#version 450 core | |
in float in1; | |
in vec2 in2; | |
in vec3 in3; | |
in vec4 in4; | |
void main() | |
{ | |
vec2 v2 = dFdxFine(in2); | |
vec3 v3 = dFdyCoarse(in3); | |
vec4 v4 = fwidth(in4); | |
v4 = dFdyFine(in4); | |
v3 = dFdyFine(in3); | |
float f = dFdx(in1) + dFdxFine(in1) + dFdxCoarse(in1); | |
v4 = fwidthCoarse(in4) + fwidthFine(in4); | |
float cull = gl_CullDistance[2]; | |
float consts = gl_MaxCullDistances + gl_MaxCombinedClipAndCullDistances + gl_MaxSamples; | |
if (gl_HelperInvocation) | |
++v4; | |
int sum = gl_MaxVertexImageUniforms + | |
gl_MaxFragmentImageUniforms + | |
gl_MaxComputeImageUniforms + | |
gl_MaxCombinedImageUniforms + | |
gl_MaxCombinedShaderOutputResources; | |
bool b1, b3, b; | |
uint uin; | |
bvec2 b2 = mix(bvec2(b1), bvec2(b3), bvec2(b)); | |
uint um = mix(uin, uin, b); | |
ivec3 im3 = mix(ivec3(uin), ivec3(uin), bvec3(b)); | |
} | |
uniform sampler2DMS s2dms; | |
uniform usampler2DMSArray us2dmsa; | |
layout(rgba32i) uniform iimage2DMS ii2dms; | |
layout(rgba32f) uniform image2DMSArray i2dmsa; | |
void foo() | |
{ | |
int s = textureSamples(s2dms); | |
s += textureSamples(us2dmsa); | |
s += imageSamples(ii2dms); | |
s += imageSamples(i2dmsa); | |
float f = imageAtomicExchange(i2dmsa, ivec3(in3), 2, 4.5); | |
} | |
in float gl_CullDistance[6]; | |
float cull(int i) | |
{ | |
return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i]; | |
} |