blob: 0687c0d9e2df42b63560e66e6738038ee9a71672 [file] [log] [blame]
hlsl.isfinite.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 '@finitetmp' ( temp float)
0:6 f: direct index for structure ( uniform float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:6 Constant:
0:6 0 (const uint)
0:6 logical-and ( temp bool)
0:6 Negate conditional ( temp bool)
0:6 isnan ( temp bool)
0:6 '@finitetmp' ( temp float)
0:6 Negate conditional ( temp bool)
0:6 isinf ( temp bool)
0:6 '@finitetmp' ( temp float)
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 '@finitetmp' ( temp float)
0:6 f: direct index for structure ( uniform float)
0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:6 Constant:
0:6 0 (const uint)
0:6 logical-and ( temp bool)
0:6 Negate conditional ( temp bool)
0:6 isnan ( temp bool)
0:6 '@finitetmp' ( temp float)
0:6 Negate conditional ( temp bool)
0:6 isinf ( temp bool)
0:6 '@finitetmp' ( temp float)
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 38
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 36
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "@finitetmp"
Name 13 "$Global"
MemberName 13($Global) 0 "f"
Name 15 ""
Name 36 "@entryPointOutput"
MemberDecorate 13($Global) 0 Offset 0
Decorate 13($Global) Block
Decorate 15 DescriptorSet 0
Decorate 36(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13($Global): TypeStruct 6(float)
14: TypePointer Uniform 13($Global)
15: 14(ptr) Variable Uniform
16: TypeInt 32 1
17: 16(int) Constant 0
18: TypePointer Uniform 6(float)
21: TypeBool
31: 6(float) Constant 0
32: 7(fvec4) ConstantComposite 31 31 31 31
35: TypePointer Output 7(fvec4)
36(@entryPointOutput): 35(ptr) Variable Output
4(main): 2 Function None 3
5: Label
37: 7(fvec4) FunctionCall 9(@main()
Store 36(@entryPointOutput) 37
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(@finitetmp): 11(ptr) Variable Function
19: 18(ptr) AccessChain 15 17
20: 6(float) Load 19
Store 12(@finitetmp) 20
22: 6(float) Load 12(@finitetmp)
23: 21(bool) IsNan 22
24: 21(bool) LogicalNot 23
SelectionMerge 26 None
BranchConditional 24 25 26
25: Label
27: 6(float) Load 12(@finitetmp)
28: 21(bool) IsInf 27
29: 21(bool) LogicalNot 28
Branch 26
26: Label
30: 21(bool) Phi 24 10 29 25
ReturnValue 32
FunctionEnd