| hlsl.rw.swizzle.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: SomeValue( ( temp 3-component vector of float) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:7 Function Definition: @main( ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 2-component vector of int) |
| 0:8 'tc2' ( temp 2-component vector of int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 0 (const int) |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp int) |
| 0:9 'tc' ( temp int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 3-component vector of float) |
| 0:12 vector swizzle ( temp 3-component vector of float) |
| 0:12 'storeTemp' ( temp 3-component vector of float) |
| 0:12 Sequence |
| 0:12 Constant: |
| 0:12 2 (const int) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:12 imageStore ( temp void) |
| 0:12 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:12 'tc2' ( temp 2-component vector of int) |
| 0:12 'storeTemp' ( temp 3-component vector of float) |
| 0:12 'storeTemp' ( temp 3-component vector of float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 vector swizzle ( temp 3-component vector of float) |
| 0:13 'storeTemp' ( temp 3-component vector of float) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Function Call: SomeValue( ( temp 3-component vector of float) |
| 0:13 imageStore ( temp void) |
| 0:13 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:13 'tc2' ( temp 2-component vector of int) |
| 0:13 'storeTemp' ( temp 3-component vector of float) |
| 0:13 'storeTemp' ( temp 3-component vector of float) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 3-component vector of float) |
| 0:14 vector swizzle ( temp 3-component vector of float) |
| 0:14 'storeTemp' ( temp 3-component vector of float) |
| 0:14 Sequence |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 2.000000 |
| 0:14 2.000000 |
| 0:14 2.000000 |
| 0:14 imageStore ( temp void) |
| 0:14 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:14 'tc2' ( temp 2-component vector of int) |
| 0:14 'storeTemp' ( temp 3-component vector of float) |
| 0:14 'storeTemp' ( temp 3-component vector of float) |
| 0:27 Branch: Return with expression |
| 0:27 Constant: |
| 0:27 0.000000 |
| 0:27 0.000000 |
| 0:27 0.000000 |
| 0:27 0.000000 |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:? 'buf' (layout( rgba32f) uniform imageBuffer) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: SomeValue( ( temp 3-component vector of float) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:7 Function Definition: @main( ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 2-component vector of int) |
| 0:8 'tc2' ( temp 2-component vector of int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 0 (const int) |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp int) |
| 0:9 'tc' ( temp int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 3-component vector of float) |
| 0:12 vector swizzle ( temp 3-component vector of float) |
| 0:12 'storeTemp' ( temp 3-component vector of float) |
| 0:12 Sequence |
| 0:12 Constant: |
| 0:12 2 (const int) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:12 imageStore ( temp void) |
| 0:12 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:12 'tc2' ( temp 2-component vector of int) |
| 0:12 'storeTemp' ( temp 3-component vector of float) |
| 0:12 'storeTemp' ( temp 3-component vector of float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 vector swizzle ( temp 3-component vector of float) |
| 0:13 'storeTemp' ( temp 3-component vector of float) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Function Call: SomeValue( ( temp 3-component vector of float) |
| 0:13 imageStore ( temp void) |
| 0:13 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:13 'tc2' ( temp 2-component vector of int) |
| 0:13 'storeTemp' ( temp 3-component vector of float) |
| 0:13 'storeTemp' ( temp 3-component vector of float) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 3-component vector of float) |
| 0:14 vector swizzle ( temp 3-component vector of float) |
| 0:14 'storeTemp' ( temp 3-component vector of float) |
| 0:14 Sequence |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 Constant: |
| 0:14 2.000000 |
| 0:14 2.000000 |
| 0:14 2.000000 |
| 0:14 imageStore ( temp void) |
| 0:14 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:14 'tc2' ( temp 2-component vector of int) |
| 0:14 'storeTemp' ( temp 3-component vector of float) |
| 0:14 'storeTemp' ( temp 3-component vector of float) |
| 0:27 Branch: Return with expression |
| 0:27 Constant: |
| 0:27 0.000000 |
| 0:27 0.000000 |
| 0:27 0.000000 |
| 0:27 0.000000 |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'rwtx' (layout( rgba32f) uniform image2D) |
| 0:? 'buf' (layout( rgba32f) uniform imageBuffer) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 63 |
| |
| Capability Shader |
| Capability SampledBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 58 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "SomeValue(" |
| Name 13 "@main(" |
| Name 24 "tc2" |
| Name 28 "tc" |
| Name 30 "storeTemp" |
| Name 35 "rwtx" |
| Name 39 "storeTemp" |
| Name 46 "storeTemp" |
| Name 58 "@entryPointOutput" |
| Name 62 "buf" |
| Decorate 35(rwtx) DescriptorSet 0 |
| Decorate 58(@entryPointOutput) Location 0 |
| Decorate 62(buf) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 3 |
| 8: TypeFunction 7(fvec3) |
| 11: TypeVector 6(float) 4 |
| 12: TypeFunction 11(fvec4) |
| 15: 6(float) Constant 1065353216 |
| 16: 6(float) Constant 1073741824 |
| 17: 6(float) Constant 1077936128 |
| 18: 7(fvec3) ConstantComposite 15 16 17 |
| 21: TypeInt 32 1 |
| 22: TypeVector 21(int) 2 |
| 23: TypePointer Function 22(ivec2) |
| 25: 21(int) Constant 0 |
| 26: 22(ivec2) ConstantComposite 25 25 |
| 27: TypePointer Function 21(int) |
| 29: TypePointer Function 7(fvec3) |
| 33: TypeImage 6(float) 2D nonsampled format:Rgba32f |
| 34: TypePointer UniformConstant 33 |
| 35(rwtx): 34(ptr) Variable UniformConstant |
| 47: 7(fvec3) ConstantComposite 16 16 16 |
| 53: 6(float) Constant 0 |
| 54: 11(fvec4) ConstantComposite 53 53 53 53 |
| 57: TypePointer Output 11(fvec4) |
| 58(@entryPointOutput): 57(ptr) Variable Output |
| 60: TypeImage 6(float) Buffer nonsampled format:Rgba32f |
| 61: TypePointer UniformConstant 60 |
| 62(buf): 61(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 59: 11(fvec4) FunctionCall 13(@main() |
| Store 58(@entryPointOutput) 59 |
| Return |
| FunctionEnd |
| 9(SomeValue(): 7(fvec3) Function None 8 |
| 10: Label |
| ReturnValue 18 |
| FunctionEnd |
| 13(@main(): 11(fvec4) Function None 12 |
| 14: Label |
| 24(tc2): 23(ptr) Variable Function |
| 28(tc): 27(ptr) Variable Function |
| 30(storeTemp): 29(ptr) Variable Function |
| 39(storeTemp): 29(ptr) Variable Function |
| 46(storeTemp): 29(ptr) Variable Function |
| Store 24(tc2) 26 |
| Store 28(tc) 25 |
| 31: 7(fvec3) Load 30(storeTemp) |
| 32: 7(fvec3) VectorShuffle 31 18 5 4 3 |
| Store 30(storeTemp) 32 |
| 36: 33 Load 35(rwtx) |
| 37: 22(ivec2) Load 24(tc2) |
| 38: 7(fvec3) Load 30(storeTemp) |
| ImageWrite 36 37 38 |
| 40: 7(fvec3) FunctionCall 9(SomeValue() |
| 41: 7(fvec3) Load 39(storeTemp) |
| 42: 7(fvec3) VectorShuffle 41 40 5 4 3 |
| Store 39(storeTemp) 42 |
| 43: 33 Load 35(rwtx) |
| 44: 22(ivec2) Load 24(tc2) |
| 45: 7(fvec3) Load 39(storeTemp) |
| ImageWrite 43 44 45 |
| 48: 7(fvec3) Load 46(storeTemp) |
| 49: 7(fvec3) VectorShuffle 48 47 5 4 3 |
| Store 46(storeTemp) 49 |
| 50: 33 Load 35(rwtx) |
| 51: 22(ivec2) Load 24(tc2) |
| 52: 7(fvec3) Load 46(storeTemp) |
| ImageWrite 50 51 52 |
| ReturnValue 54 |
| FunctionEnd |