| hlsl.conditional.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp int) |
| 0:3 'a' ( temp int) |
| 0:3 Constant: |
| 0:3 5 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'b' ( temp int) |
| 0:4 Constant: |
| 0:4 6 (const int) |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp int) |
| 0:5 'c' ( temp int) |
| 0:5 Constant: |
| 0:5 7 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp int) |
| 0:6 'd' ( temp int) |
| 0:6 Constant: |
| 0:6 7 (const int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'ret' ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:7 add ( temp 4-component vector of float) |
| 0:7 vector-scale ( temp 4-component vector of float) |
| 0:7 Convert int to float ( temp float) |
| 0:7 'a' ( temp int) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:8 vector-scale ( temp 4-component vector of float) |
| 0:8 Convert int to float ( temp float) |
| 0:8 'b' ( temp int) |
| 0:8 'input' ( in 4-component vector of float) |
| 0:9 vector-scale ( temp 4-component vector of float) |
| 0:9 Convert int to float ( temp float) |
| 0:9 'c' ( temp int) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:10 vector-scale ( temp 4-component vector of float) |
| 0:10 Convert int to float ( temp float) |
| 0:10 'd' ( temp int) |
| 0:10 'input' ( in 4-component vector of float) |
| 0:12 Comma ( temp int) |
| 0:12 move second child to first child ( temp int) |
| 0:12 'e' ( temp int) |
| 0:12 move second child to first child ( temp int) |
| 0:12 'a' ( temp int) |
| 0:12 Test condition and select ( temp int) |
| 0:12 Condition |
| 0:12 Convert int to bool ( temp bool) |
| 0:12 'b' ( temp int) |
| 0:12 true case |
| 0:12 move second child to first child ( temp int) |
| 0:12 'c' ( temp int) |
| 0:12 'd' ( temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 10 (const int) |
| 0:12 move second child to first child ( temp int) |
| 0:12 'b' ( temp int) |
| 0:12 Test condition and select ( temp int) |
| 0:12 Condition |
| 0:12 Convert int to bool ( temp bool) |
| 0:12 'a' ( temp int) |
| 0:12 true case |
| 0:12 move second child to first child ( temp int) |
| 0:12 'd' ( temp int) |
| 0:12 'c' ( temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 11 (const int) |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'f' ( temp 4-component vector of float) |
| 0:14 Test condition and select ( temp 4-component vector of float) |
| 0:14 Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 direct index ( temp float) |
| 0:14 'ret' ( temp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 direct index ( temp float) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 true case |
| 0:14 vector-scale ( temp 4-component vector of float) |
| 0:14 Convert int to float ( temp float) |
| 0:14 'c' ( temp int) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 false case |
| 0:14 vector-scale ( temp 4-component vector of float) |
| 0:14 Convert int to float ( temp float) |
| 0:14 'd' ( temp int) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:15 Branch: Return with expression |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 vector-scale ( temp 4-component vector of float) |
| 0:15 Convert int to float ( temp float) |
| 0:15 'e' ( temp int) |
| 0:15 'ret' ( temp 4-component vector of float) |
| 0:15 'f' ( temp 4-component vector of float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp int) |
| 0:3 'a' ( temp int) |
| 0:3 Constant: |
| 0:3 5 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'b' ( temp int) |
| 0:4 Constant: |
| 0:4 6 (const int) |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp int) |
| 0:5 'c' ( temp int) |
| 0:5 Constant: |
| 0:5 7 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp int) |
| 0:6 'd' ( temp int) |
| 0:6 Constant: |
| 0:6 7 (const int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'ret' ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:7 add ( temp 4-component vector of float) |
| 0:7 vector-scale ( temp 4-component vector of float) |
| 0:7 Convert int to float ( temp float) |
| 0:7 'a' ( temp int) |
| 0:7 'input' ( in 4-component vector of float) |
| 0:8 vector-scale ( temp 4-component vector of float) |
| 0:8 Convert int to float ( temp float) |
| 0:8 'b' ( temp int) |
| 0:8 'input' ( in 4-component vector of float) |
| 0:9 vector-scale ( temp 4-component vector of float) |
| 0:9 Convert int to float ( temp float) |
| 0:9 'c' ( temp int) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:10 vector-scale ( temp 4-component vector of float) |
| 0:10 Convert int to float ( temp float) |
| 0:10 'd' ( temp int) |
| 0:10 'input' ( in 4-component vector of float) |
| 0:12 Comma ( temp int) |
| 0:12 move second child to first child ( temp int) |
| 0:12 'e' ( temp int) |
| 0:12 move second child to first child ( temp int) |
| 0:12 'a' ( temp int) |
| 0:12 Test condition and select ( temp int) |
| 0:12 Condition |
| 0:12 Convert int to bool ( temp bool) |
| 0:12 'b' ( temp int) |
| 0:12 true case |
| 0:12 move second child to first child ( temp int) |
| 0:12 'c' ( temp int) |
| 0:12 'd' ( temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 10 (const int) |
| 0:12 move second child to first child ( temp int) |
| 0:12 'b' ( temp int) |
| 0:12 Test condition and select ( temp int) |
| 0:12 Condition |
| 0:12 Convert int to bool ( temp bool) |
| 0:12 'a' ( temp int) |
| 0:12 true case |
| 0:12 move second child to first child ( temp int) |
| 0:12 'd' ( temp int) |
| 0:12 'c' ( temp int) |
| 0:12 false case |
| 0:12 Constant: |
| 0:12 11 (const int) |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'f' ( temp 4-component vector of float) |
| 0:14 Test condition and select ( temp 4-component vector of float) |
| 0:14 Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 direct index ( temp float) |
| 0:14 'ret' ( temp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 direct index ( temp float) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 true case |
| 0:14 vector-scale ( temp 4-component vector of float) |
| 0:14 Convert int to float ( temp float) |
| 0:14 'c' ( temp int) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:14 false case |
| 0:14 vector-scale ( temp 4-component vector of float) |
| 0:14 Convert int to float ( temp float) |
| 0:14 'd' ( temp int) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:15 Branch: Return with expression |
| 0:15 add ( temp 4-component vector of float) |
| 0:15 vector-scale ( temp 4-component vector of float) |
| 0:15 Convert int to float ( temp float) |
| 0:15 'e' ( temp int) |
| 0:15 'ret' ( temp 4-component vector of float) |
| 0:15 'f' ( temp 4-component vector of float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 102 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 95 98 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "@PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 15 "a" |
| Name 17 "b" |
| Name 19 "c" |
| Name 21 "d" |
| Name 22 "ret" |
| Name 42 "e" |
| Name 64 "f" |
| Name 93 "input" |
| Name 95 "input" |
| Name 98 "@entryPointOutput" |
| Name 99 "param" |
| Decorate 95(input) Location 0 |
| Decorate 98(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeInt 32 1 |
| 14: TypePointer Function 13(int) |
| 16: 13(int) Constant 5 |
| 18: 13(int) Constant 6 |
| 20: 13(int) Constant 7 |
| 45: TypeBool |
| 46: TypeInt 32 0 |
| 47: 46(int) Constant 0 |
| 53: 13(int) Constant 10 |
| 62: 13(int) Constant 11 |
| 66: TypePointer Function 6(float) |
| 69: 46(int) Constant 1 |
| 94: TypePointer Input 7(fvec4) |
| 95(input): 94(ptr) Variable Input |
| 97: TypePointer Output 7(fvec4) |
| 98(@entryPointOutput): 97(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 93(input): 8(ptr) Variable Function |
| 99(param): 8(ptr) Variable Function |
| 96: 7(fvec4) Load 95(input) |
| Store 93(input) 96 |
| 100: 7(fvec4) Load 93(input) |
| Store 99(param) 100 |
| 101: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 99(param) |
| Store 98(@entryPointOutput) 101 |
| Return |
| FunctionEnd |
| 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 15(a): 14(ptr) Variable Function |
| 17(b): 14(ptr) Variable Function |
| 19(c): 14(ptr) Variable Function |
| 21(d): 14(ptr) Variable Function |
| 22(ret): 8(ptr) Variable Function |
| 42(e): 14(ptr) Variable Function |
| 43: 14(ptr) Variable Function |
| 55: 14(ptr) Variable Function |
| 64(f): 8(ptr) Variable Function |
| 65: 8(ptr) Variable Function |
| Store 15(a) 16 |
| Store 17(b) 18 |
| Store 19(c) 20 |
| Store 21(d) 20 |
| 23: 13(int) Load 15(a) |
| 24: 6(float) ConvertSToF 23 |
| 25: 7(fvec4) Load 10(input) |
| 26: 7(fvec4) VectorTimesScalar 25 24 |
| 27: 13(int) Load 17(b) |
| 28: 6(float) ConvertSToF 27 |
| 29: 7(fvec4) Load 10(input) |
| 30: 7(fvec4) VectorTimesScalar 29 28 |
| 31: 7(fvec4) FAdd 26 30 |
| 32: 13(int) Load 19(c) |
| 33: 6(float) ConvertSToF 32 |
| 34: 7(fvec4) Load 10(input) |
| 35: 7(fvec4) VectorTimesScalar 34 33 |
| 36: 7(fvec4) FAdd 31 35 |
| 37: 13(int) Load 21(d) |
| 38: 6(float) ConvertSToF 37 |
| 39: 7(fvec4) Load 10(input) |
| 40: 7(fvec4) VectorTimesScalar 39 38 |
| 41: 7(fvec4) FAdd 36 40 |
| Store 22(ret) 41 |
| 44: 13(int) Load 17(b) |
| 48: 45(bool) INotEqual 44 47 |
| SelectionMerge 50 None |
| BranchConditional 48 49 52 |
| 49: Label |
| 51: 13(int) Load 21(d) |
| Store 19(c) 51 |
| Store 43 51 |
| Branch 50 |
| 52: Label |
| Store 43 53 |
| Branch 50 |
| 50: Label |
| 54: 13(int) Load 43 |
| Store 15(a) 54 |
| Store 42(e) 54 |
| 56: 13(int) Load 15(a) |
| 57: 45(bool) INotEqual 56 47 |
| SelectionMerge 59 None |
| BranchConditional 57 58 61 |
| 58: Label |
| 60: 13(int) Load 19(c) |
| Store 21(d) 60 |
| Store 55 60 |
| Branch 59 |
| 61: Label |
| Store 55 62 |
| Branch 59 |
| 59: Label |
| 63: 13(int) Load 55 |
| Store 17(b) 63 |
| 67: 66(ptr) AccessChain 22(ret) 47 |
| 68: 6(float) Load 67 |
| 70: 66(ptr) AccessChain 10(input) 69 |
| 71: 6(float) Load 70 |
| 72: 45(bool) FOrdLessThan 68 71 |
| SelectionMerge 74 None |
| BranchConditional 72 73 79 |
| 73: Label |
| 75: 13(int) Load 19(c) |
| 76: 6(float) ConvertSToF 75 |
| 77: 7(fvec4) Load 10(input) |
| 78: 7(fvec4) VectorTimesScalar 77 76 |
| Store 65 78 |
| Branch 74 |
| 79: Label |
| 80: 13(int) Load 21(d) |
| 81: 6(float) ConvertSToF 80 |
| 82: 7(fvec4) Load 10(input) |
| 83: 7(fvec4) VectorTimesScalar 82 81 |
| Store 65 83 |
| Branch 74 |
| 74: Label |
| 84: 7(fvec4) Load 65 |
| Store 64(f) 84 |
| 85: 13(int) Load 42(e) |
| 86: 6(float) ConvertSToF 85 |
| 87: 7(fvec4) Load 22(ret) |
| 88: 7(fvec4) VectorTimesScalar 87 86 |
| 89: 7(fvec4) Load 64(f) |
| 90: 7(fvec4) FAdd 88 89 |
| ReturnValue 90 |
| FunctionEnd |