 18(ivec2) CompositeConstruct 55 60 |
| ReturnValue 61 |
| FunctionEnd |
| 28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26 |
| 27(inF0): 24(ptr) FunctionParameter |
| 29: Label |
| 64: 7(ptr) AccessChain 27(inF0) 51 |
| 65: 6(float) Load 64 |
| 66: 16(fvec2) CompositeConstruct 65 41 |
| 67: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 66 |
| 68: 7(ptr) AccessChain 27(inF0) 56 |
| 69: 6(float) Load 68 |
| 70: 16(fvec2) CompositeConstruct 69 41 |
| 71: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 70 |
| 73: 7(ptr) AccessChain 27(inF0) 72 |
| 74: 6(float) Load 73 |
| 75: 16(fvec2) CompositeConstruct 74 41 |
| 76: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 75 |
| 77: 25(ivec3) CompositeConstruct 67 71 76 |
| ReturnValue 77 |
| FunctionEnd |
| 35(PixelShaderFunction(vf4;): 32(ivec4) Function None 33 |
| 34(inF0): 31(ptr) FunctionParameter |
| 36: Label |
| 80: 7(ptr) AccessChain 34(inF0) 51 |
| 81: 6(float) Load 80 |
| 82: 16(fvec2) CompositeConstruct 81 41 |
| 83: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 82 |
| 84: 7(ptr) AccessChain 34(inF0) 56 |
| 85: 6(float) Load 84 |
| 86: 16(fvec2) CompositeConstruct 85 41 |
| 87: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 86 |
| 88: 7(ptr) AccessChain 34(inF0) 72 |
| 89: 6(float) Load 88 |
| 90: 16(fvec2) CompositeConstruct 89 41 |
| 91: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 90 |
| 93: 7(ptr) AccessChain 34(inF0) 92 |
| 94: 6(float) Load 93 |
| 95: 16(fvec2) CompositeConstruct 94 41 |
| 96: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 95 |
| 97: 32(ivec4) CompositeConstruct 83 87 91 96 |
| ReturnValue 97 |
| FunctionEnd |
| 38(@main(): 30(fvec4) Function None 37 |
| 39: Label |
| ReturnValue 100 |
| FunctionEnd |