| hlsl.gather.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'txval20' ( temp 4-component vector of float) |
| 0:25 textureGatherOffset ( temp 4-component vector of float) |
| 0:25 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:25 'g_tTex2df4' ( uniform texture2DArray) |
| 0:25 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 4-component vector of int) |
| 0:26 'txval21' ( temp 4-component vector of int) |
| 0:26 textureGatherOffset ( temp 4-component vector of int) |
| 0:26 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:26 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:26 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of uint) |
| 0:27 'txval22' ( temp 4-component vector of uint) |
| 0:27 textureGatherOffset ( temp 4-component vector of uint) |
| 0:27 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:27 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 Color: direct index for structure ( temp 4-component vector of float) |
| 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:33 move second child to first child ( temp float) |
| 0:33 Depth: direct index for structure ( temp float) |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:35 Branch: Return with expression |
| 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:20 Color: direct index for structure ( temp 4-component vector of float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:20 Depth: direct index for structure ( temp float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'txval20' ( temp 4-component vector of float) |
| 0:25 textureGatherOffset ( temp 4-component vector of float) |
| 0:25 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:25 'g_tTex2df4' ( uniform texture2DArray) |
| 0:25 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 4-component vector of int) |
| 0:26 'txval21' ( temp 4-component vector of int) |
| 0:26 textureGatherOffset ( temp 4-component vector of int) |
| 0:26 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:26 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:26 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of uint) |
| 0:27 'txval22' ( temp 4-component vector of uint) |
| 0:27 textureGatherOffset ( temp 4-component vector of uint) |
| 0:27 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:27 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 Color: direct index for structure ( temp 4-component vector of float) |
| 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:32 1.000000 |
| 0:33 move second child to first child ( temp float) |
| 0:33 Depth: direct index for structure ( temp float) |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:35 Branch: Return with expression |
| 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:20 Color: direct index for structure ( temp 4-component vector of float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:20 Depth: direct index for structure ( temp float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 97 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 80 84 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval20" |
| Name 16 "g_tTex2df4" |
| Name 20 "g_sSamp" |
| Name 37 "txval21" |
| Name 40 "g_tTex2di4" |
| Name 52 "txval22" |
| Name 55 "g_tTex2du4" |
| Name 68 "psout" |
| Name 77 "flattenTemp" |
| Name 80 "Color" |
| Name 84 "Depth" |
| Name 89 "g_tTex1df4a" |
| Name 90 "g_tTex1df4" |
| Name 93 "g_tTex1di4" |
| Name 96 "g_tTex1du4" |
| Decorate 16(g_tTex2df4) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 40(g_tTex2di4) DescriptorSet 0 |
| Decorate 55(g_tTex2du4) DescriptorSet 0 |
| Decorate 80(Color) Location 0 |
| Decorate 84(Depth) BuiltIn FragDepth |
| Decorate 89(g_tTex1df4a) DescriptorSet 0 |
| Decorate 89(g_tTex1df4a) Binding 1 |
| Decorate 90(g_tTex1df4) DescriptorSet 0 |
| Decorate 90(g_tTex1df4) Binding 0 |
| Decorate 93(g_tTex1di4) DescriptorSet 0 |
| Decorate 96(g_tTex1du4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 3 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 6(float) Constant 1050253722 |
| 28: 24(fvec3) ConstantComposite 25 26 27 |
| 29: TypeInt 32 1 |
| 30: TypeVector 29(int) 2 |
| 31: 29(int) Constant 1 |
| 32: 29(int) Constant 0 |
| 33: 30(ivec2) ConstantComposite 31 32 |
| 35: TypeVector 29(int) 4 |
| 36: TypePointer Function 35(ivec4) |
| 38: TypeImage 29(int) 2D array sampled format:Unknown |
| 39: TypePointer UniformConstant 38 |
| 40(g_tTex2di4): 39(ptr) Variable UniformConstant |
| 43: TypeSampledImage 38 |
| 45: 6(float) Constant 1053609165 |
| 46: 24(fvec3) ConstantComposite 27 45 45 |
| 47: 30(ivec2) ConstantComposite 31 31 |
| 49: TypeInt 32 0 |
| 50: TypeVector 49(int) 4 |
| 51: TypePointer Function 50(ivec4) |
| 53: TypeImage 49(int) 2D array sampled format:Unknown |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2du4): 54(ptr) Variable UniformConstant |
| 58: TypeSampledImage 53 |
| 60: 6(float) Constant 1056964608 |
| 61: 6(float) Constant 1058642330 |
| 62: 6(float) Constant 1060320051 |
| 63: 24(fvec3) ConstantComposite 60 61 62 |
| 64: 29(int) Constant 4294967295 |
| 65: 30(ivec2) ConstantComposite 31 64 |
| 67: TypePointer Function 8(PS_OUTPUT) |
| 69: 6(float) Constant 1065353216 |
| 70: 7(fvec4) ConstantComposite 69 69 69 69 |
| 72: TypePointer Function 6(float) |
| 79: TypePointer Output 7(fvec4) |
| 80(Color): 79(ptr) Variable Output |
| 83: TypePointer Output 6(float) |
| 84(Depth): 83(ptr) Variable Output |
| 87: TypeImage 6(float) 1D array sampled format:Unknown |
| 88: TypePointer UniformConstant 87 |
| 89(g_tTex1df4a): 88(ptr) Variable UniformConstant |
| 90(g_tTex1df4): 88(ptr) Variable UniformConstant |
| 91: TypeImage 29(int) 1D array sampled format:Unknown |
| 92: TypePointer UniformConstant 91 |
| 93(g_tTex1di4): 92(ptr) Variable UniformConstant |
| 94: TypeImage 49(int) 1D array sampled format:Unknown |
| 95: TypePointer UniformConstant 94 |
| 96(g_tTex1du4): 95(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 77(flattenTemp): 67(ptr) Variable Function |
| 78:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 77(flattenTemp) 78 |
| 81: 12(ptr) AccessChain 77(flattenTemp) 32 |
| 82: 7(fvec4) Load 81 |
| Store 80(Color) 82 |
| 85: 72(ptr) AccessChain 77(flattenTemp) 31 |
| 86: 6(float) Load 85 |
| Store 84(Depth) 86 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval20): 12(ptr) Variable Function |
| 37(txval21): 36(ptr) Variable Function |
| 52(txval22): 51(ptr) Variable Function |
| 68(psout): 67(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33 |
| Store 13(txval20) 34 |
| 41: 38 Load 40(g_tTex2di4) |
| 42: 18 Load 20(g_sSamp) |
| 44: 43 SampledImage 41 42 |
| 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47 |
| Store 37(txval21) 48 |
| 56: 53 Load 55(g_tTex2du4) |
| 57: 18 Load 20(g_sSamp) |
| 59: 58 SampledImage 56 57 |
| 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65 |
| Store 52(txval22) 66 |
| 71: 12(ptr) AccessChain 68(psout) 32 |
| Store 71 70 |
| 73: 72(ptr) AccessChain 68(psout) 31 |
| Store 73 69 |
| 74:8(PS_OUTPUT) Load 68(psout) |
| ReturnValue 74 |
| FunctionEnd |