| hlsl.intrinsics.promote.down.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp uint) |
| 0:16 'r00' ( temp uint) |
| 0:16 bitCount ( temp uint) |
| 0:16 Convert float to uint ( temp uint) |
| 0:16 f: direct index for structure ( uniform float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 2-component vector of uint) |
| 0:17 'r01' ( temp 2-component vector of uint) |
| 0:17 bitFieldReverse ( temp 2-component vector of uint) |
| 0:17 Convert float to uint ( temp 2-component vector of uint) |
| 0:17 f2: direct index for structure ( uniform 2-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2}) |
| 0:17 Constant: |
| 0:17 6 (const uint) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 color: direct index for structure ( temp 4-component vector of float) |
| 0:20 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:21 Branch: Return with expression |
| 0:21 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| 0:15 color: direct index for structure ( temp 4-component vector of float) |
| 0:15 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2}) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp uint) |
| 0:16 'r00' ( temp uint) |
| 0:16 bitCount ( temp uint) |
| 0:16 Convert float to uint ( temp uint) |
| 0:16 f: direct index for structure ( uniform float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 2-component vector of uint) |
| 0:17 'r01' ( temp 2-component vector of uint) |
| 0:17 bitFieldReverse ( temp 2-component vector of uint) |
| 0:17 Convert float to uint ( temp 2-component vector of uint) |
| 0:17 f2: direct index for structure ( uniform 2-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2}) |
| 0:17 Constant: |
| 0:17 6 (const uint) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 color: direct index for structure ( temp 4-component vector of float) |
| 0:20 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:21 Branch: Return with expression |
| 0:21 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| 0:15 color: direct index for structure ( temp 4-component vector of float) |
| 0:15 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2}) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 50 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 47 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "color" |
| Name 10 "@main(" |
| Name 14 "r00" |
| Name 19 "$Global" |
| MemberName 19($Global) 0 "i" |
| MemberName 19($Global) 1 "u" |
| MemberName 19($Global) 2 "f" |
| MemberName 19($Global) 3 "b" |
| MemberName 19($Global) 4 "i2" |
| MemberName 19($Global) 5 "u2" |
| MemberName 19($Global) 6 "f2" |
| MemberName 19($Global) 7 "b2" |
| Name 21 "" |
| Name 29 "r01" |
| Name 37 "ps_output" |
| Name 47 "color" |
| MemberDecorate 19($Global) 0 Offset 0 |
| MemberDecorate 19($Global) 1 Offset 4 |
| MemberDecorate 19($Global) 2 Offset 8 |
| MemberDecorate 19($Global) 3 Offset 12 |
| MemberDecorate 19($Global) 4 Offset 16 |
| MemberDecorate 19($Global) 5 Offset 24 |
| MemberDecorate 19($Global) 6 Offset 32 |
| MemberDecorate 19($Global) 7 Offset 40 |
| Decorate 19($Global) Block |
| Decorate 21 DescriptorSet 0 |
| Decorate 47(color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 0 |
| 13: TypePointer Function 12(int) |
| 15: TypeInt 32 1 |
| 16: TypeVector 15(int) 2 |
| 17: TypeVector 12(int) 2 |
| 18: TypeVector 6(float) 2 |
| 19($Global): TypeStruct 15(int) 12(int) 6(float) 12(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) |
| 20: TypePointer Uniform 19($Global) |
| 21: 20(ptr) Variable Uniform |
| 22: 15(int) Constant 2 |
| 23: TypePointer Uniform 6(float) |
| 28: TypePointer Function 17(ivec2) |
| 30: 15(int) Constant 6 |
| 31: TypePointer Uniform 18(fvec2) |
| 36: TypePointer Function 8(PS_OUTPUT) |
| 38: 15(int) Constant 0 |
| 39: 6(float) Constant 0 |
| 40: 7(fvec4) ConstantComposite 39 39 39 39 |
| 41: TypePointer Function 7(fvec4) |
| 46: TypePointer Output 7(fvec4) |
| 47(color): 46(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 48:8(PS_OUTPUT) FunctionCall 10(@main() |
| 49: 7(fvec4) CompositeExtract 48 0 |
| Store 47(color) 49 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 14(r00): 13(ptr) Variable Function |
| 29(r01): 28(ptr) Variable Function |
| 37(ps_output): 36(ptr) Variable Function |
| 24: 23(ptr) AccessChain 21 22 |
| 25: 6(float) Load 24 |
| 26: 12(int) ConvertFToU 25 |
| 27: 12(int) BitCount 26 |
| Store 14(r00) 27 |
| 32: 31(ptr) AccessChain 21 30 |
| 33: 18(fvec2) Load 32 |
| 34: 17(ivec2) ConvertFToU 33 |
| 35: 17(ivec2) BitReverse 34 |
| Store 29(r01) 35 |
| 42: 41(ptr) AccessChain 37(ps_output) 38 |
| Store 42 40 |
| 43:8(PS_OUTPUT) Load 37(ps_output) |
| ReturnValue 43 |
| FunctionEnd |