#version 150 core | |
layout(triangles_adjacency) in; | |
layout(max_vertices = 30) out; | |
layout(stream = 3, triangle_strip) out; | |
in fromVertex { | |
in vec3 color; | |
} fromV[]; | |
out toFragment { | |
out vec3 color; | |
} toF; | |
out fromVertex { | |
vec3 color; | |
}; | |
void main() | |
{ | |
color = fromV[0].color; | |
//?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2]; | |
gl_Position = gl_in[0].gl_Position; | |
gl_PointSize = gl_in[3].gl_PointSize; | |
gl_PrimitiveID = gl_PrimitiveIDIn; | |
gl_Layer = 2; | |
EmitVertex(); | |
color = 2 * fromV[0].color; | |
gl_Position = 2.0 * gl_in[0].gl_Position; | |
gl_PointSize = 2.0 * gl_in[3].gl_PointSize; | |
gl_PrimitiveID = gl_PrimitiveIDIn + 1; | |
gl_Layer = 3; | |
EmitVertex(); | |
EndPrimitive(); | |
} |