blob: 21fa27b90fca7f1c70632b62033aa4675df67604 [file] [log] [blame]
310.vert
ERROR: 0:3: 'shared' : not supported in this stage: vertex
ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:5: 'buffer' : buffers can be declared only as blocks
ERROR: 0:10: 'location' : overlapping use of location 3
ERROR: 0:58: 'usampler2DMSArray' : Reserved word.
ERROR: 0:58: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:67: 'textureSamples' : no matching overloaded function found
ERROR: 0:69: 'assign' : l-value required "ini" (can't modify shader input)
ERROR: 0:69: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 0:72: 'out' : cannot be bool
ERROR: 0:73: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 0:75: 'vertex-shader array-of-array output' : not supported with this profile: es
ERROR: 0:78: 'vertex-shader array-of-struct output' : not supported with this profile: es
ERROR: 0:79: 'vertex-shader array-of-struct output' : not supported with this profile: es
ERROR: 0:81: 'vertex-shader struct output containing an array' : not supported with this profile: es
ERROR: 0:83: 'vertex-shader struct output containing structure' : not supported with this profile: es
ERROR: 0:85: 'std430' : requires the 'buffer' storage qualifier
ERROR: 0:97: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type
ERROR: 0:105: 'location' : overlapping use of location 12
ERROR: 0:107: 'input block' : not supported in this stage: vertex
ERROR: 0:109: 'gl_PerVertex' : block redeclaration has extra members
ERROR: 0:119: 'gl_PointSize' : member of nameless block was not redeclared
ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize'
ERROR: 0:122: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:127: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
ERROR: 0:131: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
ERROR: 0:135: 'centroid' : cannot use centroid qualifier on an interface block
ERROR: 0:139: 'invariant' : cannot use invariant qualifier on an interface block
ERROR: 0:155: 'precise' : Reserved word.
ERROR: 0:155: 'precise' : not supported for this version or the enabled extensions
ERROR: 0:156: 'fma' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:157: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:161: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
ERROR: 0:162: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:164: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:165: 'non-constant offset argument' : not supported for this version or the enabled extensions
ERROR: 0:166: 'textureGatherOffsets' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 0:185: 'samplerBuffer' : Reserved word.
ERROR: 0:185: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:186: 'isamplerBuffer' : Reserved word.
ERROR: 0:186: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:187: 'usamplerBuffer' : Reserved word.
ERROR: 0:187: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:188: 'imageBuffer' : Reserved word.
ERROR: 0:188: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:189: 'iimageBuffer' : Reserved word.
ERROR: 0:189: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:190: 'uimageBuffer' : Reserved word.
ERROR: 0:190: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:195: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:196: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:197: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:235: 'imageCubeArray' : Reserved word.
ERROR: 0:235: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:236: 'iimageCubeArray' : Reserved word.
ERROR: 0:236: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:237: 'uimageCubeArray' : Reserved word.
ERROR: 0:237: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:239: 'samplerCubeArray' : Reserved word.
ERROR: 0:239: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:240: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:240: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:241: 'isamplerCubeArray' : Reserved word.
ERROR: 0:241: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:242: 'usamplerCubeArray' : Reserved word.
ERROR: 0:242: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:246: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:247: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:248: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:250: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:251: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:252: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:253: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:321: 'sampler2DMSArray' : Reserved word.
ERROR: 0:321: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:322: 'isampler2DMSArray' : Reserved word.
ERROR: 0:322: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:323: 'usampler2DMSArray' : Reserved word.
ERROR: 0:323: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:329: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:330: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:331: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:351: 'textureSize' : no matching overloaded function found
ERROR: 0:351: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:389: 'sample' : Reserved word.
ERROR: 0:400: 'interpolateAtCentroid' : no matching overloaded function found
ERROR: 0:401: 'interpolateAtSample' : no matching overloaded function found
ERROR: 0:402: 'interpolateAtOffset' : no matching overloaded function found
ERROR: 93 compilation errors. No code generated.
Shader version: 310
Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_image_atomic
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_multisample_interpolation
Requested GL_OES_texture_buffer
Requested GL_OES_texture_cube_map_array
Requested GL_OES_texture_storage_multisample_2d_array
ERROR: node is still EOpNull!
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:15 addCarry ( global highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:17 move second child to first child ( temp highp uint)
0:17 'u1' ( temp highp uint)
0:17 subBorrow ( global highp uint)
0:17 'u1' ( temp highp uint)
0:17 'u1' ( temp highp uint)
0:17 'u1' ( temp highp uint)
0:19 uMulExtended ( global highp void)
0:19 'u4' ( temp highp 4-component vector of uint)
0:19 'u4' ( temp highp 4-component vector of uint)
0:19 'u4' ( temp highp 4-component vector of uint)
0:19 'u4' ( temp highp 4-component vector of uint)
0:21 iMulExtended ( global highp void)
0:21 'i4' ( temp highp 4-component vector of int)
0:21 'i4' ( temp highp 4-component vector of int)
0:21 'i4' ( temp highp 4-component vector of int)
0:21 'i4' ( temp highp 4-component vector of int)
0:23 move second child to first child ( temp highp int)
0:23 'i1' ( temp highp int)
0:23 bitfieldExtract ( global highp int)
0:23 'i1' ( temp highp int)
0:23 Constant:
0:23 4 (const int)
0:23 Constant:
0:23 5 (const int)
0:25 move second child to first child ( temp highp 3-component vector of uint)
0:25 'u3' ( temp highp 3-component vector of uint)
0:25 bitfieldExtract ( global highp 3-component vector of uint)
0:25 'u3' ( temp highp 3-component vector of uint)
0:25 Constant:
0:25 4 (const int)
0:25 Constant:
0:25 5 (const int)
0:27 move second child to first child ( temp highp 3-component vector of int)
0:27 'i3' ( temp highp 3-component vector of int)
0:27 bitfieldInsert ( global highp 3-component vector of int)
0:27 'i3' ( temp highp 3-component vector of int)
0:27 'i3' ( temp highp 3-component vector of int)
0:27 Constant:
0:27 4 (const int)
0:27 Constant:
0:27 5 (const int)
0:28 move second child to first child ( temp highp uint)
0:28 'u1' ( temp highp uint)
0:28 bitfieldInsert ( global highp uint)
0:28 'u1' ( temp highp uint)
0:28 'u1' ( temp highp uint)
0:28 Constant:
0:28 4 (const int)
0:28 Constant:
0:28 5 (const int)
0:30 move second child to first child ( temp highp 2-component vector of int)
0:30 'i2' ( temp highp 2-component vector of int)
0:30 bitFieldReverse ( global highp 2-component vector of int)
0:30 'i2' ( temp highp 2-component vector of int)
0:31 move second child to first child ( temp highp 4-component vector of uint)
0:31 'u4' ( temp highp 4-component vector of uint)
0:31 bitFieldReverse ( global highp 4-component vector of uint)
0:31 'u4' ( temp highp 4-component vector of uint)
0:32 move second child to first child ( temp highp int)
0:32 'i1' ( temp highp int)
0:32 bitCount ( global lowp int, operation at highp)
0:32 'i1' ( temp highp int)
0:33 move second child to first child ( temp highp 3-component vector of int)
0:33 'i3' ( temp highp 3-component vector of int)
0:33 bitCount ( global lowp 3-component vector of int, operation at highp)
0:33 'u3' ( temp highp 3-component vector of uint)
0:34 move second child to first child ( temp highp 2-component vector of int)
0:34 'i2' ( temp highp 2-component vector of int)
0:34 findLSB ( global lowp 2-component vector of int, operation at highp)
0:34 'i2' ( temp highp 2-component vector of int)
0:35 move second child to first child ( temp highp 4-component vector of int)
0:35 'i4' ( temp highp 4-component vector of int)
0:35 findLSB ( global lowp 4-component vector of int, operation at highp)
0:35 'u4' ( temp highp 4-component vector of uint)
0:36 move second child to first child ( temp highp int)
0:36 'i1' ( temp highp int)
0:36 findMSB ( global lowp int, operation at highp)
0:36 'i1' ( temp highp int)
0:37 move second child to first child ( temp highp 2-component vector of int)
0:37 'i2' ( temp highp 2-component vector of int)
0:37 findMSB ( global lowp 2-component vector of int, operation at highp)
0:37 'u2' ( temp highp 2-component vector of uint)
0:40 move second child to first child ( temp highp 3-component vector of float)
0:40 'v3' ( temp highp 3-component vector of float)
0:40 frexp ( global highp 3-component vector of float)
0:40 'v3' ( temp highp 3-component vector of float)
0:40 'i3' ( temp highp 3-component vector of int)
0:42 move second child to first child ( temp highp 2-component vector of float)
0:42 'v2' ( temp highp 2-component vector of float)
0:42 ldexp ( global highp 2-component vector of float)
0:42 'v2' ( temp highp 2-component vector of float)
0:42 'i2' ( temp highp 2-component vector of int)
0:45 move second child to first child ( temp highp uint)
0:45 'u1' ( temp highp uint)
0:45 PackUnorm4x8 ( global highp uint, operation at mediump)
0:45 'v4' ( temp mediump 4-component vector of float)
0:46 move second child to first child ( temp highp uint)
0:46 'u1' ( temp highp uint)
0:46 PackSnorm4x8 ( global highp uint, operation at mediump)
0:46 'v4' ( temp mediump 4-component vector of float)
0:47 move second child to first child ( temp mediump 4-component vector of float)
0:47 'v4' ( temp mediump 4-component vector of float)
0:47 UnpackUnorm4x8 ( global mediump 4-component vector of float, operation at highp)
0:47 'u1' ( temp highp uint)
0:48 move second child to first child ( temp mediump 4-component vector of float)
0:48 'v4' ( temp mediump 4-component vector of float)
0:48 UnpackSnorm4x8 ( global mediump 4-component vector of float, operation at highp)
0:48 'u1' ( temp highp uint)
0:60 Function Definition: foo( ( global void)
0:60 Function Parameters:
0:? Sequence
0:63 move second child to first child ( temp highp 2-component vector of int)
0:63 'v2' ( temp highp 2-component vector of int)
0:63 textureSize ( global highp 2-component vector of int)
0:63 's2dms' ( uniform highp sampler2DMS)
0:64 move second child to first child ( temp highp 2-component vector of int)
0:64 'v2' ( temp highp 2-component vector of int)
0:64 textureSize ( global highp 2-component vector of int)
0:64 'us2dms' ( uniform highp usampler2DMS)
0:65 Sequence
0:65 move second child to first child ( temp highp 4-component vector of float)
0:65 'v4' ( temp highp 4-component vector of float)
0:65 textureFetch ( global highp 4-component vector of float)
0:65 's2dms' ( uniform highp sampler2DMS)
0:65 'v2' ( temp highp 2-component vector of int)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
0:66 move second child to first child ( temp highp 4-component vector of int)
0:66 'iv4' ( temp highp 4-component vector of int)
0:66 textureFetch ( global highp 4-component vector of int)
0:66 'is2dms' ( uniform highp isampler2DMS)
0:66 'v2' ( temp highp 2-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 Constant:
0:67 0.000000
0:69 frexp ( global highp float)
0:69 'f' ( temp highp float)
0:69 'ini' ( in highp int)
0:114 Function Definition: foo_IO( ( global void)
0:114 Function Parameters:
0:116 Sequence
0:116 Sequence
0:116 move second child to first child ( temp highp int)
0:116 'sum' ( temp highp int)
0:116 add ( temp highp int)
0:116 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:117 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
0:118 move second child to first child ( temp highp 4-component vector of float)
0:118 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:118 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
0:118 Constant:
0:118 0 (const uint)
0:118 Constant:
0:118 1.000000
0:118 1.000000
0:118 1.000000
0:118 1.000000
0:119 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
0:119 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
0:119 Constant:
0:119 1 (const uint)
0:153 Function Definition: pfooBad( ( global void)
0:153 Function Parameters:
0:? Sequence
0:156 move second child to first child ( temp highp 2-component vector of float)
0:156 'h' ( noContraction temp highp 2-component vector of float)
0:156 fma ( global highp 2-component vector of float)
0:156 'inf' ( in highp 2-component vector of float)
0:156 'ing' ( in highp 2-component vector of float)
0:156 'h' ( noContraction temp highp 2-component vector of float)
0:157 indirect index ( temp lowp sampler2D)
0:157 'sArray' ( uniform 4-element array of lowp sampler2D)
0:157 add ( temp highp int)
0:157 'sIndex' ( uniform highp int)
0:157 Constant:
0:157 1 (const int)
0:158 indirect index (layout( binding=0 offset=0) temp highp atomic_uint)
0:158 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
0:158 add ( temp highp int)
0:158 'sIndex' ( uniform highp int)
0:158 Constant:
0:158 1 (const int)
0:159 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
0:159 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
0:159 Constant:
0:159 1 (const int)
0:160 direct index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
0:160 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
0:160 Constant:
0:160 2 (const int)
0:161 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
0:161 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
0:161 add ( temp highp int)
0:161 'sIndex' ( uniform highp int)
0:161 Constant:
0:161 1 (const int)
0:162 indirect index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
0:162 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
0:162 'sIndex' ( uniform highp int)
0:163 direct index ( writeonly temp highp image2D)
0:163 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:163 Constant:
0:163 2 (const int)
0:164 indirect index ( writeonly temp highp image2D)
0:164 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:164 component-wise multiply ( temp highp int)
0:164 'sIndex' ( uniform highp int)
0:164 Constant:
0:164 2 (const int)
0:165 textureGatherOffset ( global lowp 4-component vector of float)
0:165 direct index ( temp lowp sampler2D)
0:165 'sArray' ( uniform 4-element array of lowp sampler2D)
0:165 Constant:
0:165 0 (const int)
0:165 Constant:
0:165 0.100000
0:165 0.100000
0:165 Convert float to int ( temp lowp 2-component vector of int)
0:165 'inf' ( in highp 2-component vector of float)
0:166 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
0:166 direct index ( temp lowp sampler2D)
0:166 'sArray' ( uniform 4-element array of lowp sampler2D)
0:166 Constant:
0:166 0 (const int)
0:166 Constant:
0:166 0.100000
0:166 0.100000
0:166 Constant:
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:171 Function Definition: pfoo( ( global void)
0:171 Function Parameters:
0:? Sequence
0:174 move second child to first child ( temp highp 2-component vector of float)
0:174 'h' ( noContraction temp highp 2-component vector of float)
0:174 fma ( global highp 2-component vector of float)
0:174 'inf' ( in highp 2-component vector of float)
0:174 'ing' ( in highp 2-component vector of float)
0:174 'h' ( noContraction temp highp 2-component vector of float)
0:175 indirect index ( temp lowp sampler2D)
0:175 'sArray' ( uniform 4-element array of lowp sampler2D)
0:175 add ( temp highp int)
0:175 'sIndex' ( uniform highp int)
0:175 Constant:
0:175 1 (const int)
0:176 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i})
0:176 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
0:176 add ( temp highp int)
0:176 'sIndex' ( uniform highp int)
0:176 Constant:
0:176 1 (const int)
0:177 indirect index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i})
0:177 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
0:177 subtract ( temp highp int)
0:177 'sIndex' ( uniform highp int)
0:177 Constant:
0:177 2 (const int)
0:178 direct index ( writeonly temp highp image2D)
0:178 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:178 Constant:
0:178 2 (const int)
0:179 indirect index ( writeonly temp highp image2D)
0:179 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:179 subtract ( temp highp int)
0:179 'sIndex' ( uniform highp int)
0:179 Constant:
0:179 2 (const int)
0:180 textureGatherOffset ( global lowp 4-component vector of float)
0:180 direct index ( temp lowp sampler2D)
0:180 'sArray' ( uniform 4-element array of lowp sampler2D)
0:180 Constant:
0:180 0 (const int)
0:180 Constant:
0:180 0.100000
0:180 0.100000
0:180 Convert float to int ( temp lowp 2-component vector of int)
0:180 'inf' ( in highp 2-component vector of float)
0:181 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
0:181 direct index ( temp lowp sampler2D)
0:181 'sArray' ( uniform 4-element array of lowp sampler2D)
0:181 Constant:
0:181 0 (const int)
0:181 Constant:
0:181 0.100000
0:181 0.100000
0:181 Constant:
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:182 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp)
0:182 direct index ( temp lowp sampler2D)
0:182 'sArray' ( uniform 4-element array of lowp sampler2D)
0:182 Constant:
0:182 0 (const int)
0:182 Constant:
0:182 0.100000
0:182 0.100000
0:182 'offsets' ( uniform 4-element array of highp 2-component vector of int)
0:220 Function Definition: bufferT( ( global void)
0:220 Function Parameters:
0:222 Sequence
0:222 Sequence
0:222 move second child to first child ( temp highp int)
0:222 's1' ( temp highp int)
0:222 textureSize ( global highp int)
0:222 'bufSamp1' ( uniform highp samplerBuffer)
0:223 Sequence
0:223 move second child to first child ( temp highp int)
0:223 's2' ( temp highp int)
0:223 textureSize ( global highp int)
0:223 'bufSamp2' ( uniform highp isamplerBuffer)
0:224 Sequence
0:224 move second child to first child ( temp highp int)
0:224 's3' ( temp highp int)
0:224 textureSize ( global highp int)
0:224 'bufSamp3' ( uniform highp usamplerBuffer)
0:226 Sequence
0:226 move second child to first child ( temp highp int)
0:226 's4' ( temp highp int)
0:226 imageQuerySize ( global highp int)
0:226 'bufSamp4' ( writeonly uniform highp imageBuffer)
0:227 Sequence
0:227 move second child to first child ( temp highp int)
0:227 's5' ( temp highp int)
0:227 imageQuerySize ( global highp int)
0:227 'bufSamp5' ( writeonly uniform highp iimageBuffer)
0:228 Sequence
0:228 move second child to first child ( temp highp int)
0:228 's6' ( temp highp int)
0:228 imageQuerySize ( global highp int)
0:228 'bufSamp6' ( writeonly uniform highp uimageBuffer)
0:230 Sequence
0:230 move second child to first child ( temp highp 4-component vector of float)
0:230 'f1' ( temp highp 4-component vector of float)
0:230 textureFetch ( global highp 4-component vector of float)
0:230 'bufSamp1' ( uniform highp samplerBuffer)
0:230 's1' ( temp highp int)
0:231 Sequence
0:231 move second child to first child ( temp highp 4-component vector of int)
0:231 'f2' ( temp highp 4-component vector of int)
0:231 textureFetch ( global highp 4-component vector of int)
0:231 'bufSamp2' ( uniform highp isamplerBuffer)
0:231 's2' ( temp highp int)
0:232 Sequence
0:232 move second child to first child ( temp highp 4-component vector of uint)
0:232 'f3' ( temp highp 4-component vector of uint)
0:232 textureFetch ( global highp 4-component vector of uint)
0:232 'bufSamp3' ( uniform highp usamplerBuffer)
0:232 's3' ( temp highp int)
0:279 Function Definition: CAT( ( global void)
0:279 Function Parameters:
0:281 Sequence
0:281 Sequence
0:281 move second child to first child ( temp highp 3-component vector of int)
0:281 's4' ( temp highp 3-component vector of int)
0:281 textureSize ( global highp 3-component vector of int)
0:281 'CA4' ( uniform highp samplerCubeArray)
0:281 Constant:
0:281 1 (const int)
0:282 Sequence
0:282 move second child to first child ( temp highp 3-component vector of int)
0:282 's5' ( temp highp 3-component vector of int)
0:282 textureSize ( global highp 3-component vector of int)
0:282 'CA5' ( uniform highp samplerCubeArrayShadow)
0:282 Constant:
0:282 1 (const int)
0:283 Sequence
0:283 move second child to first child ( temp highp 3-component vector of int)
0:283 's6' ( temp highp 3-component vector of int)
0:283 textureSize ( global highp 3-component vector of int)
0:283 'CA6' ( uniform highp isamplerCubeArray)
0:283 Constant:
0:283 1 (const int)
0:284 Sequence
0:284 move second child to first child ( temp highp 3-component vector of int)
0:284 's7' ( temp highp 3-component vector of int)
0:284 textureSize ( global highp 3-component vector of int)
0:284 'CA7' ( uniform highp usamplerCubeArray)
0:284 Constant:
0:284 1 (const int)
0:286 Sequence
0:286 move second child to first child ( temp highp 4-component vector of float)
0:286 't4' ( temp highp 4-component vector of float)
0:286 texture ( global highp 4-component vector of float)
0:286 'CA4' ( uniform highp samplerCubeArray)
0:286 Constant:
0:286 0.500000
0:286 0.500000
0:286 0.500000
0:286 0.500000
0:287 Sequence
0:287 move second child to first child ( temp highp float)
0:287 't5' ( temp highp float)
0:287 texture ( global highp float)
0:287 'CA5' ( uniform highp samplerCubeArrayShadow)
0:287 Constant:
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 Constant:
0:287 3.000000
0:288 Sequence
0:288 move second child to first child ( temp highp 4-component vector of int)
0:288 't6' ( temp highp 4-component vector of int)
0:288 texture ( global highp 4-component vector of int)
0:288 'CA6' ( uniform highp isamplerCubeArray)
0:288 Constant:
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:289 Sequence
0:289 move second child to first child ( temp highp 4-component vector of uint)
0:289 't7' ( temp highp 4-component vector of uint)
0:289 texture ( global highp 4-component vector of uint)
0:289 'CA7' ( uniform highp usamplerCubeArray)
0:289 Constant:
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:291 Sequence
0:291 move second child to first child ( temp highp 4-component vector of float)
0:291 'L4' ( temp highp 4-component vector of float)
0:291 textureLod ( global highp 4-component vector of float)
0:291 'CA4' ( uniform highp samplerCubeArray)
0:291 Constant:
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 Constant:
0:291 0.240000
0:292 Sequence
0:292 move second child to first child ( temp highp 4-component vector of int)
0:292 'L6' ( temp highp 4-component vector of int)
0:292 textureLod ( global highp 4-component vector of int)
0:292 'CA6' ( uniform highp isamplerCubeArray)
0:292 Constant:
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 Constant:
0:292 0.260000
0:293 Sequence
0:293 move second child to first child ( temp highp 4-component vector of uint)
0:293 'L7' ( temp highp 4-component vector of uint)
0:293 textureLod ( global highp 4-component vector of uint)
0:293 'CA7' ( uniform highp usamplerCubeArray)
0:293 Constant:
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 Constant:
0:293 0.270000
0:295 Sequence
0:295 move second child to first child ( temp highp 4-component vector of float)
0:295 'g4' ( temp highp 4-component vector of float)
0:295 textureGrad ( global highp 4-component vector of float)
0:295 'CA4' ( uniform highp samplerCubeArray)
0:295 Constant:
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:295 Constant:
0:295 0.100000
0:295 0.100000
0:295 0.100000
0:295 Constant:
0:295 0.200000
0:295 0.200000
0:295 0.200000
0:296 Sequence
0:296 move second child to first child ( temp highp 4-component vector of int)
0:296 'g6' ( temp highp 4-component vector of int)
0:296 textureGrad ( global highp 4-component vector of int)
0:296 'CA6' ( uniform highp isamplerCubeArray)
0:296 Constant:
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 Constant:
0:296 0.100000
0:296 0.100000
0:296 0.100000
0:296 Constant:
0:296 0.200000
0:296 0.200000
0:296 0.200000
0:297 Sequence
0:297 move second child to first child ( temp highp 4-component vector of uint)
0:297 'g7' ( temp highp 4-component vector of uint)
0:297 textureGrad ( global highp 4-component vector of uint)
0:297 'CA7' ( uniform highp usamplerCubeArray)
0:297 Constant:
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:297 Constant:
0:297 0.100000
0:297 0.100000
0:297 0.100000
0:297 Constant:
0:297 0.200000
0:297 0.200000
0:297 0.200000
0:299 Sequence
0:299 move second child to first child ( temp highp 4-component vector of float)
0:299 'gath4' ( temp highp 4-component vector of float)
0:299 textureGather ( global highp 4-component vector of float)
0:299 'CA4' ( uniform highp samplerCubeArray)
0:299 Constant:
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:300 Sequence
0:300 move second child to first child ( temp highp 4-component vector of float)
0:300 'gathC4' ( temp highp 4-component vector of float)
0:300 textureGather ( global highp 4-component vector of float)
0:300 'CA4' ( uniform highp samplerCubeArray)
0:300 Constant:
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 Constant:
0:300 2 (const int)
0:301 Sequence
0:301 move second child to first child ( temp highp 4-component vector of int)
0:301 'gath6' ( temp highp 4-component vector of int)
0:301 textureGather ( global highp 4-component vector of int)
0:301 'CA6' ( uniform highp isamplerCubeArray)
0:301 Constant:
0:301 0.500000
0:301 0.500000
0:301 0.500000
0:301 0.500000
0:302 Sequence
0:302 move second child to first child ( temp highp 4-component vector of int)
0:302 'gathC6' ( temp highp 4-component vector of int)
0:302 textureGather ( global highp 4-component vector of int)
0:302 'CA6' ( uniform highp isamplerCubeArray)
0:302 Constant:
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 Constant:
0:302 1 (const int)
0:303 Sequence
0:303 move second child to first child ( temp highp 4-component vector of uint)
0:303 'gath7' ( temp highp 4-component vector of uint)
0:303 textureGather ( global highp 4-component vector of uint)
0:303 'CA7' ( uniform highp usamplerCubeArray)
0:303 Constant:
0:303 0.500000
0:303 0.500000
0:303 0.500000
0:303 0.500000
0:304 Sequence
0:304 move second child to first child ( temp highp 4-component vector of uint)
0:304 'gathC7' ( temp highp 4-component vector of uint)
0:304 textureGather ( global highp 4-component vector of uint)
0:304 'CA7' ( uniform highp usamplerCubeArray)
0:304 Constant:
0:304 0.500000
0:304 0.500000
0:304 0.500000
0:304 0.500000
0:304 Constant:
0:304 0 (const int)
0:306 Sequence
0:306 move second child to first child ( temp highp 4-component vector of float)
0:306 'gath5' ( temp highp 4-component vector of float)
0:306 textureGather ( global highp 4-component vector of float)
0:306 'CA5' ( uniform highp samplerCubeArrayShadow)
0:306 Constant:
0:306 0.500000
0:306 0.500000
0:306 0.500000
0:306 0.500000
0:306 Constant:
0:306 2.500000
0:308 Sequence
0:308 move second child to first child ( temp highp 3-component vector of int)
0:308 's1' ( temp highp 3-component vector of int)
0:308 imageQuerySize ( global highp 3-component vector of int)
0:308 'CA1' ( writeonly uniform highp imageCubeArray)
0:309 Sequence
0:309 move second child to first child ( temp highp 3-component vector of int)
0:309 's2' ( temp highp 3-component vector of int)
0:309 imageQuerySize ( global highp 3-component vector of int)
0:309 'CA2' ( writeonly uniform highp iimageCubeArray)
0:310 Sequence
0:310 move second child to first child ( temp highp 3-component vector of int)
0:310 's3' ( temp highp 3-component vector of int)
0:310 imageQuerySize ( global highp 3-component vector of int)
0:310 'CA3' ( writeonly uniform highp uimageCubeArray)
0:312 imageStore ( global highp void)
0:312 'CA1' ( writeonly uniform highp imageCubeArray)
0:312 's3' ( temp highp 3-component vector of int)
0:312 Constant:
0:312 1.000000
0:312 1.000000
0:312 1.000000
0:312 1.000000
0:313 imageStore ( global highp void)
0:313 'CA2' ( writeonly uniform highp iimageCubeArray)
0:313 's3' ( temp highp 3-component vector of int)
0:313 Constant:
0:313 1 (const int)
0:313 1 (const int)
0:313 1 (const int)
0:313 1 (const int)
0:314 imageStore ( global highp void)
0:314 'CA3' ( writeonly uniform highp uimageCubeArray)
0:314 's3' ( temp highp 3-component vector of int)
0:314 Constant:
0:314 1 (const uint)
0:314 1 (const uint)
0:314 1 (const uint)
0:314 1 (const uint)
0:316 Sequence
0:316 move second child to first child ( temp highp 4-component vector of float)
0:316 'cl1' ( temp highp 4-component vector of float)
0:316 imageLoad ( global highp 4-component vector of float)
0:316 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
0:316 's3' ( temp highp 3-component vector of int)
0:317 Sequence
0:317 move second child to first child ( temp highp 4-component vector of int)
0:317 'cl2' ( temp highp 4-component vector of int)
0:317 imageLoad ( global highp 4-component vector of int)
0:317 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
0:317 's3' ( temp highp 3-component vector of int)
0:318 Sequence
0:318 move second child to first child ( temp highp 4-component vector of uint)
0:318 'cl3' ( temp highp 4-component vector of uint)
0:318 imageLoad ( global highp 4-component vector of uint)
0:318 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
0:318 's3' ( temp highp 3-component vector of int)
0:343 Function Definition: MSA( ( global void)
0:343 Function Parameters:
0:345 Sequence
0:345 Sequence
0:345 move second child to first child ( temp highp 4-component vector of float)
0:345 'tf' ( temp highp 4-component vector of float)
0:345 textureFetch ( global highp 4-component vector of float)
0:345 'samp2DMSA' ( uniform highp sampler2DMSArray)
0:345 Constant:
0:345 5 (const int)
0:345 5 (const int)
0:345 5 (const int)
0:345 Constant:
0:345 2 (const int)
0:346 Sequence
0:346 move second child to first child ( temp highp 4-component vector of int)
0:346 'tfi' ( temp highp 4-component vector of int)
0:346 textureFetch ( global highp 4-component vector of int)
0:346 'samp2DMSAi' ( uniform highp isampler2DMSArray)
0:346 Constant:
0:346 5 (const int)
0:346 5 (const int)
0:346 5 (const int)
0:346 Constant:
0:346 2 (const int)
0:347 Sequence
0:347 move second child to first child ( temp highp 4-component vector of uint)
0:347 'tfu' ( temp highp 4-component vector of uint)
0:347 textureFetch ( global highp 4-component vector of uint)
0:347 'samp2DMSAu' ( uniform highp usampler2DMSArray)
0:347 Constant:
0:347 5 (const int)
0:347 5 (const int)
0:347 5 (const int)
0:347 Constant:
0:347 2 (const int)
0:349 Sequence
0:349 move second child to first child ( temp highp 3-component vector of int)
0:349 'tfs' ( temp highp 3-component vector of int)
0:349 textureSize ( global highp 3-component vector of int)
0:349 'samp2DMSA' ( uniform highp sampler2DMSArray)
0:350 Sequence
0:350 move second child to first child ( temp highp 3-component vector of int)
0:350 'tfsi' ( temp highp 3-component vector of int)
0:350 textureSize ( global highp 3-component vector of int)
0:350 'samp2DMSAi' ( uniform highp isampler2DMSArray)
0:352 Sequence
0:352 move second child to first child ( temp highp 3-component vector of int)
0:352 'tfsu' ( temp highp 3-component vector of int)
0:352 textureSize ( global highp 3-component vector of int)
0:352 'samp2DMSAu' ( uniform highp usampler2DMSArray)
0:364 Function Definition: goodImageAtom( ( global void)
0:364 Function Parameters:
0:? Sequence
0:370 imageAtomicAdd ( global highp int)
0:370 'im2Di' (layout( r32i) uniform highp iimage2D)
0:370 'P' ( uniform highp 2-component vector of int)
0:370 'dati' ( temp highp int)
0:371 imageAtomicAdd ( global highp uint)
0:371 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:371 'P' ( uniform highp 2-component vector of int)
0:371 'datu' ( temp highp uint)
0:372 imageAtomicMin ( global highp int)
0:372 'im2Di' (layout( r32i) uniform highp iimage2D)
0:372 'P' ( uniform highp 2-component vector of int)
0:372 'dati' ( temp highp int)
0:373 imageAtomicMin ( global highp uint)
0:373 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:373 'P' ( uniform highp 2-component vector of int)
0:373 'datu' ( temp highp uint)
0:374 imageAtomicMax ( global highp int)
0:374 'im2Di' (layout( r32i) uniform highp iimage2D)
0:374 'P' ( uniform highp 2-component vector of int)
0:374 'dati' ( temp highp int)
0:375 imageAtomicMax ( global highp uint)
0:375 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:375 'P' ( uniform highp 2-component vector of int)
0:375 'datu' ( temp highp uint)
0:376 imageAtomicAnd ( global highp int)
0:376 'im2Di' (layout( r32i) uniform highp iimage2D)
0:376 'P' ( uniform highp 2-component vector of int)
0:376 'dati' ( temp highp int)
0:377 imageAtomicAnd ( global highp uint)
0:377 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:377 'P' ( uniform highp 2-component vector of int)
0:377 'datu' ( temp highp uint)
0:378 imageAtomicOr ( global highp int)
0:378 'im2Di' (layout( r32i) uniform highp iimage2D)
0:378 'P' ( uniform highp 2-component vector of int)
0:378 'dati' ( temp highp int)
0:379 imageAtomicOr ( global highp uint)
0:379 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:379 'P' ( uniform highp 2-component vector of int)
0:379 'datu' ( temp highp uint)
0:380 imageAtomicXor ( global highp int)
0:380 'im2Di' (layout( r32i) uniform highp iimage2D)
0:380 'P' ( uniform highp 2-component vector of int)
0:380 'dati' ( temp highp int)
0:381 imageAtomicXor ( global highp uint)
0:381 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:381 'P' ( uniform highp 2-component vector of int)
0:381 'datu' ( temp highp uint)
0:382 imageAtomicExchange ( global highp int)
0:382 'im2Di' (layout( r32i) uniform highp iimage2D)
0:382 'P' ( uniform highp 2-component vector of int)
0:382 'dati' ( temp highp int)
0:383 imageAtomicExchange ( global highp uint)
0:383 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:383 'P' ( uniform highp 2-component vector of int)
0:383 'datu' ( temp highp uint)
0:384 imageAtomicExchange ( global highp float)
0:384 'im2Df' (layout( r32f) uniform highp image2D)
0:384 'P' ( uniform highp 2-component vector of int)
0:384 'datf' ( temp highp float)
0:385 imageAtomicCompSwap ( global highp int)
0:385 'im2Di' (layout( r32i) uniform highp iimage2D)
0:385 'P' ( uniform highp 2-component vector of int)
0:385 Constant:
0:385 3 (const int)
0:385 'dati' ( temp highp int)
0:386 imageAtomicCompSwap ( global highp uint)
0:386 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:386 'P' ( uniform highp 2-component vector of int)
0:386 Constant:
0:386 5 (const uint)
0:386 'datu' ( temp highp uint)
0:398 Function Definition: badInterp( ( global void)
0:398 Function Parameters:
0:400 Sequence
0:400 Constant:
0:400 0.000000
0:401 Constant:
0:401 0.000000
0:402 Constant:
0:402 0.000000
0:? Linker Objects
0:? 's' ( shared highp 4-component vector of float)
0:? 'v' ( buffer highp 4-component vector of float)
0:? 'ini' ( in highp int)
0:? 'x' (layout( location=2) uniform highp 4X4 matrix of float)
0:? 'y' (layout( location=3) uniform highp 4X4 matrix of float)
0:? 'xi' (layout( location=2) smooth out highp 4X4 matrix of float)
0:? 'yi' (layout( location=3) smooth out highp 4X4 matrix of float)
0:? 's2dms' ( uniform highp sampler2DMS)
0:? 'is2dms' ( uniform highp isampler2DMS)
0:? 'us2dms' ( uniform highp usampler2DMS)
0:? 'us2dmsa' ( uniform mediump usampler2DMSArray)
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out lowp sampler2D)
0:? 'outa' ( smooth out 4-element array of highp float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of highp float)
0:? 'outs' ( smooth out structure{ global highp float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global highp float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global highp float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of highp float f})
0:? 'outSS' ( smooth out structure{ global highp float f, global structure{ global highp float f} s})
0:? 'U430i' (layout( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
0:? 'B430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp int a})
0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
0:? 'aliased' (layout( location=12) smooth out highp int)
0:? 'inbinst' ( in block{ in highp int a})
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
0:? 'smon' ( smooth out block{ out highp int i})
0:? 'fmon' ( flat out block{ out highp int i})
0:? 'cmon' ( centroid out block{ out highp int i})
0:? 'imon' ( invariant out block{ out highp int i})
0:? 'inf' ( in highp 2-component vector of float)
0:? 'ing' ( in highp 2-component vector of float)
0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int)
0:? 'sArray' ( uniform 4-element array of lowp sampler2D)
0:? 'sIndex' ( uniform highp int)
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'badSamp1' ( uniform mediump samplerBuffer)
0:? 'badSamp2' ( uniform mediump isamplerBuffer)
0:? 'badSamp3' ( uniform mediump usamplerBuffer)
0:? 'badSamp4' ( writeonly uniform mediump imageBuffer)
0:? 'badSamp5' ( writeonly uniform mediump iimageBuffer)
0:? 'badSamp6' ( writeonly uniform mediump uimageBuffer)
0:? 'noPreSamp1' ( uniform mediump samplerBuffer)
0:? 'noPreSamp2' ( uniform mediump isamplerBuffer)
0:? 'noPreSamp3' ( uniform mediump usamplerBuffer)
0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer)
0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer)
0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer)
0:? 'bufSamp1' ( uniform highp samplerBuffer)
0:? 'bufSamp2' ( uniform highp isamplerBuffer)
0:? 'bufSamp3' ( uniform highp usamplerBuffer)
0:? 'bufSamp4' ( writeonly uniform highp imageBuffer)
0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer)
0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer)
0:? 'badCA1' ( writeonly uniform mediump imageCubeArray)
0:? 'badCA2' ( writeonly uniform mediump iimageCubeArray)
0:? 'badCA3' ( writeonly uniform mediump uimageCubeArray)
0:? 'badCA4' ( uniform mediump samplerCubeArray)
0:? 'badCA5' ( uniform mediump samplerCubeArrayShadow)
0:? 'badCA6' ( uniform mediump isamplerCubeArray)
0:? 'badCA7' ( uniform mediump usamplerCubeArray)
0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray)
0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray)
0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray)
0:? 'noPreCA4' ( uniform mediump samplerCubeArray)
0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow)
0:? 'noPreCA6' ( uniform mediump isamplerCubeArray)
0:? 'noPreCA7' ( uniform mediump usamplerCubeArray)
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
0:? 'CA4' ( uniform highp samplerCubeArray)
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
0:? 'CA6' ( uniform highp isamplerCubeArray)
0:? 'CA7' ( uniform highp usamplerCubeArray)
0:? 'bad2DMS' ( uniform mediump sampler2DMSArray)
0:? 'bad2DMSi' ( uniform mediump isampler2DMSArray)
0:? 'bad2DMSu' ( uniform mediump usampler2DMSArray)
0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray)
0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray)
0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray)
0:? 'samp2DMSA' ( uniform highp sampler2DMSArray)
0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray)
0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray)
0:? 'im2Df' (layout( r32f) uniform highp image2D)
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
0:? 'P' ( uniform highp 2-component vector of int)
0:? 'colorSampInBad' ( smooth sample out highp 4-component vector of float)
0:? 'colorSample' ( smooth sample out highp 4-component vector of float)
0:? 'colorfsi' ( flat sample out highp 4-component vector of float)
0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float)
0:? 'inv4' ( in highp 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 310
Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_image_atomic
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_multisample_interpolation
Requested GL_OES_texture_buffer
Requested GL_OES_texture_cube_map_array
Requested GL_OES_texture_storage_multisample_2d_array
ERROR: node is still EOpNull!
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:15 addCarry ( global highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:15 'u2' ( temp highp 2-component vector of uint)
0:17 move second child to first child ( temp highp uint)
0:17 'u1' ( temp highp uint)
0:17 subBorrow ( global highp uint)
0:17 'u1' ( temp highp uint)
0:17 'u1' ( temp highp uint)
0:17 'u1' ( temp highp uint)
0:19 uMulExtended ( global highp void)
0:19 'u4' ( temp highp 4-component vector of uint)
0:19 'u4' ( temp highp 4-component vector of uint)
0:19 'u4' ( temp highp 4-component vector of uint)
0:19 'u4' ( temp highp 4-component vector of uint)
0:21 iMulExtended ( global highp void)
0:21 'i4' ( temp highp 4-component vector of int)
0:21 'i4' ( temp highp 4-component vector of int)
0:21 'i4' ( temp highp 4-component vector of int)
0:21 'i4' ( temp highp 4-component vector of int)
0:23 move second child to first child ( temp highp int)
0:23 'i1' ( temp highp int)
0:23 bitfieldExtract ( global highp int)
0:23 'i1' ( temp highp int)
0:23 Constant:
0:23 4 (const int)
0:23 Constant:
0:23 5 (const int)
0:25 move second child to first child ( temp highp 3-component vector of uint)
0:25 'u3' ( temp highp 3-component vector of uint)
0:25 bitfieldExtract ( global highp 3-component vector of uint)
0:25 'u3' ( temp highp 3-component vector of uint)
0:25 Constant:
0:25 4 (const int)
0:25 Constant:
0:25 5 (const int)
0:27 move second child to first child ( temp highp 3-component vector of int)
0:27 'i3' ( temp highp 3-component vector of int)
0:27 bitfieldInsert ( global highp 3-component vector of int)
0:27 'i3' ( temp highp 3-component vector of int)
0:27 'i3' ( temp highp 3-component vector of int)
0:27 Constant:
0:27 4 (const int)
0:27 Constant:
0:27 5 (const int)
0:28 move second child to first child ( temp highp uint)
0:28 'u1' ( temp highp uint)
0:28 bitfieldInsert ( global highp uint)
0:28 'u1' ( temp highp uint)
0:28 'u1' ( temp highp uint)
0:28 Constant:
0:28 4 (const int)
0:28 Constant:
0:28 5 (const int)
0:30 move second child to first child ( temp highp 2-component vector of int)
0:30 'i2' ( temp highp 2-component vector of int)
0:30 bitFieldReverse ( global highp 2-component vector of int)
0:30 'i2' ( temp highp 2-component vector of int)
0:31 move second child to first child ( temp highp 4-component vector of uint)
0:31 'u4' ( temp highp 4-component vector of uint)
0:31 bitFieldReverse ( global highp 4-component vector of uint)
0:31 'u4' ( temp highp 4-component vector of uint)
0:32 move second child to first child ( temp highp int)
0:32 'i1' ( temp highp int)
0:32 bitCount ( global lowp int, operation at highp)
0:32 'i1' ( temp highp int)
0:33 move second child to first child ( temp highp 3-component vector of int)
0:33 'i3' ( temp highp 3-component vector of int)
0:33 bitCount ( global lowp 3-component vector of int, operation at highp)
0:33 'u3' ( temp highp 3-component vector of uint)
0:34 move second child to first child ( temp highp 2-component vector of int)
0:34 'i2' ( temp highp 2-component vector of int)
0:34 findLSB ( global lowp 2-component vector of int, operation at highp)
0:34 'i2' ( temp highp 2-component vector of int)
0:35 move second child to first child ( temp highp 4-component vector of int)
0:35 'i4' ( temp highp 4-component vector of int)
0:35 findLSB ( global lowp 4-component vector of int, operation at highp)
0:35 'u4' ( temp highp 4-component vector of uint)
0:36 move second child to first child ( temp highp int)
0:36 'i1' ( temp highp int)
0:36 findMSB ( global lowp int, operation at highp)
0:36 'i1' ( temp highp int)
0:37 move second child to first child ( temp highp 2-component vector of int)
0:37 'i2' ( temp highp 2-component vector of int)
0:37 findMSB ( global lowp 2-component vector of int, operation at highp)
0:37 'u2' ( temp highp 2-component vector of uint)
0:40 move second child to first child ( temp highp 3-component vector of float)
0:40 'v3' ( temp highp 3-component vector of float)
0:40 frexp ( global highp 3-component vector of float)
0:40 'v3' ( temp highp 3-component vector of float)
0:40 'i3' ( temp highp 3-component vector of int)
0:42 move second child to first child ( temp highp 2-component vector of float)
0:42 'v2' ( temp highp 2-component vector of float)
0:42 ldexp ( global highp 2-component vector of float)
0:42 'v2' ( temp highp 2-component vector of float)
0:42 'i2' ( temp highp 2-component vector of int)
0:45 move second child to first child ( temp highp uint)
0:45 'u1' ( temp highp uint)
0:45 PackUnorm4x8 ( global highp uint, operation at mediump)
0:45 'v4' ( temp mediump 4-component vector of float)
0:46 move second child to first child ( temp highp uint)
0:46 'u1' ( temp highp uint)
0:46 PackSnorm4x8 ( global highp uint, operation at mediump)
0:46 'v4' ( temp mediump 4-component vector of float)
0:47 move second child to first child ( temp mediump 4-component vector of float)
0:47 'v4' ( temp mediump 4-component vector of float)
0:47 UnpackUnorm4x8 ( global mediump 4-component vector of float, operation at highp)
0:47 'u1' ( temp highp uint)
0:48 move second child to first child ( temp mediump 4-component vector of float)
0:48 'v4' ( temp mediump 4-component vector of float)
0:48 UnpackSnorm4x8 ( global mediump 4-component vector of float, operation at highp)
0:48 'u1' ( temp highp uint)
0:? Linker Objects
0:? 's' ( shared highp 4-component vector of float)
0:? 'v' ( buffer highp 4-component vector of float)
0:? 'ini' ( in highp int)
0:? 'x' (layout( location=2) uniform highp 4X4 matrix of float)
0:? 'y' (layout( location=3) uniform highp 4X4 matrix of float)
0:? 'xi' (layout( location=2) smooth out highp 4X4 matrix of float)
0:? 'yi' (layout( location=3) smooth out highp 4X4 matrix of float)
0:? 's2dms' ( uniform highp sampler2DMS)
0:? 'is2dms' ( uniform highp isampler2DMS)
0:? 'us2dms' ( uniform highp usampler2DMS)
0:? 'us2dmsa' ( uniform mediump usampler2DMSArray)
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out lowp sampler2D)
0:? 'outa' ( smooth out 4-element array of highp float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of highp float)
0:? 'outs' ( smooth out structure{ global highp float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global highp float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global highp float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of highp float f})
0:? 'outSS' ( smooth out structure{ global highp float f, global structure{ global highp float f} s})
0:? 'U430i' (layout( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
0:? 'B430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp int a})
0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
0:? 'aliased' (layout( location=12) smooth out highp int)
0:? 'inbinst' ( in block{ in highp int a})
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
0:? 'smon' ( smooth out block{ out highp int i})
0:? 'fmon' ( flat out block{ out highp int i})
0:? 'cmon' ( centroid out block{ out highp int i})
0:? 'imon' ( invariant out block{ out highp int i})
0:? 'inf' ( in highp 2-component vector of float)
0:? 'ing' ( in highp 2-component vector of float)
0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int)
0:? 'sArray' ( uniform 4-element array of lowp sampler2D)
0:? 'sIndex' ( uniform highp int)
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i})
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i})
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'badSamp1' ( uniform mediump samplerBuffer)
0:? 'badSamp2' ( uniform mediump isamplerBuffer)
0:? 'badSamp3' ( uniform mediump usamplerBuffer)
0:? 'badSamp4' ( writeonly uniform mediump imageBuffer)
0:? 'badSamp5' ( writeonly uniform mediump iimageBuffer)
0:? 'badSamp6' ( writeonly uniform mediump uimageBuffer)
0:? 'noPreSamp1' ( uniform mediump samplerBuffer)
0:? 'noPreSamp2' ( uniform mediump isamplerBuffer)
0:? 'noPreSamp3' ( uniform mediump usamplerBuffer)
0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer)
0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer)
0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer)
0:? 'bufSamp1' ( uniform highp samplerBuffer)
0:? 'bufSamp2' ( uniform highp isamplerBuffer)
0:? 'bufSamp3' ( uniform highp usamplerBuffer)
0:? 'bufSamp4' ( writeonly uniform highp imageBuffer)
0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer)
0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer)
0:? 'badCA1' ( writeonly uniform mediump imageCubeArray)
0:? 'badCA2' ( writeonly uniform mediump iimageCubeArray)
0:? 'badCA3' ( writeonly uniform mediump uimageCubeArray)
0:? 'badCA4' ( uniform mediump samplerCubeArray)
0:? 'badCA5' ( uniform mediump samplerCubeArrayShadow)
0:? 'badCA6' ( uniform mediump isamplerCubeArray)
0:? 'badCA7' ( uniform mediump usamplerCubeArray)
0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray)
0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray)
0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray)
0:? 'noPreCA4' ( uniform mediump samplerCubeArray)
0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow)
0:? 'noPreCA6' ( uniform mediump isamplerCubeArray)
0:? 'noPreCA7' ( uniform mediump usamplerCubeArray)
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray)
0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray)
0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray)
0:? 'CA4' ( uniform highp samplerCubeArray)
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
0:? 'CA6' ( uniform highp isamplerCubeArray)
0:? 'CA7' ( uniform highp usamplerCubeArray)
0:? 'bad2DMS' ( uniform mediump sampler2DMSArray)
0:? 'bad2DMSi' ( uniform mediump isampler2DMSArray)
0:? 'bad2DMSu' ( uniform mediump usampler2DMSArray)
0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray)
0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray)
0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray)
0:? 'samp2DMSA' ( uniform highp sampler2DMSArray)
0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray)
0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray)
0:? 'im2Df' (layout( r32f) uniform highp image2D)
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
0:? 'P' ( uniform highp 2-component vector of int)
0:? 'colorSampInBad' ( smooth sample out highp 4-component vector of float)
0:? 'colorSample' ( smooth sample out highp 4-component vector of float)
0:? 'colorfsi' ( flat sample out highp 4-component vector of float)
0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float)
0:? 'inv4' ( in highp 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)