| hlsl.scalar-length.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'test' ( temp 4-component vector of float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 1.000000 |
| 0:3 2.000000 |
| 0:3 3.000000 |
| 0:5 Branch: Return with expression |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 length ( temp float) |
| 0:5 direct index ( temp float) |
| 0:5 'test' ( temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'test' ( temp 4-component vector of float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 1.000000 |
| 0:3 2.000000 |
| 0:3 3.000000 |
| 0:5 Branch: Return with expression |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 length ( temp float) |
| 0:5 direct index ( temp float) |
| 0:5 'test' ( temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 30 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 28 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "test" |
| Name 28 "@entryPointOutput" |
| Decorate 28(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 7(fvec4) |
| 13: 6(float) Constant 0 |
| 14: 6(float) Constant 1065353216 |
| 15: 6(float) Constant 1073741824 |
| 16: 6(float) Constant 1077936128 |
| 17: 7(fvec4) ConstantComposite 13 14 15 16 |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 3 |
| 20: TypePointer Function 6(float) |
| 27: TypePointer Output 7(fvec4) |
| 28(@entryPointOutput): 27(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 29: 7(fvec4) FunctionCall 9(@main() |
| Store 28(@entryPointOutput) 29 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(test): 11(ptr) Variable Function |
| Store 12(test) 17 |
| 21: 20(ptr) AccessChain 12(test) 19 |
| 22: 6(float) Load 21 |
| 23: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 22 |
| 24: 7(fvec4) CompositeConstruct 23 23 23 23 |
| ReturnValue 24 |
| FunctionEnd |