blob: dfe1e2bb141f4366ad82e88d76c6729ff1cda410 [file] [log] [blame]
glsl.460.subgroup.rgen
ERROR: 0:7: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:8: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:9: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:10: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:11: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:12: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:13: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:14: 'gl_NumSubgroups' : undeclared identifier
ERROR: 0:15: 'gl_SubgroupID' : undeclared identifier
ERROR: 0:16: 'subgroupMemoryBarrierShared' : no matching overloaded function found
ERROR: 0:18: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:19: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:20: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:22: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:23: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:24: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:25: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:26: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:27: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:28: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:29: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:30: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:31: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:32: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:33: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:34: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:35: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:36: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:38: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:39: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:40: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:41: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:43: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:44: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:45: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:46: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:47: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:48: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:49: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:50: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:51: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:52: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:53: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:54: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:55: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:56: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:57: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:58: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:59: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:60: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:61: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:62: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:63: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:65: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:66: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:67: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:68: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:69: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:70: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:71: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:73: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:74: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:75: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:76: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:78: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:79: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:80: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:81: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:82: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:83: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:84: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:85: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:86: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:87: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:88: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:89: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:90: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:91: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:92: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:93: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:94: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:95: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:96: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:97: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:98: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:99: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:251: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:252: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:253: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:254: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 90 compilation errors. No code generated.
Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_ray_tracing
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
ERROR: node is still EOpNull!
0:4 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
0:4 Function Parameters:
0:4 'f4' ( in 4-component vector of float)
0:? Sequence
0:7 'gl_SubgroupSize' ( in uint SubgroupSize)
0:8 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:9 subgroupBarrier ( global void)
0:10 subgroupMemoryBarrier ( global void)
0:11 subgroupMemoryBarrierBuffer ( global void)
0:12 subgroupMemoryBarrierImage ( global void)
0:13 subgroupElect ( global bool)
0:14 'gl_NumSubgroups' ( temp float)
0:15 'gl_SubgroupID' ( temp float)
0:16 Constant:
0:16 0.000000
0:18 subgroupAll ( global bool)
0:18 Constant:
0:18 true (const bool)
0:19 subgroupAny ( global bool)
0:19 Constant:
0:19 false (const bool)
0:20 subgroupAllEqual ( global bool)
0:20 'f4' ( in 4-component vector of float)
0:22 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:23 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:24 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:25 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:26 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:27 subgroupBroadcast ( global 4-component vector of float)
0:27 'f4' ( in 4-component vector of float)
0:27 Constant:
0:27 0 (const uint)
0:28 subgroupBroadcastFirst ( global 4-component vector of float)
0:28 'f4' ( in 4-component vector of float)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'ballot' ( temp 4-component vector of uint)
0:29 subgroupBallot ( global 4-component vector of uint)
0:29 Constant:
0:29 false (const bool)
0:30 subgroupInverseBallot ( global bool)
0:30 Constant:
0:30 1 (const uint)
0:30 1 (const uint)
0:30 1 (const uint)
0:30 1 (const uint)
0:31 subgroupBallotBitExtract ( global bool)
0:31 'ballot' ( temp 4-component vector of uint)
0:31 Constant:
0:31 0 (const uint)
0:32 subgroupBallotBitCount ( global uint)
0:32 'ballot' ( temp 4-component vector of uint)
0:33 subgroupBallotInclusiveBitCount ( global uint)
0:33 'ballot' ( temp 4-component vector of uint)
0:34 subgroupBallotExclusiveBitCount ( global uint)
0:34 'ballot' ( temp 4-component vector of uint)
0:35 subgroupBallotFindLSB ( global uint)
0:35 'ballot' ( temp 4-component vector of uint)
0:36 subgroupBallotFindMSB ( global uint)
0:36 'ballot' ( temp 4-component vector of uint)
0:38 subgroupShuffle ( global 4-component vector of float)
0:38 'f4' ( in 4-component vector of float)
0:38 Constant:
0:38 0 (const uint)
0:39 subgroupShuffleXor ( global 4-component vector of float)
0:39 'f4' ( in 4-component vector of float)
0:39 Constant:
0:39 1 (const uint)
0:40 subgroupShuffleUp ( global 4-component vector of float)
0:40 'f4' ( in 4-component vector of float)
0:40 Constant:
0:40 1 (const uint)
0:41 subgroupShuffleDown ( global 4-component vector of float)
0:41 'f4' ( in 4-component vector of float)
0:41 Constant:
0:41 1 (const uint)
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'result' ( temp 4-component vector of float)
0:43 subgroupAdd ( global 4-component vector of float)
0:43 'f4' ( in 4-component vector of float)
0:44 subgroupMul ( global 4-component vector of float)
0:44 'f4' ( in 4-component vector of float)
0:45 subgroupMin ( global 4-component vector of float)
0:45 'f4' ( in 4-component vector of float)
0:46 subgroupMax ( global 4-component vector of float)
0:46 'f4' ( in 4-component vector of float)
0:47 subgroupAnd ( global 4-component vector of uint)
0:47 'ballot' ( temp 4-component vector of uint)
0:48 subgroupOr ( global 4-component vector of uint)
0:48 'ballot' ( temp 4-component vector of uint)
0:49 subgroupXor ( global 4-component vector of uint)
0:49 'ballot' ( temp 4-component vector of uint)
0:50 subgroupInclusiveAdd ( global 4-component vector of float)
0:50 'f4' ( in 4-component vector of float)
0:51 subgroupInclusiveMul ( global 4-component vector of float)
0:51 'f4' ( in 4-component vector of float)
0:52 subgroupInclusiveMin ( global 4-component vector of float)
0:52 'f4' ( in 4-component vector of float)
0:53 subgroupInclusiveMax ( global 4-component vector of float)
0:53 'f4' ( in 4-component vector of float)
0:54 subgroupInclusiveAnd ( global 4-component vector of uint)
0:54 'ballot' ( temp 4-component vector of uint)
0:55 subgroupInclusiveOr ( global 4-component vector of uint)
0:55 'ballot' ( temp 4-component vector of uint)
0:56 subgroupInclusiveXor ( global 4-component vector of uint)
0:56 'ballot' ( temp 4-component vector of uint)
0:57 subgroupExclusiveAdd ( global 4-component vector of float)
0:57 'f4' ( in 4-component vector of float)
0:58 subgroupExclusiveMul ( global 4-component vector of float)
0:58 'f4' ( in 4-component vector of float)
0:59 subgroupExclusiveMin ( global 4-component vector of float)
0:59 'f4' ( in 4-component vector of float)
0:60 subgroupExclusiveMax ( global 4-component vector of float)
0:60 'f4' ( in 4-component vector of float)
0:61 subgroupExclusiveAnd ( global 4-component vector of uint)
0:61 'ballot' ( temp 4-component vector of uint)
0:62 subgroupExclusiveOr ( global 4-component vector of uint)
0:62 'ballot' ( temp 4-component vector of uint)
0:63 subgroupExclusiveXor ( global 4-component vector of uint)
0:63 'ballot' ( temp 4-component vector of uint)
0:65 subgroupClusteredAdd ( global 4-component vector of float)
0:65 'f4' ( in 4-component vector of float)
0:65 Constant:
0:65 2 (const uint)
0:66 subgroupClusteredMul ( global 4-component vector of float)
0:66 'f4' ( in 4-component vector of float)
0:66 Constant:
0:66 2 (const uint)
0:67 subgroupClusteredMin ( global 4-component vector of float)
0:67 'f4' ( in 4-component vector of float)
0:67 Constant:
0:67 2 (const uint)
0:68 subgroupClusteredMax ( global 4-component vector of float)
0:68 'f4' ( in 4-component vector of float)
0:68 Constant:
0:68 2 (const uint)
0:69 subgroupClusteredAnd ( global 4-component vector of uint)
0:69 'ballot' ( temp 4-component vector of uint)
0:69 Constant:
0:69 2 (const uint)
0:70 subgroupClusteredOr ( global 4-component vector of uint)
0:70 'ballot' ( temp 4-component vector of uint)
0:70 Constant:
0:70 2 (const uint)
0:71 subgroupClusteredXor ( global 4-component vector of uint)
0:71 'ballot' ( temp 4-component vector of uint)
0:71 Constant:
0:71 2 (const uint)
0:73 subgroupQuadBroadcast ( global 4-component vector of float)
0:73 'f4' ( in 4-component vector of float)
0:73 Constant:
0:73 0 (const uint)
0:74 subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:74 'f4' ( in 4-component vector of float)
0:75 subgroupQuadSwapVertical ( global 4-component vector of float)
0:75 'f4' ( in 4-component vector of float)
0:76 subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:76 'f4' ( in 4-component vector of float)
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of uint)
0:78 'parti' ( temp 4-component vector of uint)
0:78 subgroupPartitionNV ( global 4-component vector of uint)
0:78 'f4' ( in 4-component vector of float)
0:79 subgroupPartitionedAddNV ( global 4-component vector of float)
0:79 'f4' ( in 4-component vector of float)
0:79 'parti' ( temp 4-component vector of uint)
0:80 subgroupPartitionedMulNV ( global 4-component vector of float)
0:80 'f4' ( in 4-component vector of float)
0:80 'parti' ( temp 4-component vector of uint)
0:81 subgroupPartitionedMinNV ( global 4-component vector of float)
0:81 'f4' ( in 4-component vector of float)
0:81 'parti' ( temp 4-component vector of uint)
0:82 subgroupPartitionedMaxNV ( global 4-component vector of float)
0:82 'f4' ( in 4-component vector of float)
0:82 'parti' ( temp 4-component vector of uint)
0:83 subgroupPartitionedAndNV ( global 4-component vector of uint)
0:83 'ballot' ( temp 4-component vector of uint)
0:83 'parti' ( temp 4-component vector of uint)
0:84 subgroupPartitionedOrNV ( global 4-component vector of uint)
0:84 'ballot' ( temp 4-component vector of uint)
0:84 'parti' ( temp 4-component vector of uint)
0:85 subgroupPartitionedXorNV ( global 4-component vector of uint)
0:85 'ballot' ( temp 4-component vector of uint)
0:85 'parti' ( temp 4-component vector of uint)
0:86 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:86 'f4' ( in 4-component vector of float)
0:86 'parti' ( temp 4-component vector of uint)
0:87 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:87 'f4' ( in 4-component vector of float)
0:87 'parti' ( temp 4-component vector of uint)
0:88 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:88 'f4' ( in 4-component vector of float)
0:88 'parti' ( temp 4-component vector of uint)
0:89 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:89 'f4' ( in 4-component vector of float)
0:89 'parti' ( temp 4-component vector of uint)
0:90 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:90 'ballot' ( temp 4-component vector of uint)
0:90 'parti' ( temp 4-component vector of uint)
0:91 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:91 'ballot' ( temp 4-component vector of uint)
0:91 'parti' ( temp 4-component vector of uint)
0:92 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:92 'ballot' ( temp 4-component vector of uint)
0:92 'parti' ( temp 4-component vector of uint)
0:93 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:93 'f4' ( in 4-component vector of float)
0:93 'parti' ( temp 4-component vector of uint)
0:94 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:94 'f4' ( in 4-component vector of float)
0:94 'parti' ( temp 4-component vector of uint)
0:95 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:95 'f4' ( in 4-component vector of float)
0:95 'parti' ( temp 4-component vector of uint)
0:96 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:96 'f4' ( in 4-component vector of float)
0:96 'parti' ( temp 4-component vector of uint)
0:97 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:97 'ballot' ( temp 4-component vector of uint)
0:97 'parti' ( temp 4-component vector of uint)
0:98 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:98 'ballot' ( temp 4-component vector of uint)
0:98 'parti' ( temp 4-component vector of uint)
0:99 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:99 'ballot' ( temp 4-component vector of uint)
0:99 'parti' ( temp 4-component vector of uint)
0:101 Branch: Return with expression
0:101 'result' ( temp 4-component vector of float)
0:113 Function Definition: main( ( global void)
0:113 Function Parameters:
0:115 Sequence
0:115 Sequence
0:115 move second child to first child ( temp uint)
0:115 'lx' ( temp uint)
0:115 direct index ( temp uint)
0:115 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child ( temp uint)
0:116 'ly' ( temp uint)
0:116 direct index ( temp uint)
0:116 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:116 Constant:
0:116 1 (const int)
0:117 Sequence
0:117 move second child to first child ( temp uint)
0:117 'sx' ( temp uint)
0:117 direct index ( temp uint)
0:117 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:117 Constant:
0:117 0 (const int)
0:118 Sequence
0:118 move second child to first child ( temp uint)
0:118 'sy' ( temp uint)
0:118 direct index ( temp uint)
0:118 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:118 Constant:
0:118 1 (const int)
0:119 traceNV ( global void)
0:119 'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:119 'lx' ( temp uint)
0:119 'ly' ( temp uint)
0:119 'sx' ( temp uint)
0:119 'sy' ( temp uint)
0:119 Constant:
0:119 0 (const uint)
0:119 origin: direct index for structure (layout( column_major std430 offset=16) buffer 3-component vector of float)
0:119 'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119 Constant:
0:119 1 (const uint)
0:119 Constant:
0:119 0.500000
0:119 dir: direct index for structure (layout( column_major std430 offset=0) buffer 3-component vector of float)
0:119 'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119 Constant:
0:119 0 (const uint)
0:119 Constant:
0:119 0.750000
0:119 Constant:
0:119 1 (const int)
0:123 Function Definition: basic_works( ( global void)
0:123 Function Parameters:
0:125 Sequence
0:125 'gl_SubgroupSize' ( in uint SubgroupSize)
0:126 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:127 subgroupBarrier ( global void)
0:128 subgroupMemoryBarrier ( global void)
0:129 subgroupMemoryBarrierBuffer ( global void)
0:130 subgroupMemoryBarrierImage ( global void)
0:131 subgroupElect ( global bool)
0:135 Function Definition: ballot_works(vf4; ( global void)
0:135 Function Parameters:
0:135 'f4' ( in 4-component vector of float)
0:136 Sequence
0:136 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:137 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:138 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:139 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:140 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:141 subgroupBroadcast ( global 4-component vector of float)
0:141 'f4' ( in 4-component vector of float)
0:141 Constant:
0:141 0 (const uint)
0:142 subgroupBroadcastFirst ( global 4-component vector of float)
0:142 'f4' ( in 4-component vector of float)
0:143 Sequence
0:143 move second child to first child ( temp 4-component vector of uint)
0:143 'ballot' ( temp 4-component vector of uint)
0:143 subgroupBallot ( global 4-component vector of uint)
0:143 Constant:
0:143 false (const bool)
0:144 subgroupInverseBallot ( global bool)
0:144 Constant:
0:144 1 (const uint)
0:144 1 (const uint)
0:144 1 (const uint)
0:144 1 (const uint)
0:145 subgroupBallotBitExtract ( global bool)
0:145 'ballot' ( temp 4-component vector of uint)
0:145 Constant:
0:145 0 (const uint)
0:146 subgroupBallotBitCount ( global uint)
0:146 'ballot' ( temp 4-component vector of uint)
0:147 subgroupBallotInclusiveBitCount ( global uint)
0:147 'ballot' ( temp 4-component vector of uint)
0:148 subgroupBallotExclusiveBitCount ( global uint)
0:148 'ballot' ( temp 4-component vector of uint)
0:149 subgroupBallotFindLSB ( global uint)
0:149 'ballot' ( temp 4-component vector of uint)
0:150 subgroupBallotFindMSB ( global uint)
0:150 'ballot' ( temp 4-component vector of uint)
0:154 Function Definition: vote_works(vf4; ( global void)
0:154 Function Parameters:
0:154 'f4' ( in 4-component vector of float)
0:156 Sequence
0:156 subgroupAll ( global bool)
0:156 Constant:
0:156 true (const bool)
0:157 subgroupAny ( global bool)
0:157 Constant:
0:157 false (const bool)
0:158 subgroupAllEqual ( global bool)
0:158 'f4' ( in 4-component vector of float)
0:163 Function Definition: shuffle_works(vf4; ( global void)
0:163 Function Parameters:
0:163 'f4' ( in 4-component vector of float)
0:165 Sequence
0:165 subgroupShuffle ( global 4-component vector of float)
0:165 'f4' ( in 4-component vector of float)
0:165 Constant:
0:165 0 (const uint)
0:166 subgroupShuffleXor ( global 4-component vector of float)
0:166 'f4' ( in 4-component vector of float)
0:166 Constant:
0:166 1 (const uint)
0:167 subgroupShuffleUp ( global 4-component vector of float)
0:167 'f4' ( in 4-component vector of float)
0:167 Constant:
0:167 1 (const uint)
0:168 subgroupShuffleDown ( global 4-component vector of float)
0:168 'f4' ( in 4-component vector of float)
0:168 Constant:
0:168 1 (const uint)
0:172 Function Definition: arith_works(vf4; ( global void)
0:172 Function Parameters:
0:172 'f4' ( in 4-component vector of float)
0:? Sequence
0:175 subgroupAdd ( global 4-component vector of float)
0:175 'f4' ( in 4-component vector of float)
0:176 subgroupMul ( global 4-component vector of float)
0:176 'f4' ( in 4-component vector of float)
0:177 subgroupMin ( global 4-component vector of float)
0:177 'f4' ( in 4-component vector of float)
0:178 subgroupMax ( global 4-component vector of float)
0:178 'f4' ( in 4-component vector of float)
0:179 subgroupAnd ( global 4-component vector of uint)
0:179 'ballot' ( temp 4-component vector of uint)
0:180 subgroupOr ( global 4-component vector of uint)
0:180 'ballot' ( temp 4-component vector of uint)
0:181 subgroupXor ( global 4-component vector of uint)
0:181 'ballot' ( temp 4-component vector of uint)
0:182 subgroupInclusiveAdd ( global 4-component vector of float)
0:182 'f4' ( in 4-component vector of float)
0:183 subgroupInclusiveMul ( global 4-component vector of float)
0:183 'f4' ( in 4-component vector of float)
0:184 subgroupInclusiveMin ( global 4-component vector of float)
0:184 'f4' ( in 4-component vector of float)
0:185 subgroupInclusiveMax ( global 4-component vector of float)
0:185 'f4' ( in 4-component vector of float)
0:186 subgroupInclusiveAnd ( global 4-component vector of uint)
0:186 'ballot' ( temp 4-component vector of uint)
0:187 subgroupInclusiveOr ( global 4-component vector of uint)
0:187 'ballot' ( temp 4-component vector of uint)
0:188 subgroupInclusiveXor ( global 4-component vector of uint)
0:188 'ballot' ( temp 4-component vector of uint)
0:189 subgroupExclusiveAdd ( global 4-component vector of float)
0:189 'f4' ( in 4-component vector of float)
0:190 subgroupExclusiveMul ( global 4-component vector of float)
0:190 'f4' ( in 4-component vector of float)
0:191 subgroupExclusiveMin ( global 4-component vector of float)
0:191 'f4' ( in 4-component vector of float)
0:192 subgroupExclusiveMax ( global 4-component vector of float)
0:192 'f4' ( in 4-component vector of float)
0:193 subgroupExclusiveAnd ( global 4-component vector of uint)
0:193 'ballot' ( temp 4-component vector of uint)
0:194 subgroupExclusiveOr ( global 4-component vector of uint)
0:194 'ballot' ( temp 4-component vector of uint)
0:195 subgroupExclusiveXor ( global 4-component vector of uint)
0:195 'ballot' ( temp 4-component vector of uint)
0:199 Function Definition: clustered_works(vf4; ( global void)
0:199 Function Parameters:
0:199 'f4' ( in 4-component vector of float)
0:201 Sequence
0:201 Sequence
0:201 move second child to first child ( temp 4-component vector of uint)
0:201 'ballot' ( temp 4-component vector of uint)
0:201 Constant:
0:201 85 (const uint)
0:201 0 (const uint)
0:201 0 (const uint)
0:201 0 (const uint)
0:202 subgroupClusteredAdd ( global 4-component vector of float)
0:202 'f4' ( in 4-component vector of float)
0:202 Constant:
0:202 2 (const uint)
0:203 subgroupClusteredMul ( global 4-component vector of float)
0:203 'f4' ( in 4-component vector of float)
0:203 Constant:
0:203 2 (const uint)
0:204 subgroupClusteredMin ( global 4-component vector of float)
0:204 'f4' ( in 4-component vector of float)
0:204 Constant:
0:204 2 (const uint)
0:205 subgroupClusteredMax ( global 4-component vector of float)
0:205 'f4' ( in 4-component vector of float)
0:205 Constant:
0:205 2 (const uint)
0:206 subgroupClusteredAnd ( global 4-component vector of uint)
0:206 'ballot' ( temp 4-component vector of uint)
0:206 Constant:
0:206 2 (const uint)
0:207 subgroupClusteredOr ( global 4-component vector of uint)
0:207 'ballot' ( temp 4-component vector of uint)
0:207 Constant:
0:207 2 (const uint)
0:208 subgroupClusteredXor ( global 4-component vector of uint)
0:208 'ballot' ( temp 4-component vector of uint)
0:208 Constant:
0:208 2 (const uint)
0:212 Function Definition: quad_works(vf4; ( global void)
0:212 Function Parameters:
0:212 'f4' ( in 4-component vector of float)
0:214 Sequence
0:214 subgroupQuadBroadcast ( global 4-component vector of float)
0:214 'f4' ( in 4-component vector of float)
0:214 Constant:
0:214 0 (const uint)
0:215 subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:215 'f4' ( in 4-component vector of float)
0:216 subgroupQuadSwapVertical ( global 4-component vector of float)
0:216 'f4' ( in 4-component vector of float)
0:217 subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:217 'f4' ( in 4-component vector of float)
0:221 Function Definition: partitioned_works(vf4; ( global void)
0:221 Function Parameters:
0:221 'f4' ( in 4-component vector of float)
0:223 Sequence
0:223 Sequence
0:223 move second child to first child ( temp 4-component vector of uint)
0:223 'parti' ( temp 4-component vector of uint)
0:223 subgroupPartitionNV ( global 4-component vector of uint)
0:223 'f4' ( in 4-component vector of float)
0:224 Sequence
0:224 move second child to first child ( temp 4-component vector of uint)
0:224 'ballot' ( temp 4-component vector of uint)
0:224 Constant:
0:224 85 (const uint)
0:224 0 (const uint)
0:224 0 (const uint)
0:224 0 (const uint)
0:225 subgroupPartitionedAddNV ( global 4-component vector of float)
0:225 'f4' ( in 4-component vector of float)
0:225 'parti' ( temp 4-component vector of uint)
0:226 subgroupPartitionedMulNV ( global 4-component vector of float)
0:226 'f4' ( in 4-component vector of float)
0:226 'parti' ( temp 4-component vector of uint)
0:227 subgroupPartitionedMinNV ( global 4-component vector of float)
0:227 'f4' ( in 4-component vector of float)
0:227 'parti' ( temp 4-component vector of uint)
0:228 subgroupPartitionedMaxNV ( global 4-component vector of float)
0:228 'f4' ( in 4-component vector of float)
0:228 'parti' ( temp 4-component vector of uint)
0:229 subgroupPartitionedAndNV ( global 4-component vector of uint)
0:229 'ballot' ( temp 4-component vector of uint)
0:229 'parti' ( temp 4-component vector of uint)
0:230 subgroupPartitionedOrNV ( global 4-component vector of uint)
0:230 'ballot' ( temp 4-component vector of uint)
0:230 'parti' ( temp 4-component vector of uint)
0:231 subgroupPartitionedXorNV ( global 4-component vector of uint)
0:231 'ballot' ( temp 4-component vector of uint)
0:231 'parti' ( temp 4-component vector of uint)
0:232 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:232 'f4' ( in 4-component vector of float)
0:232 'parti' ( temp 4-component vector of uint)
0:233 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:233 'f4' ( in 4-component vector of float)
0:233 'parti' ( temp 4-component vector of uint)
0:234 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:234 'f4' ( in 4-component vector of float)
0:234 'parti' ( temp 4-component vector of uint)
0:235 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:235 'f4' ( in 4-component vector of float)
0:235 'parti' ( temp 4-component vector of uint)
0:236 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:236 'ballot' ( temp 4-component vector of uint)
0:236 'parti' ( temp 4-component vector of uint)
0:237 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:237 'ballot' ( temp 4-component vector of uint)
0:237 'parti' ( temp 4-component vector of uint)
0:238 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:238 'ballot' ( temp 4-component vector of uint)
0:238 'parti' ( temp 4-component vector of uint)
0:239 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:239 'f4' ( in 4-component vector of float)
0:239 'parti' ( temp 4-component vector of uint)
0:240 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:240 'f4' ( in 4-component vector of float)
0:240 'parti' ( temp 4-component vector of uint)
0:241 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:241 'f4' ( in 4-component vector of float)
0:241 'parti' ( temp 4-component vector of uint)
0:242 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:242 'f4' ( in 4-component vector of float)
0:242 'parti' ( temp 4-component vector of uint)
0:243 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:243 'ballot' ( temp 4-component vector of uint)
0:243 'parti' ( temp 4-component vector of uint)
0:244 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:244 'ballot' ( temp 4-component vector of uint)
0:244 'parti' ( temp 4-component vector of uint)
0:245 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:245 'ballot' ( temp 4-component vector of uint)
0:245 'parti' ( temp 4-component vector of uint)
0:249 Function Definition: sm_builtins_err( ( global void)
0:249 Function Parameters:
0:251 Sequence
0:251 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:252 'gl_SMCountNV' ( in uint SMCountNV)
0:253 'gl_WarpIDNV' ( in uint WarpIDNV)
0:254 'gl_SMIDNV' ( in uint SMIDNV)
0:261 Function Definition: sm_builtins( ( global void)
0:261 Function Parameters:
0:263 Sequence
0:263 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:264 'gl_SMCountNV' ( in uint SMCountNV)
0:265 'gl_WarpIDNV' ( in uint WarpIDNV)
0:266 'gl_SMIDNV' ( in uint SMIDNV)
0:? Linker Objects
0:? 'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:? 'accNV1' (layout( set=0 binding=1) uniform accelerationStructureNV)
0:? 'payload' (layout( location=0) rayPayloadNV 4-component vector of float)
0:? 'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
Linked ray-generation stage:
Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_ray_tracing
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
ERROR: node is still EOpNull!
0:113 Function Definition: main( ( global void)
0:113 Function Parameters:
0:115 Sequence
0:115 Sequence
0:115 move second child to first child ( temp uint)
0:115 'lx' ( temp uint)
0:115 direct index ( temp uint)
0:115 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child ( temp uint)
0:116 'ly' ( temp uint)
0:116 direct index ( temp uint)
0:116 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:116 Constant:
0:116 1 (const int)
0:117 Sequence
0:117 move second child to first child ( temp uint)
0:117 'sx' ( temp uint)
0:117 direct index ( temp uint)
0:117 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:117 Constant:
0:117 0 (const int)
0:118 Sequence
0:118 move second child to first child ( temp uint)
0:118 'sy' ( temp uint)
0:118 direct index ( temp uint)
0:118 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:118 Constant:
0:118 1 (const int)
0:119 traceNV ( global void)
0:119 'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:119 'lx' ( temp uint)
0:119 'ly' ( temp uint)
0:119 'sx' ( temp uint)
0:119 'sy' ( temp uint)
0:119 Constant:
0:119 0 (const uint)
0:119 origin: direct index for structure (layout( column_major std430 offset=16) buffer 3-component vector of float)
0:119 'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119 Constant:
0:119 1 (const uint)
0:119 Constant:
0:119 0.500000
0:119 dir: direct index for structure (layout( column_major std430 offset=0) buffer 3-component vector of float)
0:119 'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119 Constant:
0:119 0 (const uint)
0:119 Constant:
0:119 0.750000
0:119 Constant:
0:119 1 (const int)
0:? Linker Objects
0:? 'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:? 'accNV1' (layout( set=0 binding=1) uniform accelerationStructureNV)
0:? 'payload' (layout( location=0) rayPayloadNV 4-component vector of float)
0:? 'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})