| // |
| // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
| // Copyright (C) 2017 Google, Inc. |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| // |
| |
| #pragma once |
| |
| #include <vector> |
| #include <string> |
| #include <fstream> |
| #include <algorithm> |
| |
| #include "./../glslang/Public/ShaderLang.h" |
| |
| // Default include class for normal include convention of search backward |
| // through the stack of active include paths (for nested includes). |
| // Can be overridden to customize. |
| class DirStackFileIncluder : public glslang::TShader::Includer { |
| public: |
| DirStackFileIncluder() : externalLocalDirectoryCount(0) { } |
| |
| virtual IncludeResult* includeLocal(const char* headerName, |
| const char* includerName, |
| size_t inclusionDepth) override |
| { |
| return readLocalPath(headerName, includerName, (int)inclusionDepth); |
| } |
| |
| virtual IncludeResult* includeSystem(const char* headerName, |
| const char* /*includerName*/, |
| size_t /*inclusionDepth*/) override |
| { |
| return readSystemPath(headerName); |
| } |
| |
| // Externally set directories. E.g., from a command-line -I<dir>. |
| // - Most-recently pushed are checked first. |
| // - All these are checked after the parse-time stack of local directories |
| // is checked. |
| // - This only applies to the "local" form of #include. |
| // - Makes its own copy of the path. |
| virtual void pushExternalLocalDirectory(const std::string& dir) |
| { |
| directoryStack.push_back(dir); |
| externalLocalDirectoryCount = (int)directoryStack.size(); |
| } |
| |
| virtual void releaseInclude(IncludeResult* result) override |
| { |
| if (result != nullptr) { |
| delete [] static_cast<tUserDataElement*>(result->userData); |
| delete result; |
| } |
| } |
| |
| virtual ~DirStackFileIncluder() override { } |
| |
| protected: |
| typedef char tUserDataElement; |
| std::vector<std::string> directoryStack; |
| int externalLocalDirectoryCount; |
| |
| // Search for a valid "local" path based on combining the stack of include |
| // directories and the nominal name of the header. |
| virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth) |
| { |
| // Discard popped include directories, and |
| // initialize when at parse-time first level. |
| directoryStack.resize(depth + externalLocalDirectoryCount); |
| if (depth == 1) |
| directoryStack.back() = getDirectory(includerName); |
| |
| // Find a directory that works, using a reverse search of the include stack. |
| for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) { |
| std::string path = *it + '/' + headerName; |
| std::replace(path.begin(), path.end(), '\\', '/'); |
| std::ifstream file(path, std::ios_base::binary | std::ios_base::ate); |
| if (file) { |
| directoryStack.push_back(getDirectory(path)); |
| return newIncludeResult(path, file, (int)file.tellg()); |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| // Search for a valid <system> path. |
| // Not implemented yet; returning nullptr signals failure to find. |
| virtual IncludeResult* readSystemPath(const char* /*headerName*/) const |
| { |
| return nullptr; |
| } |
| |
| // Do actual reading of the file, filling in a new include result. |
| virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const |
| { |
| char* content = new tUserDataElement [length]; |
| file.seekg(0, file.beg); |
| file.read(content, length); |
| return new IncludeResult(path, content, length, content); |
| } |
| |
| // If no path markers, return current working directory. |
| // Otherwise, strip file name and return path leading up to it. |
| virtual std::string getDirectory(const std::string path) const |
| { |
| size_t last = path.find_last_of("/\\"); |
| return last == std::string::npos ? "." : path.substr(0, last); |
| } |
| }; |