| 420.geom |
| ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier |
| ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed with a variable |
| ERROR: 0:42: 'assign' : l-value required (can't modify a const) |
| ERROR: 0:43: 'assign' : l-value required "v4" (can't modify a uniform) |
| ERROR: 0:48: 'gl_PointSize' : cannot change arrayness of redeclared block member |
| ERROR: 0:49: 'gl_ClipDistance' : cannot change arrayness of redeclared block member |
| ERROR: 6 compilation errors. No code generated. |
| |
| |
| Shader version: 420 |
| invocations = -1 |
| max_vertices = -1 |
| input primitive = triangles |
| output primitive = none |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: foo( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:10 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:10 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:10 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:11 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:11 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:11 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:11 'i' ( global int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:18 Function Definition: foo3( ( global void) |
| 0:18 Function Parameters: |
| 0:20 Sequence |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:21 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:21 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:21 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:21 'i' ( global int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:22 Constant: |
| 0:22 3 (const int) |
| 0:29 Function Definition: foo4( ( global void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'v' ( temp 4-component vector of float) |
| 0:40 textureGatherOffset ( global 4-component vector of float) |
| 0:40 's2D' ( uniform sampler2D) |
| 0:40 direct index ( temp 2-component vector of float) |
| 0:40 'coord' ( in 3-element array of 2-component vector of float) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 vector swizzle ( temp 2-component vector of int) |
| 0:40 indirect index ( temp 2-component vector of int) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 1 (const int) |
| 0:40 1 (const int) |
| 0:40 -2 (const int) |
| 0:40 0 (const int) |
| 0:40 3 (const int) |
| 0:40 -3 (const int) |
| 0:40 0 (const int) |
| 0:40 2 (const int) |
| 0:40 1 (const int) |
| 0:40 'i' ( global int) |
| 0:40 Sequence |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:42 move second child to first child ( temp 2-component vector of int) |
| 0:42 vector swizzle ( temp 2-component vector of int) |
| 0:42 indirect index ( temp 2-component vector of int) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 1 (const int) |
| 0:42 1 (const int) |
| 0:42 -2 (const int) |
| 0:42 0 (const int) |
| 0:42 3 (const int) |
| 0:42 -3 (const int) |
| 0:42 0 (const int) |
| 0:42 2 (const int) |
| 0:42 1 (const int) |
| 0:42 'i' ( global int) |
| 0:42 Sequence |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 Constant: |
| 0:42 1 (const int) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:42 3 (const int) |
| 0:43 move second child to first child ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v4' ( uniform 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 Constant: |
| 0:43 3.200000 |
| 0:44 vector swizzle ( temp 2-component vector of float) |
| 0:44 'v4' ( uniform 4-component vector of float) |
| 0:44 Sequence |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:52 Function Definition: foo5( ( global float) |
| 0:52 Function Parameters: |
| 0:54 Sequence |
| 0:54 Branch: Return with expression |
| 0:54 Convert int to float ( temp float) |
| 0:54 'i' ( global int) |
| 0:? Linker Objects |
| 0:? 'i' ( global int) |
| 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 0:? 'color3' ( in 3-element array of 4-component vector of float) |
| 0:? 's2D' ( uniform sampler2D) |
| 0:? 'coord' ( in 3-element array of 2-component vector of float) |
| 0:? 'v4' ( uniform 4-component vector of float) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| |
| |
| Linked geometry stage: |
| |
| ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point |
| ERROR: Linking geometry stage: At least one shader must specify an output layout primitive |
| ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) |
| |
| Shader version: 420 |
| invocations = 1 |
| max_vertices = -1 |
| input primitive = triangles |
| output primitive = none |
| ERROR: node is still EOpNull! |
| 0:? Linker Objects |
| 0:? 'i' ( global int) |
| 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'color3' ( in 3-element array of 4-component vector of float) |
| 0:? 's2D' ( uniform sampler2D) |
| 0:? 'coord' ( in 3-element array of 2-component vector of float) |
| 0:? 'v4' ( uniform 4-component vector of float) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| |