| hlsl.pp.line.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:124 Sequence |
| 0:124 move second child to first child ( temp int) |
| 0:124 'thisLineIs' ( temp int) |
| 0:124 Constant: |
| 0:124 124 (const int) |
| 0:126 move second child to first child ( temp 4-component vector of float) |
| 0:126 Color: direct index for structure ( temp 4-component vector of float) |
| 0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:126 Constant: |
| 0:126 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:126 Convert int to float ( temp float) |
| 0:126 'thisLineIs' ( temp int) |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 1.000000 |
| 0:127 move second child to first child ( temp float) |
| 0:127 Depth: direct index for structure ( temp float) |
| 0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:127 Constant: |
| 0:127 1 (const int) |
| 0:127 Constant: |
| 0:127 1.000000 |
| 0:129 Branch: Return with expression |
| 0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Function Definition: main( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:4 Color: direct index for structure ( temp 4-component vector of float) |
| 0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Constant: |
| 0:4 0 (const int) |
| 0:4 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:4 Depth: direct index for structure ( temp float) |
| 0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Constant: |
| 0:4 1 (const int) |
| 0:? Linker Objects |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:124 Sequence |
| 0:124 move second child to first child ( temp int) |
| 0:124 'thisLineIs' ( temp int) |
| 0:124 Constant: |
| 0:124 124 (const int) |
| 0:126 move second child to first child ( temp 4-component vector of float) |
| 0:126 Color: direct index for structure ( temp 4-component vector of float) |
| 0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:126 Constant: |
| 0:126 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:126 Convert int to float ( temp float) |
| 0:126 'thisLineIs' ( temp int) |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 1.000000 |
| 0:127 move second child to first child ( temp float) |
| 0:127 Depth: direct index for structure ( temp float) |
| 0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:127 Constant: |
| 0:127 1 (const int) |
| 0:127 Constant: |
| 0:127 1.000000 |
| 0:129 Branch: Return with expression |
| 0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Function Definition: main( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:4 Color: direct index for structure ( temp 4-component vector of float) |
| 0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Constant: |
| 0:4 0 (const int) |
| 0:4 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:4 Depth: direct index for structure ( temp float) |
| 0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:4 Constant: |
| 0:4 1 (const int) |
| 0:? Linker Objects |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 42 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 35 39 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "thisLineIs" |
| Name 17 "psout" |
| Name 32 "flattenTemp" |
| Name 35 "Color" |
| Name 39 "Depth" |
| Decorate 35(Color) Location 0 |
| Decorate 39(Depth) BuiltIn FragDepth |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 1 |
| 13: TypePointer Function 12(int) |
| 15: 12(int) Constant 124 |
| 16: TypePointer Function 8(PS_OUTPUT) |
| 18: 12(int) Constant 0 |
| 21: 6(float) Constant 0 |
| 22: 6(float) Constant 1065353216 |
| 24: TypePointer Function 7(fvec4) |
| 26: 12(int) Constant 1 |
| 27: TypePointer Function 6(float) |
| 34: TypePointer Output 7(fvec4) |
| 35(Color): 34(ptr) Variable Output |
| 38: TypePointer Output 6(float) |
| 39(Depth): 38(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 32(flattenTemp): 16(ptr) Variable Function |
| 33:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 32(flattenTemp) 33 |
| 36: 24(ptr) AccessChain 32(flattenTemp) 18 |
| 37: 7(fvec4) Load 36 |
| Store 35(Color) 37 |
| 40: 27(ptr) AccessChain 32(flattenTemp) 26 |
| 41: 6(float) Load 40 |
| Store 39(Depth) 41 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 14(thisLineIs): 13(ptr) Variable Function |
| 17(psout): 16(ptr) Variable Function |
| Store 14(thisLineIs) 15 |
| 19: 12(int) Load 14(thisLineIs) |
| 20: 6(float) ConvertSToF 19 |
| 23: 7(fvec4) CompositeConstruct 20 21 21 22 |
| 25: 24(ptr) AccessChain 17(psout) 18 |
| Store 25 23 |
| 28: 27(ptr) AccessChain 17(psout) 26 |
| Store 28 22 |
| 29:8(PS_OUTPUT) Load 17(psout) |
| ReturnValue 29 |
| FunctionEnd |