| hlsl.whileLoop.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 Loop Condition |
| 0:3 any ( temp bool) |
| 0:3 NotEqual ( temp 4-component vector of bool) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 Loop Body |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 'input' ( in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 Constant: |
| 0:5 false (const bool) |
| 0:5 No loop body |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 Constant: |
| 0:6 false (const bool) |
| 0:6 No loop body |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 Loop Condition |
| 0:3 any ( temp bool) |
| 0:3 NotEqual ( temp 4-component vector of bool) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 'input' ( in 4-component vector of float) |
| 0:3 Loop Body |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 'input' ( in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 Constant: |
| 0:5 false (const bool) |
| 0:5 No loop body |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 Constant: |
| 0:6 false (const bool) |
| 0:6 No loop body |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 52 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 45 48 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "@PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 43 "input" |
| Name 45 "input" |
| Name 48 "@entryPointOutput" |
| Name 49 "param" |
| Decorate 45(input) Location 0 |
| Decorate 48(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 20: TypeBool |
| 21: TypeVector 20(bool) 4 |
| 31: 20(bool) ConstantFalse |
| 44: TypePointer Input 7(fvec4) |
| 45(input): 44(ptr) Variable Input |
| 47: TypePointer Output 7(fvec4) |
| 48(@entryPointOutput): 47(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 43(input): 8(ptr) Variable Function |
| 49(param): 8(ptr) Variable Function |
| 46: 7(fvec4) Load 45(input) |
| Store 43(input) 46 |
| 50: 7(fvec4) Load 43(input) |
| Store 49(param) 50 |
| 51: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 49(param) |
| Store 48(@entryPointOutput) 51 |
| Return |
| FunctionEnd |
| 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| Branch 13 |
| 13: Label |
| LoopMerge 15 16 None |
| Branch 17 |
| 17: Label |
| 18: 7(fvec4) Load 10(input) |
| 19: 7(fvec4) Load 10(input) |
| 22: 21(bvec4) FOrdNotEqual 18 19 |
| 23: 20(bool) Any 22 |
| BranchConditional 23 14 15 |
| 14: Label |
| 24: 7(fvec4) Load 10(input) |
| ReturnValue 24 |
| 16: Label |
| Branch 13 |
| 15: Label |
| Branch 26 |
| 26: Label |
| LoopMerge 28 29 None |
| Branch 30 |
| 30: Label |
| BranchConditional 31 27 28 |
| 27: Label |
| Branch 29 |
| 29: Label |
| Branch 26 |
| 28: Label |
| Branch 32 |
| 32: Label |
| LoopMerge 34 35 None |
| Branch 36 |
| 36: Label |
| BranchConditional 31 33 34 |
| 33: Label |
| Branch 35 |
| 35: Label |
| Branch 32 |
| 34: Label |
| Branch 37 |
| 37: Label |
| LoopMerge 39 40 None |
| Branch 41 |
| 41: Label |
| BranchConditional 31 38 39 |
| 38: Label |
| Branch 40 |
| 40: Label |
| Branch 37 |
| 39: Label |
| 42: 7(fvec4) Undef |
| ReturnValue 42 |
| FunctionEnd |