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gerrit-public.fairphone.software
/
platform
/
external
/
deqp-deps
/
glslang
/
6fa17641b5b5181856a47fa42659bdc7f64edc3d
/
.
/
Test
/
hlsl.precedence.frag
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float4
PixelShaderFunction
(
float4 a1
,
float4 a2
,
float4 a3
,
float4 a4
)
:
COLOR0
{
return
a1
+
a2
*
a3
+
a4
+
float4
(
a1
.
rgb
*
a2
.
rgb
,
a3
.
a
);
}